New SSR Companion "Nessa" has been added.
Version 1.11.4
- Fixes and Improvements
- Dungeon Quest event begins 23 August, 2026
- New "Affliction Slot" Legendary Equipment Set
- Various Gemstone Improvements
- Full Patch Notes at r/TapTitans2
- Season 72
- Bug fixes
- Fix localizing issue
Hey buds, we've got a new greasy update for you:
-Fixed bug where ad rewards intermittently fail to be given
Got a dope idea? Email us at support@tpbgame.zendesk.com
Version 9.1.0
New:
Regional bosses have been released! They are oversized and powerful. Challenge them at the last stage of each region!
New Event: “Sigils of Prophecy”. It will appear after the “Mass Production” event.
Changes:
The battle backgrounds have been reworked to match better the style of the heroes.
Campaign’s Liberation and Dungeon mission difficulties no longer scale with your campaign progress, to ensure daily missions remain completable.
High-quality Gear Chests are now locked only by Gear Power requirement to avoid confusion.
All Guild members now receive a free Pharaoh's Token when someone purchases a Scarab's Shop Monthly Pass. Additionally these gifts can now be sent anonymously.
Added battle notifications for Beast Release and Ancient Artifact Crafting.
Added maintenance notifications, including a server ribbon and login popup.
Calculations of Guardian Aura Effect are slightly changed - it will give up to 10% boost to all players
Missions of Silver Quality have been renamed to Silver Missions.
Small visual improvements for some menus and UI elements.
Fixes:
Fixed various Heros abilities and visual effects.
Fixed Warfront, Emperor event and Arena of Kings leaderboards issues.
Fixed another visual issue with Battle Pass quests and rewards occasionally resetting.
Fixed performance issues when opening the Magic Quarter.
Fixed Scarab's Game Noble's Token balance and Monthly Pass reset issues.
Various minor bugs fixed
We want to thank everyone for reporting issues you encounter!
Support: www.holydaygames.com/support/
Facebook: https://www.facebook.com/firestonegame
Discord: https://discord.com/invite/StzRZmv
For the full patch notes list visit:.
https://holydaygames.com/patchnotes/firestone-patch-notes/
- Workshop on Wheels: New "The Mystical Cosmic Woods" gifts available
- New Attendance Event: Cosmic Cruise Trip
- Adventure: Veggie Chopper
- Event: Butterfly Catch
- New limited-time packages
- New pop-up store
- Bug fixes
In this version we fixed some bugs and improved game performance.
Be sure to update the current version of game. Come and join the fun!
1. Addition of new Stellar Ring
2. Growth Race Event
3. New event costumes
4. Other improvements and bugfixes
Guardians Costume Update
Improved gameplay environment
- Season 72
- Bug fixes
- Fix localizing issue
Greetings Capitalists!
Carry on being the Titans of Industry that you are! This update is just to bring you some behind-the-scenes improvements. We’re shoring up your investments with extra bureaucratic red tape to ensure your Capitalist empire is as strong as ever!
As always, you can send any questions or feedback to adventurecapitalist@hyperhippo.ca
Peace, Prosperity and Profits!
- Polish: Performance improved. We keep working on improving your experience!
Hotfix and improvements
* bug fixes
- minor bug fixes
Minor bug fixes
New Event: Lunar Farside Survey
1. The event unlocks for new players after they have logged in for 8 days.
2. Following Operation Dawn, the Guild shuttle fleets have completed their final assembly. The UEG has now issued the Lunar Far Side Survey Order, commanding all Guild fleets to depart immediately for the far side of the Moon, conduct field reconnaissance, and mine Moonstone—a key material required to prepare the Interstellar Warp Device.
[Update Contents] v2.40.0
01. New Contents
- Added Hero Pass Event
- New Stages +40
- Boss Rush level +100
02. Shop
- August Growth Hot Deal Pack II
- Special Packages: Aloha Packages
03. Others
- Fixed an error popup that appeared when summoning Little Mino Figures.
1. Main Story Chapter 10 of the Open World has been unlocked.
2. Added a new cross-server 3-team PvP mode: Dragon Court.
3. Veteran players can skip the newbie tutorial.
4. Optimized recommended lineups.
5. Improved usability and convenience for certain features.
6. Adjusted the experience deduction rules for guessing events.
7. Fixed known bugs.
- Added offline idle progression (skippable)
- Fixed missions
- Battle History now shows what enemy destroyed you
Improvements
• Slayers Roulette graphically redesigned.
• Improved telegraphing for the second story boss.
• Bestiary icons updated.
• Bestiary rewards icons updated.
• Giants icons updated.
• Active bonuses are no longer wasted when you're offline longer than they last. They now apply to your offline earnings for their full active duration.
• Orientation fixes.
-Minor bug fixes.
~Improvements~
・You can now choose Automatic saving from three options: Always, Wi-Fi only, or Never.
・Improved search in the Skill Log, Item Epithet Log, Item Log, and more.
~Fixes~
・In some environments, Seasonal Battles notifications may appear repeatedly.
・In the Build Encyclopedia, tapping Update still has a delay before description updates are reflected.
The upgrade screens are rebuilt.
Row height is halved, so roughly twice as many fit on screen — and not one font got smaller; the effect line is easier to read than before. What set the row's height was never the text, it was the padding around the buy button. Every tab now shares one row height and one button width, and the cards are square-cornered.
Effect lines now read "current → what this tap buys", so a bulk purchase tells you what you are actually getting.
Fixed a bug that could stop progression. A large enough balance overflowed an internal limit and turned negative, after which nothing could be bought. If this happened to you, simply launching the game restores your numbers.
Tidied the seedfall tree: seven upgrades that changed nothing have been removed and every seed core spent on them is refunded. The nutrients a seedfall needs go down too.
Rings, Crowns and Forests are much harder to unlock. Plainly, this makes them harder. Until now the deepest layers were the easiest to see coming — you could be within reach of a Forest without ever having used a Ring. Nothing you have already unlocked is lost, and every ring, crown and spore you own stays yours.