Game Updates

Patch notes and dev posts · 8,987 Steam updates
Lowmoor Idle RPG: An Adventurer's Chronicle
Lowmoor Idle RPG: An Adventurer's Chronicle
18 hrs ago · buy gold, bye

v1.4.1: point auto-assign, and a skill tree you can read

Two things in this one: auto-assign takes instructions, and the skill tree got a lot of overdue work. Auto-assign takes instructions Open Skills, hit Focus, tick a quarter. Auto-assign spends there before anywhere else, and the first quarter you tick is the oath it offers you. It used to follow your trade's road and nothing else. Measured on a Fighter: with nothing ticked it never reaches the oath of the old things inside 900 points. Tick it and it opens after 155. It also solves the shortest road to the oath you asked for, so your own trade's oath comes sooner too: 214 skills ticking nothing, 142 ticking the stroke. If you tick nothing, auto-assign behaves exactly as before, and existing saves start with nothing ticked. The skill tree The 8 quarter progress bars were drawn at a radius that was outside the tree when it had 3 rings. It has 5, so they ran through the skills you read them against. They now sit outside the whole tree, clear of every skill. Oaths hung off six rings at the edge of a quarter and four of those roads cut through a ring in between. An oath connects to the middle of two rings now, and neither road passes near anything else. Ring spacing is one rule instead of six numbers, so nothing overlaps. Two skills used to sit 1.9 units apart, which is one dot you cannot read or tap. Closest pair is 28 units now, and a phone tap target went from 22px back to 32. Road stones slide clear of the skills they used to land on. Masteries moved to the middle, and major skills and oaths keep a minimum size when you zoom out. Closing your first ring in a quarter gives that quarter a bonus It paid +0.1 on a d20 for twelve skills of work. It pays that quarter's own currency now, once per quarter: +2% clean strokes in the stroke, +4% attack in the fury, +0.9 rarity in the finding. The first ring in the stroke takes clean strokes from 1.6% to 3.6%. Fixes Masteries open on any major skill in that quarter, like the text says. Taken: X of Y and the quarter bars can reach ...
3D Printer Manager
3D Printer Manager
20 hrs ago · TMP69

Update #18 continued

Accidentally left out a few things as they needed testing for longerFixed workers loading every idle printer with the same filament instead of spreading across active ordersFixed orders sometimes stalling because a worker wouldn't swap a printer's filament until another printer finishedFixed the Prestige button showing up before you'd re-earned every achievement on later runs
Neon Protocol: Nightdome
Neon Protocol: Nightdome
21 hrs ago · 锐渣

V1.3.1 Update Announcement

## Improvements- Auto-Salvage now supports filtering Set Equipment.- Salvage All now supports filtering Set Equipment.- Players can prevent Set Equipment from being salvaged accidentally.## New Feature- Added the new item “Pumpkin Candy” to the Big Bird Spin Bar.- Using Pumpkin Candy increases EXP gained from monsters by 25%.
Sill Cats
Sill Cats
22 hrs ago · SQOOL Kato

Today, August 8, is World Cat Day! Claim your special item and achievement!

To all cat lovers, today, August 8, is World Cat Day! To mark it, we are giving a special achievement and a special item to everyone who plays Sill Cats today.You can earn the same achievement by launching the app on August 8 next year as well. We plan to change the special item every year, so this year's World Cat Day special item can only be obtained this year.Be sure not to miss out on them!
3D Printer Manager
3D Printer Manager
22 hrs ago · TMP69

Update #18

Some bug fixes and improvements, they seem never ending... Anyhoo.. Here you go changelogUI tidying, UX improvingError fixing and test improvementsAdded a "+1 Print" popup on the Prints button when not soldTutorials/hints now automatically turn off after your first prestige, and the Show Tooltips setting actually works nowPrint cube color on the printer now matches the loaded filament typeFixed a bug where prestiging or resetting caused bought filament from filament menu to disappearFixed the Finish Here button reopening the game-complete popup instead of prestigingFixed the Print Now button showing on an order that's already fully covered by in-progress printsFixed printer breakdowns wiping the rest of a queued batch print; it now resumes after repairFixed manually loading a spool not locking the worker's filament setting, which let the worker swap it back outRefactored the worker tick loop hopefully fixing lag in a fully staffed Factory (there's still more work to do like changing out the janky delta animation for a 2d printer animation)
Snt Plan
Snt Plan
23 hrs ago · Sn兔子

