- Time Lapse was giving less souls than intended, this is now fixed. All players are gifted with one free time lapse and for a limited time, time lapse gives 48h of soul gains instead of 24.
- Sps value was sometimes being displayed incorrectly in the scientific notation, now fixed.
- On Portuguese system language game was displaying partly in Portuguese, now fixed, all in English.
- Improve Visual
- Add more cars
- Optimize game
* Bug fixes
* System improvements
Freshly baked tweaks, smoother taps, and a little behind-the-scenes cookie magic. Nothing dramatic—just a tastier, tidier empire. Happy baking!
- Changed: Factory units now have the appearance of gear icons and a grid appears while dragging them
- Changed: More options for blueprint pack multipliers and added new wildcard conversion option
- Changed: Tap & hold a blueprint while in multi-sell mode will select all tier I level 1 blueprints of this type
- Polish: Improved game loading times and fixed endless loading issues
- Polish: A new default loading background (workshop with gear icons) and tweaked confirmation options
- Fixed the stuck "1/1 energy" bug after first-time onboarding for some cloud-signed-in players
- Smoother first launch when signing in with Play Games / Game Center
- Added friendly Please Review prompts at map 20, 30, 40, 50
- Auto rotate improvements in mod manager
Notable changes:
• Playsaurus account is now available through options menu.
Bug fixes:
• Fixes ads freezing the game during rewarding.
• Fixes a few language typos.
• Fixes Quick Ascension not showing 'Hire new Mercenaries' button neither mercenaries right after transcension.
New Features
- New Boss System: You now accumulate Boss EXP to challenge bosses.
- Players also earn Boss EXP every second, up to a maximum of 1 hour of accumulated progress.
- Defeating bosses now unlocks specific game content.
- Every 1,000 Training Levels, the main hero changes armor (up to Level 5,000).
- New Statistics Screen displaying overall game information (currently in development).
- New Monsterpedia with information about every monster.
Changes
- Due to the new Boss and progression systems, several Relics and Card effects have been adjusted:
- Zombie with Shirt Card: Craft x10 now increases Tap Critical Chance.
- Red Mushroom Card: Craft x100 now increases Expedition Boss duration.
- Yellow Kobold Card: Craft x1000 now grants a chance to summon two Elite Monsters.
- Free Craft Chance Relic now increases Tap Damage against the Portal Boss.
- Sell Value Increase Relic now grants Coins when Rebirthing.
- Craft x3 Chance Relic now increases the number of Fireballs during Fire Rain.
- Boss Cooldown Relic now reduces the Boss EXP required to challenge a Boss.
- Sell x100 Chance Relic now increases the maximum Hero Training Level.
- Crafted items now have higher selling prices and become available for purchase after unlocking their corresponding raw materials.
Fixes
- General bug fixes.
- Layout improvements and fixes.
- Save system improvements for multi-account and multi-device players.
Improvements
- Improved feedback when playing without an internet connection.
- Enhanced anti-cheat system robustness.
Balance
- Boss health balance adjustments.
- Potential fix to main tutorial bugging out
- Wave, ore and megaboss burst Spheres no longer collide with base unless near the end of the path
Brand new environments
Tower skins are here
Minor bug fixes and improvements
Improves iCloud sync reliability, fixes Tiny Garden dragging on iPad and resized windows, polishes wealth formatting, and includes stability and performance improvements.
- Minor bug fixes and usability improvements.
Remember to save your progress to the Cloud from the settings panel!
Have an awesome idea? Let us know at: community@idlebanktycoon.com
+ fix bugs
* Bug fixes
* System improvements
- Optimized leaderboards backend.
- Replaced leaderboards Nearby tab with standings visualization.
- Fix megaboss visual bug
- Waves will continue to spawn during box invasion (after loop 50) and wall invasion (after loop 60)
- Fix trader saving bug
- Cloud sync UI fixes
- New Event Begins 5 July, 2026
- Raid Resonance Crystal - Boost your raid card levels!
- Mystic Gemstone Reworks
- Monument Enchanting
- Critical Damage Legendary Equipment set
- Geomancer’s Fortune talent - Scales off Mystic Geodes used
- New Burst and Support cards
- Full Patch Notes at r/TapTitans2
- Feature: Use Multi-Upgrades for faster upgrading
- Improvement: Challenges show the current storage or location where to find a resource
- Improvement: Performance optimizations especially for the mid- and end-game
- Polish: Performance improved. We keep working on improving your experience!
- Changed: Factory units now have the appearance of gear icons and a grid appears while dragging them
- Changed: More options for blueprint pack multipliers and added new wildcard conversion option
- Changed: Tap & hold a blueprint while in multi-sell mode will select all tier I level 1 blueprints of this type
- Polish: Improved game loading times and fixed endless loading issues
- Polish: A new default loading background (workshop with gear icons) and tweaked confirmation options
- Improve Visual
- Add more cars
- Optimize game
The simulation has been updated.
-Minor backend improvements on mobile
-Fixed: A bug that caused the sidepanel to overlap events on non-US devices
-Fixed: An issue where a high amount of mutagen was gained after reboot crashes
-Fixed: An issue where knowledge was missing after reboot crashes
What's new:
- Loads of bugfixes!
- Usability improvements!
Thanks for playing and keep sending us feedback!
Adds a Restore Purchases button in Settings, so your purchases and permanent unlocks can be recovered when you switch devices or reinstall. Also brings big performance fixes for smoother gameplay, especially on long-running saves.
[Event] Under the Sea Event Begins
[New] New Familiar Content Added
Summon feature added to the Plaza.
[Stage] Regions will be added. (~1840)
• Backend system updates
Have an awesome idea? Write us an email: community@idleminertycoon.com
- Changed: Factory units now have the appearance of gear icons and a grid appears while dragging them
- Changed: More options for blueprint pack multipliers and added new wildcard conversion option
- Changed: Tap & hold a blueprint while in multi-sell mode will select all tier I level 1 blueprints of this type
- Polish: Improved game loading times and fixed endless loading issues
- Polish: A new default loading background (workshop with gear icons) and tweaked confirmation options