▲ Recommended
0 hrs
Thank you to FobTi Interactive for generously providing an early test/feedback key.
---
Numgeon is a cute lil coffee break rogueish title that has a novel core mechanic, and really cool pixel art and animation. This is the kind of title that you pick up and play a round or two between doing other things. The color palettes are of course reminiscent of Downwell, and work well here for both aesthetics as well as to add unlockable palettes.
Essentially, you fight battles by clicking on the number buttons in ascending order. The red and white buttons are functional and refill your health and mana/magic meters. Once the mana/magic meter is full you can right-click to cast an attack spell. There are several unlockable characters. The game is hard. All of the usual staples of traditional rogue-ish games are here; we have shrines and shops and chests and permadeath.
Pros:
+The artwork and animation are great
+The core gameplay mechanic is novel
+Cute little coffee break game that is quite challenging
Cons:
-While neat, I do think the core fighting mechanic is a bit vanilla as-is; this feels like a base with a ton of potential for expansion and variation
-The progression and/or learning curve is lacking, but this is actively being tweaked
FobTi Interactive makes some seriously high-quality indie games, and should certainly be on any enthusiasts radar. Cheers to indie games!
---
Numgeon is a cute lil coffee break rogueish title that has a novel core mechanic, and really cool pixel art and animation. This is the kind of title that you pick up and play a round or two between doing other things. The color palettes are of course reminiscent of Downwell, and work well here for both aesthetics as well as to add unlockable palettes.
Essentially, you fight battles by clicking on the number buttons in ascending order. The red and white buttons are functional and refill your health and mana/magic meters. Once the mana/magic meter is full you can right-click to cast an attack spell. There are several unlockable characters. The game is hard. All of the usual staples of traditional rogue-ish games are here; we have shrines and shops and chests and permadeath.
Pros:
+The artwork and animation are great
+The core gameplay mechanic is novel
+Cute little coffee break game that is quite challenging
Cons:
-While neat, I do think the core fighting mechanic is a bit vanilla as-is; this feels like a base with a ton of potential for expansion and variation
-The progression and/or learning curve is lacking, but this is actively being tweaked
FobTi Interactive makes some seriously high-quality indie games, and should certainly be on any enthusiasts radar. Cheers to indie games!
29 found helpful
Steam ↗