V0.020 Update Announcement

The early-game tutorial is not yet fully implemented (the developers have already heard about it 9,999 times). If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq The following test reward items are available to claim (remaining: 98/100): Trade Voucher x1 Auto Battle Unlock Voucher x1 Pet Egg x1 Update Details: 1. Added a server-wide announcement when an equipment enhancement to +20 succeeds. 2. Added a server-wide announcement when gem alchemy succeeds. 3. Updated parts of the New Player Tutorial. 4. Enabled the +1 Holy Blessing Ring and +1 Holy Blessing Necklace to be infused using Level 1 Pangu Stones. 5. Added an account script-detection mechanism and adjusted the Account Review Rating System as follows: Grade A: The default grade for regular players. All coefficients are 1. Grade B: Medium-risk players. The action-time coefficient for Gathering and Processing is 1.5; the Farm reward-quantity coefficient is 1 and the growth-time coefficient is 1.5; the Battle drop-probability coefficient is 0.6. Grade C: High-risk players. The action-time coefficient for Gathering and Processing is 2; the Farm reward-quantity coefficient is 1 and the growth-time coefficient is 2; the Battle drop-probability coefficient is 0.3. Friendly Reminders: 1. Please conduct trades through the Market. The Market does not charge any transaction fees. Issues arising from private trades will not be handled. 2. If you encounter a bug with the Steam Community Market, please contact the developers through the QQ Group, Telegram, or Discord. Coming Soon: 1. The New Player Tutorial will be available soon and can be revisited by players.
Stellar Odyssey
Stellar Odyssey
1 day ago · Stellar Odyssey Game

Patch notes 1.0.1

Bugfixes Fixed wiki links leaving the game client on a blank screen with no way back. The Reconnect button had the same issue and is now fixed too. Fixed the UI scale resetting after navigating between sections or restoring the window. Fixed the game client failing to start when the Steam library could not be loaded. Fixed the API Key generation asking for a password. Steam accounts are created without one, so the key is now generated directly. Fixed the Premium Store checkout locking the email field with a placeholder address. You can now enter your real email and get your purchase receipt. Quality of Life The game now starts maximized instead of fullscreen. Press F11 at any time to switch between windowed and fullscreen mode. Added a reminder about F11 under Profile / Display. Chat colors, chat icons and custom chat colors are now included in the QoL transfer from the web version. The Discord /timers command now takes a realm option and only lists the timers that apply to it.
Desktop Gremlins
Desktop Gremlins
1 day ago · Shustov

v2.5 Cat

Hello, Gremlin Keepers! A major new update has arrived for Desktop Gremlins! It introduces a brand-new character, a redesigned Workshop library, live needs indicators, improved app interactions, and even more beautiful ways for your gremlin to cause chaos on your desktop. 🐱 Meet Cat Girl — Level 6 A new evolution is now available! Reach 5,000 XP to unlock Cat Girl, a mischievous new companion with her own animations for walking, jumping, eating, sleeping, listening to music, reacting to interactions, and causing trouble. 🛠 New Steam Workshop Library Steam Workshop has returned to the main menu and now has its own dedicated screen. You can now: View sprite-pack previews Read item descriptions See the author, version, and installation status Open an item directly on Steam Apply installed sprite packs from the game Upload your own character through the built-in Workshop tool If an item contains a preview.png file, its image will appear directly inside the Workshop library. ❤️ Live Needs and Food Indicators The needs displayed in the menu are now connected directly to your gremlin’s actual condition. Hunger, happiness, energy, food supply, XP, and the food regeneration timer now update continuously while the menu is open. 😈 Expanded Chaos Mode The “Grab!” action has been moved to the Chaos Lab and can now only be used while Chaos Mode is enabled. Several existing effects have also been improved, including screen freezing, fake cracks, thrown objects, runaway windows, and interactions with other application windows. New visual chaos events include: Aurora Sky Sakura Breeze Shooting Stars Heart Shower Rainbow Ribbons Bubble Party Confetti Burst Firefly Swarm The Chaos Lab now contains more than 30 different effects that can be tested manually. 🎵 YouTube Music Support Desktop Gremlins can now recognize YouTube Music through Pear Desktop. When the application is detected, your gremlin can start its music animation, display a special reaction, and count the interaction towar...
Space industrial empire
Space industrial empire
1 day ago · 天野小茫

《Bandit Simulator TD》Dev Log#2

https://store.steampowered.com/app/4267800/_/ After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. We'd like to continue sharing some of our recent fixes and progress with you: Building Visual Upgrades We've replaced the original building designs to achieve a more unified and consistent art style. {STEAM_CLAN_IMAGE}/45936264/c3ee9dc0c04dbc51ee3b52cd9758937e89c4ba5f.png Better Map Integration Buildings now look more coordinated and harmonious with the surrounding map environment. {STEAM_CLAN_IMAGE}/45936264/59014f1492422d2281292295466bb6a96926cff4.png Rich Building Progression The game features a deep and varied building upgrade and evolution system. {STEAM_CLAN_IMAGE}/45936264/a10ec587d455a7340b530e1d1fcb3889b8526f6c.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the game survive and thrive! https://store.steampowered.com/app/4267800/_/
ScreenSaver Idle
ScreenSaver Idle
1 day ago · Sif muna

Patch Notes - Patch Update 2026.08.08-1

New Features Shop items are now color coded by rarity The shop now shows whether an item is already registered in the Collection Bug Fixes Fixed an issue where items from a different map could show up in certain situations Fixed an issue where some fish images looked squished in the Collection and the shop Fixed an issue where the Collection completion effect was applied late in certain situations
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
1 day ago · rimmindgame

