🏝️ Island Update Notice | Set Sail Exploration OpensDear islanders, the sea breeze has brought new encounters.This update opens a brand-new multiplayer system, Set Sail Exploration. Upload the island you are proud of, or sail out to visit other players’ islands. Take a look at their cozy little worlds, and leave a like for the islands you enjoy.The more likes you receive, the more special rewards you can unlock:Unlock the crop color variant feature and look for rarer, more unique crop variants.Earn like trophies in different tiers and place them where your island can show them off.Unlock a special Pumpkin Guest House skin.✨ New ContentAdded many new decorations, including tables, chairs, potted plants, fences, and paths, to make your island feel more lived-in.Added a new diver islander: Pan Pal.Snowflake Fish has been adjusted into a Weather Fish that can summon Meteor Shower.📖 Archive & TutorialExpanded Archive categories. You can now view crystals, islanders, weather, flowers, and more.Added a tutorial overview panel, with categories such as weather, fish, building, crystals, islanders, crops, and systems.⚙️ System & Experience ImprovementsGreatly improved save/load speed.Slightly improved performance for medium and large saves.Added Frame Rate Cap and Graphics options, so you can adjust performance based on your device.Added a Hide UI button.Added a Mute All button.Added a Hide Fish Size Text button.When upgrading crops, you can now drag crops directly from the Crop List to upgrade.Improved conflicts between mouse hold and click inputs.Improved cat positioning when selecting fishing spots.Fullscreen/Windowed switching has been moved into Settings.Improved Snowy Day visuals to make snowy weather clearer.Added a special sound effect when a legendary fishing spot appears.🔧 FixesFixed an issue where fishing and meteor stone generation could fail when all tiles were occupied.Fixed an issue where rocks could be generated by mistake when loading a save.Fixed an issue wh...
Endgame goals plus a batch of quality-of-life fixes, straight from your feedback. New long-term achievements Added 8 achievements for the long haul — deep prestige (Founder Level 25, 50, 100), huge lifetime earnings ($1 quadrillion and $1 quintillion), 10,000 Founder Points, 1,000,000 total Mastery, and 100 hours played. Something to chase well beyond your first all-99. Quality of life Next Founder Point at a glance — the refound prompt and Founders Club now show how much more this run needs to earn your next Founder Point. Tidier menu — audio, display and theme are grouped under Settings, and Achievements + Hiscores under Records, so the menu is shorter and easier to scan. Fixes Fixed the level-99 and Display popups opening over-tall with a needless scrollbar. Thanks for playing — keep the suggestions coming.
The Marine Life Conservation Event is back! From now until July first, the Marine life event is up and running, introducing new species, new decorations and an opportunity to keep growing your tank with this exclusive content! You can look forward to:🪙 Releasing endangered species to gain special currency🐟 Hatching 3 special blue fish variants🌍 Hatching 4 exclusive endangered species from around the world🎉 Cool new decorations Note that you need to update your game for the event to be visible. Best fishes and stay tuna’d for more!- Can & Egon from the Lunheim Team 🐙
Dear players,We are currently rolling out a major game update. During this update, the Memory System will be temporarily closed for maintenance, and some character illustrations are being revised and adjusted simultaneously.If you have any objections regarding the character illustration adjustments, please contact administrators in our official communities to register for corresponding compensation. Official community links are listed below: Discord Community Link:https://discord.gg/6ZzjMNDMgf Telegram Community Link:https://t.me/+YoXfSZ2B7yozN2NlPlease prepare the following information when registering for compensation to allow our staff to verify and process your request promptly:Community nickname, game server, character name, character IDWe sincerely apologize for any inconvenience brought by these adjustments and appreciate your understanding and cooperation!
