Bug Fixes and Performance Enhancements
Bug Fixes & Improvements
Bug Fixes & Improvements
Bug fixes
Bug Fixes
- Update UI/UX
- Fixed bugs and optimized game
Improves save recovery so progress is preserved after startup or iCloud issues, fixes cases where the recovery screen could freeze, and tunes late-game ascension balance.
Bug fixes
Bug Fixes & Improvements
Added:
- Artifacts can now be renamed with custom names
Changes:
- Bug fixes + performance improvements
• Backend system updates
Have an awesome idea? Write us an email: community@idleminertycoon.com
* Improved balance of enemy waves
* Optimized resource management system
* Minor visual polish has been applied
UI improvements, sound effect updates, bug fixes, and ad SDK stability improvements.
- Control each tower auto-recall/deploy and targeting type (auto, spheres only, ores only) in the property panel.
- Updated T1 base perks to drop the auto management feature.
- Replace T1 Auto Lanes with Random Lanes. T1 perks no longer cost energy.
- Orbit/patrol towers can now be set to a new destination by selecting it first and tapping another map slot.
- ModCard Upgrade & Reroll button UI polish
- Cloud sync improvements
- More in discord...
• Backend system updates
Have an awesome idea? Write us an email: community@idleminertycoon.com
- Megaboss Invasion (Loop 5+): new boss invasion with 6 types, bonus XP, and Nu drops
- Wildfire rework: always spreads incendiary on death
- Invasion/status fixes and wall depth tuning
- Better damage numbers, leaderboard display, and late-game performance
- Achievement rewards now grant +1% global resource quantity
- More in discord...
Bug Fixes & Improvements
• New upgrades for Critical, Super Critical, Mega Critical, Attack Speed, Fireball, Multi-Sell, and Crafting.
• Tap and Fireball attacks can now trigger Super Critical and Mega Critical hits.
• New cloud save comparison screen.
• Items can now be crafted by holding the craft button.
• Preparation for the upcoming Forge feature.
• Improved save reliability and protection against progress loss.
• Fixed text, localization, and player ID display issues.
• Visual improvements to backgrounds.
• Rebalanced upgrades and improved shop resource packs.
- Changed: Factory units now have the appearance of gear icons and a grid appears while dragging them
- Changed: More options for blueprint pack multipliers and added new wildcard conversion option
- Changed: Tap & hold a blueprint while in multi-sell mode will select all tier I level 1 blueprints of this type
- Polish: Improved game loading times and fixed endless loading issues
- Polish: A new default loading background (workshop with gear icons) and tweaked confirmation options
Bug Fixes & Improvements
Bug fixes
[Event] Theme Dungeon Event will begin.
[Promotion] New Promotion {Aurorite} will be added.
[Stage] Regions will be added. (~1820)
- Added a mod visual indicator from input to outputs in mod manager.
- Mod manager optimizations.
- Added a new tutorial about quick buy and rotating mods when first opening Sentry II mod manager.
- Fate matrix now cost 1Nu 8Qu (down from 2Nu 8Qu).
- Fix pause state and UI bugs and save related bugs.
- Finally fix auto recall/redeploy tower interactions.
- Feature: Use Multi-Upgrades for faster upgrading
- Improvement: Challenges show the current storage or location where to find a resource
- Improvement: Performance optimizations especially for the mid- and end-game
- Polish: Performance improved. We keep working on improving your experience!
- Changed app name: Idle Medieval Merchant Tycoon
- Feature: Improved product output and input information
- Polish: Performance improved. We keep working on improving your experience!