Major Engine‑Mechanic Overhaul

AdjustmentsRemoved the engine rule: "Weapon fire rate decreases when power is insufficient".Added a new engine stat "Power Saturation". When Power Saturation exceeds 100%, the vehicle gains additional damage bonus.Reduced power output of engines. At the same equipment level, an engine now outputs twice the total power consumption of all other same‑level vehicle equipment.Removed "One‑click Enhance" and "One‑click Fusion Upgrade" from AI Chip equipment."One‑click Enhance" and "One‑click Fusion Upgrade" remain unlocked by default at game start.Reinforcement points purchased in the Rebirth Shop are no longer determined solely by your rebirth level. Instead, they are calculated based on your all‑time highest record of reinforcement points obtained from rebirth.
Abyss Horde
Abyss Horde
1 day ago · 619070440

Optimization Update v1.2.1

Monster Defense and Damage Calculation Optimization: Adjusted the defense damage reduction calculation. Now, even against high-defense monsters, your attacks will no longer experience a "cliff-like drop" to 1 damage. Combat feel is now more stable. Thanks for your feedback! I'll keep improving the game!
Daily Brew Idle: Milk Tea Tycoon
Daily Brew Idle: Milk Tea Tycoon
1 day ago · 秋风宝剑孤臣泪

Hotfix v1.0.0.0.61: Market Gravity Restored & Comic Bubbles!

Hi shop managers! Quick maintenance Hotfix v1.0.0.0.61 is now live! Since the launch of Multiplayer Mode, Cyber-Wall Street has descended into unprecedented chaos. To bring order back to the market and add a bit more flair to your desktop companions, we’ve deployed the following hotfix: 🛠️ Multiplayer Stock Value Anomaly Fixed Fixed a critical bug in multiplayer lobbies where simultaneous, aggressive short-selling and market manipulation by multiple players caused stock values to overflow and completely break the candlestick charts. (The Tiandao calculation engine has recalibrated the gravitational pull of the NASDAQ. Your stock prices will no longer levitate into outer space via infinite leverage exploits. Please stop pushing the boundaries of our backend physics!) 💬 UI Visual Upgrade: Comic-Style Bubbles for Cat Counter We have fully upgraded the cat counter on your desktop pet UI with dynamic, comic-book-style speech bubbles. (Say goodbye to boring, floating numbers! Now, whether you're tallying up your massive profits or just poking your cats, the counter will burst with exaggerated comic-style effects. Break the fourth wall and let your desktop overflow with the chaotic anime energy of your feline workforce!) Please restart your Steam client to apply the update. Happy trading, and may your newly fixed stock charts always point up!
Fishful Days
Fishful Days
1 day ago · CUSMICDUST STUDIO

v1.1.6(a9be083a) Patch Update

Update Date: August 8, 2026 1. Fixed an issue where overlapping nodes in the talent tree prevented the Shop Expansion III prerequisite talent from being unlocked. 2. Aligned the talent structure of advanced areas, fixing the prerequisite relationships of growth talents in areas 6002/6003/6004, and added expansion talents with a more compact node layout. 3. Fixed inconsistencies between talent values and their descriptions (such as unlock coin amounts and time parameters), so they now match the in-game notes. 4. Improved the format of talent names and descriptions.
Guildamation
Guildamation
1 day ago · hammerbackgames

Patch 1.1.2. Damage Meters, Custom Crafting and Late Game Balance

# Guildamation Patch Notes## Version 1.1.2 ### Classes, combat, and progression - Changed enemy scaling after 40 from just a bonus % to their damage and health to increasing their stats. This makes it so you still need Dex and such after 40 or you're going to miss or get resisted a lot. - Changed loot drop and crafting calculations so it doesn't get out of control at high levels.- Corrected healing and multi-stat ability scaling, including source attack contributions to healing and high-level scaling for Stoneheart Strike, and removed unintended Intelligence scaling from Multi Shot and Pierce Shot.- Fixed multiplicative boss health scaling and improved enemy combat-stat handling.- Added Battle Exhaustion to prevent indefinite fights: after 10 minutes, combatants gain one stack per minute, reducing healing received by 10% per stack up to 100%. The effect clears when combat ends.- Added Guild Hall Training Area 3. It unlocks Advanced Tactics and the Damage Meter.- The Level cap at 40 is Removed! Level to the heavens Demo is still capped at 40.- Added Guild Talent auto-buy batching and refreshed Fighter/Bard talent and effect icons. Corrected Intellect Foundation and Vitality Foundation prerequisites.### Gathering, crafting, equipment, and loot- Expanded the high-tier material ladder with Topazite, Viridium, Rimeite, Zephyrite, Terranite, Argentite, and Luminite ores, bars, cloth, leather, and crafting components.- Added five high-level mining areas: Rimeite Mine, Zephyrite Mine, Terranite Mine, Argentite Mine, and Luminite Mine, with matching nodes, drops, experience, group-order aliases, and boss-progression unlocks from levels 110-150.- Added tiered gathering and crafting tools, including smithing hammers, scales, anvils, calcinators, wood axes, mining picks, gardening gloves, lanterns, and garden shears.- Added scalable custom equipment crafting with the Gnome Dust, custom equipment templates, a commission quest, stat-weighted crafting, saved recipes, and an accomp...
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