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The Dragonhood

The Dragonhood

by Unknown

★ 75%
Price $7.99
Avg Players 0
Reviews 89
Released Jul 12, 2024
2DAuto BattlerCasualClicker
View on Steam ↗

What players are saying

▼ Not recommended 0 hrs
just... not good?

Getting a lot of AI generated/paid shill vibes from reviews too for a random tiny game that has been out for a day
31 found helpful Steam ↗
▼ Not recommended 53 hrs
I played 12 more hours after the 2.0 and this game still sucks.
I m not sure the intent was for gamers to have fun, but just to keep grinding and gambling.

For example there is an inflation mechanic: the more you buy items (like supplies to go on mission), the more expensive it gets to buy those basic supplies. It s sus already in a singleplayer game, but you can "fight" the inflation by selling loot to the shop.
The problem is that you have to find epic loot you can ditch (epic loot is needed, lower tier loot doesnt decrease the inflation much) to sell it back regularly at the shop. And you have a limited number of "action points" per day. So while you fight the inflation you are not progressing into the game.
There is no benefits to the inflation mechanic for the player.
It just makes the game longer.

The UI didnt change. The more dragons you have the more tedious it is to manage them. Everything needs to be micro-managed.
The level of information didnt change. Still cant see the odds of looting, who you are going to fight, what evolution your dragons have, etc. So it s gambling without knowing the odds.

The dev just added more tier to items and instances. More "content" to grind.

I thought AI would make it easier for devs to put their dream game out there.
I wouldn't thought it would be used to make half-baked money-grabber.
This game is a gatcha game, without any way to skip the grind and without fan-service.

I dont recommend, even for free.

--- More details on mechanics that hinder gameplay

Enemies scale better than your dragons. At the same level of experience, the enemy may have twice your damage and health, or better regen than your damage output, or something else like a huge shield, 75% chance to revive and what not. It s the first game I play where levelling up doesnt make you stronger compared to the rest of the game.

If you dont use all your "action points" for the turn, you lose money.

If you buy anything from the shop, you increase the inflation (items cost more money to buy).

You have chances to drop loot when succeeding a mission. You just dont know how much, for any of the loot. Most missions dont give any items.

Items have a %. If you get an item with 100%, it does its effects in full. At 50% it does half of its effects. So when you get an item, you probably wont have the best version of it. This applies to all loot, even unique quest rewards or boss rewards.

You can reroll those % but you need to buy supplies (which increases the inflation), and the new roll can be below what you had at the start, ofc.

You can heal your dragons without buying items. It avoids more inflation... but it costs 3 times more for the same effect.

Instances have now 3 different difficulties. At the second difficulty, enemies have their stats multiplied by 300%. But there is a level cap so your dragons still need to be on par with their level.

Also a level cap on instances and no simple way to level down your dragons might get your dream-team of dragons unable to enter the instance (because they have too many levels), which can kind of lock you out of specific content.

There are ways to raise your dragons stats without levelling up. But only in very specific conditions: either with an epic item that s difficult to find with very low damage scaling, or during an instance (if you chance upon the right event) with very low survivability scaling. So luck is needed and a lot of time and fails.

A new way to scale is by "resetting" your dragons. It goes back to lvl 1 but keeps its stats. It just requires to reach level 80 and consume a lot of resources. I didnt tried it in my latest 12h, couldnt afford it. But it might actually be the fastest way to increase your dragons stats (now that I think about it).

--- Side note about the story
The "story" is some text that is prompted when you reach specific milestones. A guy tells you that what you did so far was useless, and that you need to reach this arbitrary new milestone. "useless" is a quote from the game, not an emphasis on my side.
17 found helpful Steam ↗
▲ Recommended 1 hrs
An interesting game about dragons with the ability to use many variations of builds on them. Upgrading is done by clearing locations. The game is not loaded with a lot of actions - just manage the amount of resources, invest and upgrading dragons not bad
17 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Vote on The Dragonhood for 2024 Indie of the Year Awards by IndieDB

555 days ago
Indie of the Year Awards is an annual event where indielovers vote for the best title (upcoming or released) of the year. Nominations closed on December 10, and The Dragonhood made it to the top 100! You can vote for The Dragonhood here (scroll down to the Role Playing section) until December 20 https://www.indiedb.com/groups/2024-indie-of-the-year-awards/top100 Thank you!

The Dragonhood 2.0 Update - Major gameplay changes

604 days ago
Full Changelog below 👇 Dear Dragons Enjoyers, I have been receiving complaints about certain things regarding the gameplay since the release. I was silent, and you shall know, that honest work is a soulmate to silence! (same as money) Firstly, The Dragonhood is finally receiving a proper gameplay trailer, better late than never... When it comes to the most important changes, the biggest one concerns issues with end game. I know that I didn't finish the game completely and it actually ended after killing a CERTAIN EVIL GUY. Now I have made sure that it will take a little longer to completely destroy game systems and mechanics enjoy the game. MYTHIC AND HEROIC DUNGEONS {STEAM_CLAN_IMAGE}/44758134/16628f48bf4e2187d395dc0f4e71c86ced536a16.png NEW AMULETS PROGRESSION {STEAM_CLAN_IMAGE}/44758134/dacd5165413798b4187b37e90362f728d89ae500.png INFINITE TOWER {STEAM_CLAN_IMAGE}/44758134/8b25db78377c9fb7043a362ad6139aa4397151e6.png ASCENSION SYSTEM {STEAM_CLAN_IMAGE}/44758134/dca8fb712323c90e41a00e90914ac70a1ff42eab.png ATTRIBUTES' UPGRADING CHANGES {STEAM_CLAN_IMAGE}/44758134/1da35d5343615327fc79e0bc9a010d446f82126e.png Now dragon receives 4 attribute points to spend on each level up and you can't upgrade them for gold. (Don't worry, Bamboo is still the play) Many of you complained about inflation, annoying amulets selling, lack of sorting options and repetitive dragons' healing. These were also fixed! FULL CHANGELOG Items: Hellbrewed Tequilla doesn't have negative effect anymore Bamboo change new sorting options new item types: normal, heroic and mythic Features: dungeons difficulties and new items' system based on that infinite end game tower dragons ascension (infinite dragon reverting for bonuses) new sound effects Major changes: you can no longer upgrade attributes for gold dragons are now rewarded with 4 attributes points to spend per level up inflation does not longer scale with action points wasted new scriptorium upgrade dodge and crit chance nerf (due ascension and t...

Update Notes 1.1 (12.08.24) - Localization & Balance tweaks

676 days ago
Implemented new languages support: polish german french spanish portugese italian turkish ukrainian russian chinese simplified Also implemented some balance changes for serious issues like Depth Dragons, Lightning Dragon, Rotten Dragon and a few other things

Posts come from Steam's official announcements feed.

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