Hello everyone! This is a new update focused on improving the gameplay experience and responding to your feedback.🎮 Movement and motion sickness improvementsI’ve been working for quite a while to reduce as much as possible the discomfort some players experienced while moving around the kitchen.In this update I’ve made several adjustments:General control fluidity has been improved.Controls have been slightly adjusted to make movement feel smoother and more gradual.You can now change the floor color to lower-contrast tones, which helps reduce motion sickness.If you previously experienced motion sickness, I’d love to know if this version feels more comfortable. Any feedback about movement or controls is very welcome.🚚 Rider outfit adjustmentsIn Relaxed and Pomodoro modes, time is disabled so players can focus on preparing dishes and enjoy a more relaxed experience.Some players didn’t notice when the delivery rider had arrived, and since this character is time-based, it could negatively affect their ratings if not served in time.To fix this:In Relaxed and Pomodoro modes, the delivery timer will not start until you interact with an object (pick up or drop something).This gives you unlimited time to notice their arrival without unfair penalties.⏱️ More flexible Frenetic mode and breaks between ordersMany players requested more control over the pacing of Frenetic mode, especially the option to space out orders more (for example, every 2 or 3 minutes).Although this feature already existed through another mechanic, it is now better explained in-game:You can close the restaurant gate between orders to take a break, reorganize the kitchen, or prepare for the next customer.🙌 Thank you for playingThank you all for trying the game and leaving feedback. I’m still reading everything to keep improving the experience.
Happy Summer to those in the northern hemisphere! Feel the beach vibes with the Steam Summer Sale! We are bringing back some limited time hardscape for players to enjoy, and these particular pieces are only available during the sale. One of our technical artists made these summer-themed items and put a twist on some of our more generic hardscape! Good luck finding them all!Beach Ball (multiple colors!)Diver Wearing TrunksSand Castle (multiple colors!)Sand Sculptures (lots of colors and options!)ShellSkull Wearing Sunglasses (x2!)Skull Wearing a Beach HatStarfish (x2!)Surfboard (multiple colors!)
- Fix misc mod issues around exporting, importing, loading, saving, auto saving, steamworks issues, file syncing
For the Steam Summer Sale, we are bringing back some limited time hardscape! Enjoy!
Hi shop managers, Quick maintenance hotfix v1.0.0.0.7 is now live to tackle two specific quirks: Fixed a bug where negative values could bypass the newly implemented counting mechanism. (Some rogue negative numbers found a loophole in yesterday's security logic; the backdoor has been officially sealed). Fixed an issue where toggling off "Always on Top" sometimes required clicking the button twice.
Fixed a crash (memory limit) on the crafting screen during long play sessions. Crafting repeatedly, auto-forge, and auto-loop dispatch over several hours slowly accumulated internal objects until the game hit its object limit and crashed. The main cause was the crafting Option-material list rebuilding itself in full on every inventory change; it now only refreshes the displayed stock/quantity when the set of materials is unchanged, stopping the buildup.Fixed the "Lightweight" modifier never being applied. It was listed but could never roll; it now rolls and applies correctly.Fixed the crafting "Accessory" category header showing in raw English. It now reads in the UI language ("- Accessories -"), like the Weapon / Armor / Tool headers.Dispatch reward amounts now match what you actually receive. Daily dispatch income is capped, and the combat log's "Reward" was showing the pre-cap gross. It now shows the actual payout, with a note when the daily cap reduced it.Cleaned up a duplicated title in the Shop Shelf window.Hid the disposal-fee line when discarding materials is free.Thanks as always for playing Ultimate Blacksmith Tycoon — please keep the reports and requests coming!
Hi everyone, Hotfix v1.0.0.0.6 is now live! This patch focuses on fixing some wildly extreme financial bugs, smoothing out code performance, and paving the way for a big content drop tomorrow. 🐛 Bug Fixes Fixed a bug where opening a branch shop did not deduct any money. (The era of infinite free real estate is officially over!) Fixed an integer overflow bug where accumulating too much money caused player savings to flip into negative numbers. Fixed an issue where certain achievements failed to trigger if the player had previously played the Demo. ⚖️ Balance & Optimization Reduced the trigger probability of negative random events. (Note: We are currently cooking up an entirely revamped, much more fun event system for a future update!) Underlying Code Optimization: Refactored runtime logic to noticeably reduce stuttering and frame drops during extended idle sessions. 🎁 Get your catnip ready—tomorrow we will be deploying a major update to the drop pool! This incoming patch will feature brand-new cat animations/actions and a whole new wardrobe of cat outfits. Keep the tea brewing, and we'll see you tomorrow!
The day has finally come - Trashy Cashy is officially out now on Steam!It’s time to dive into a world of trash, money, and questionable business partners. Join the shady Trashy Cashy franchise, dig through mountains of garbage, find your own path to wealth, and perhaps make a few morally questionable decisions along the way. It’s only a game, so anything goes!The full release includes:the complete gameplay loop and all core content;an entire Robotics section featuring two controllable helper robots;a skill tree;trash processing and the ability to turn materials into other materials;a huge amount of trash. Seriously, a lot of trash;and even a few story twists :)Thank you to everyone who wishlisted the game, played the demo, shared feedback, and supported its development. This release would not have been possible without you.Special thanks to the content creators who featured the game:Idle CubSkoottieInterndotGifImCadeGrayStillPlaysand many others!Trashy Cashy is available now - jump in, leave a review, and let everyone know just how dirty your road to riches became!See you among the mountains of trash! 🗑️💰
New Features:Quick Top-Up Button: Added a button next to the in-game currency display on the main menu and gacha screens. Players can now click it to quickly jump to the Steam store to top up their balance!Dev Roadmap & Previews: Added a "Version Preview" section to the in-game announcements. Players can now check out upcoming content and learn about our future plans for the game's gameplay and features.Optimizations & Bug Fixes:Action UI: Fixed an issue where unowned actions were displaying as transparent in all action sub-menus.Item Details UI: Moved all item detail panels to the side of the in-game menu to prevent them from blocking other important UI elements.Outfit Rendering: Fixed an issue where the masking on certain outfits was incomplete under specific conditions.Facial Expressions: Added missing facial expressions to a few specific action animations.Adjusted the display position of certain elements in the main menu.
Hi everyone!The Greenening already worked really well on the Steam Deck when it was released, but after some more tweaks, it now got the full seal of approval from Valve:The Greenening is officially Steam Deck Verified ✅I love playing on the Deck myself, so this feels like an awesome milestone to reach!Cheers,Erkberg
Added stat protection for crafted items on corrupted items; affixes over 100% will no longer be modified.
Performance, Display, and Upgrade Clarity PatchThank you to everyone who has been helping find bugs and diagnose issues. This patch covers a lot of widely reported problems, and the game should now be much more performant, with a handful of quality-of-life improvements too.This update focuses on display and performance polish, along with clearer upgrade labels and automation controls. FPS limits should now work properly, hybrid laptop GPU selection has been improved, feed source metrics should be easier to understand, and several UI layout issues have been cleaned up.Up next: fixing cheating and exploitation issues. More on that soon. Happy growing!AddedAdded a Preferred GPU control in Display settings for hybrid laptops, with options for Automatic, High Performance, Power Saving, and specific GPU adapters when multiple GPUs are available.Added a one-time heads-up on hybrid systems if the game starts on integrated graphics while a high-performance GPU preference is selected.ImprovedFPS limits now apply immediately through software frame pacing instead of requiring a restart.V-Sync and FPS limits now read your monitor’s actual refresh rate, including high-Hz displays.Reordered Display settings so V-Sync, FPS Limit, and Preferred GPU appear in a clearer top-to-bottom order.Opening Display settings no longer hitches while GPU adapter info loads in the background.Modal blur now uses a lighter compositor path, reducing GPU work when menus and overlays are open.The performance overlay now shows more GPU policy and adapter context to help troubleshoot display issues.The automation control now includes separate Auto-buy and Auto-collapse toggles.Moved Frame Drag Coupling into a new Black Hole upgrade category: Destabilizers.Feed source metrics now match the labels used on feed source upgrades.Renamed the Efficiency upgrade to Yield.Rate now shows how often a particle spawns instead of showing a multiplier from the rate upgrade.Moved the Feed Sources and Black Hole upgrade t...
修复灵器 神授之血 属性问题修复艾露法2技能概率问题增加了一位新角色
Bosses Jotunn: the giant's fist is now reliably hittable - in the air, during its swing, and with any weapon. Auto-fight and your projectiles now correctly target it Blue Dragon can no longer be skipped through its phases with a single burst of damage; its chest now spawns on the platform where it died; ladders now work correctly Blue and Red Dragon now stay on the ground for a short moment at the start of the fight before taking off The Crab now correctly advances through every HP phase it crosses, even from one huge hit Mammoth's icy veins can only be mined up close and no longer occasionally fail to break Standing inside a boss no longer keeps dealing repeated contact damage Fixed Maevath's portal position Pets Fixed seeing double pets after switching characters Pet unlocks now save immediately - you no longer lose an unlock by closing the game right after Merging a pet no longer unequips or ranks up a pet equipped on another (offline) character UI & Quality of Life Reworked enemy health bar visuals and positioning Damage numbers now spread out on AOE hits instead of stacking on top of each other Fixed some windows being cropped on very wide or tall screens Monthly Rewards calendar no longer occasionally shows 7 days in a row Buff/status icons now clear when switching to a hero with no active effects Hunter shop now makes it clear the discount resets after each purchase Clicking a locked card no longer selects it or opens its drop table Dragging a stackable item onto a matching stack now merges them instead of swapping Completion percentages no longer round 99.x% up to 100% Achievements made of multiple conditions now update their progress correctly PC & Steam Fixed a false "game is active on another device" message when resuming on Steam The game no longer hangs when quitting Summer Event The Summer event is winding down - its NPC now stays in Act 2 Town
Thousand Floors v1.1.08 — Patch Notes Hotfix since v1.1.07 — companion auto-summon fixes: Bug fixes Strongest-only: now picks by panel ATK (display stat), not stuck on one companion Never summon / Custom / Strongest-only: re-syncs toggles after idle auto-unlock Custom mode: newly unlocked companions stay off unless saved in your custom map How to update (Playtest) Properties → Betas → code qiancengdengta → select playtest → verify v1.1.08 in Settings.
Advanced Distributed AlgorithmThis Reincarnation skill increases the maximum deployable number of Cyber Pets by 1, allowing you to field more cyber companions at the same time.Combine it with the Distributed Cyberpet Controller to further expand your roster of simultaneously deployed cyber pets, with multiple pets fighting side by side to greatly boost your overall combat power.
The Jackpot feature has officially arrived in Graffiti Gold, adding a new layer of excitement to every spin . Players can now chase bigger rewards while the reels keep spinning and the coins keep piling up 🪙Each round brings you closer to the jackpot, turning every play into a chance for something special. If you enjoy high-energy slots action, this new feature is a welcome boost to the experience ✨Jump into Graffiti Gold and see what the Jackpot has in store for you 🍀The action is live now, so it’s the perfect time to take another spin 🔥
Bug Fix Fixed an Issue with Challenge Set requiring Prestige level 2 in Homesteading.
Optimized display. Added Share and View features. Now will always steal on each successful proc. Enhanced the first effect of .
Version 1.0.3 is live! A ton of changes, including some major ones:The game's progress speed has been drastically increased and now requires way less maintenance from the player.Major mechanics changes:The Orb puzzle's bonuses are now permanent. All three effects scale with the total amount of orbs destroyed in the playthrough.The Wire puzzle no longer randomly changes over time and opens the maximum current amount of slots much more quickly; it also has a free option of rerolling it completely straight from the puzzle's screen. The puzzle is still reset upon reopening the game due to some technical issues with preserving it in a save - will likely be implemented in a later patch. Sorry!Introduced a new upgrade called Patrol Protocol which allows your Heroes to move on their own. Every couple of seconds all of your Heroes, if they're not currently engaged in combat, will move down a floor, looping back to floor 1 if they reach the bottom. When moving in this manner, they will also collect resources and teleport to enemies within the range that their upgrades allow. This allows for a way more idle gameplay the deeper you are into the game.A lot of rebalance and graphical improvements:Heroes' portraits now have a mild idle animationHeroes standing outside of combat now have a mild idle animationInori gained a couple of new regular messages regarding upgrades. She also started to mention her name from time to time after that one incident of someone calling her Inari. How rude!Monster spawns are now more frequent and monsters are slower on average - this is to allow for utilizing the Monster amount upgrade properly. Previously, it was next to impossible to spawn the maximum amount of Monsters simultaneously. The amount of Monsters was also slightly increased.Total amount of Orbs can now be seen in the Orb Puzzle screenOrbs puzzle Heroes' dps now decays slowerMoney gained from Monsters is now slightly higherResources types per Floor have been moved slightly earlier, arou...
Hello everyone,While we keep updating and optimizing the current game, our brand-new project has entered a critical development phase. We are steadily polishing its original worldbuilding, character designs, unique environmental art, and core gameplay mechanics. For this reason, we’ve set up an exclusive community group to share all first-hand updates about the upcoming title in one place.Once you join the group, you’ll get access to all news about the new game far earlier than any public channel on this platform. You can also communicate directly with our development team. We will carefully collect all your feedback and suggestions regarding the story and gameplay of the new work, and some great ideas may even be implemented into the game.If you don’t want to miss any exclusive behind-the-scenes previews, wish to discuss the game’s settings with fellow fans, and stay ahead of all release-related news, feel free to join our group.Telegram Group: https://t.me/+YoXfSZ2B7yozN2Nl