Version 1.0.1 – Bug Fixes

Fixed Multiple people stepping onto the bridge at the same time Ghost light effect Issue where, after loading, a person would walk onto the bridge and might change character Some other minor fixes Cha...

Fixed Multiple people stepping onto the bridge at the same time Ghost light effect Issue where, after loading, a person would walk onto the bridge and might change character Some other minor fixes Cha...
Hey there, I've made some changes to the game, check them out! Version 1.1 Features: Added "Charms", which prevent negative wheel effects once per round (upgradable) The tutorial doesn't include as mu...

After thousands of hours of development and many years leading to its creation, I’m finally happy to share the Four Divine Abidings: a mindfulness-themed idle/incremental journey inspired by Buddhis...

The BitRats are out and about—hacking, mining, socializing, and straight-up vibing. This screenshot captures a chaotic little moment in their glitchy lives. Energy's dropping, hunger's rising, and c...

Language Update New Language Thai -by- Punnasiri Wongsricha - linkedin.com:punnasiri-wongsricha Other Patch Notes project updated from Godot Engine 4.3 to 4.4 !! project now exports ICU (international...

All AI-generated images have been replaced with fully handmade artwork. While they may not be as flashy, they bring a unique and personal touch. We noticed that the use of AI in visual elements was di...
Embark on an epic underground adventure where every depth tells a story! DwarfMine features 9 meticulously crafted biomes , each with its own unique visual style, challenges, and treasures waiting to...
First off I would like to thank every single person who decided to download the game and give it a try or even view the game's page. This started off as just a weird idea on a sleepless night. After i...
The idea is you “defend” the circle from rocks and material pieces to gain a multiplier for that session. It can level up to have better multipliers. Currently, there are 2 upgrades (skills), that...
Upadte 0.4 [Dimension Atlas part 2] Important changes New Dimensions Singularity BH IP Recalculation AFK Reworked UI changes...

We launched on itch about a month ago without a plan, without expecting anyone to play or notice. Somehow in that short time there have been over 38,000 plays on this little experiment of a game. We t...
Fixed enemy movement so the enemies don't pass through the player at high movement speeds/playback speed multipliers. Fixed shooting so enemies and players fire the correct number of shots at high att...
⚙️ Changes Now attaching Node Scene Tree to crash/error reporting for greater context. Recompiled export templates for Windows for 4.4.1, was currently using 4.5.dev, should prevent potential weir...
light update added black bars to fix aspect ratio when maximizing the web build stylized the "f3" menu fixed the background going "goblin mode" when the framerate was uncapped (eg. any downloadable bu...
Hey everyone! Quick update for We Don't Need You Anymore. Heard your feedback on controls! I've switched to a more traditional setup: Jump: Space Interact: E Use Tool: Q Jetpack: F Put Object: R Close...

Hi folk! Game update is here! Added: Missions. While this is just a rough draft of the actual missions, it now includes the fiction and the Order’s goals that the player must achieve to advance the...
Version 0.5.1 is now LIVE ✨ What’s new? Implemented Sentry for crash/error tracking. Settings Text Speed Slider, you can now go up to 2x text animation speed. Misc The familiar sacrifice now has a...
I Made a few changes to how errors pop up on your screen and from now on ALL of your progress will be saved! Also a few other bug fixes!...
Beta 0.35 - Update Log Hey everyone! Here’s a small but solid update before I take a bit of a break. Life’s getting busy as I prepare to head out for a while, so development will slow down tempora...

I'm happy to announce that The Great Hatch is coming to steam ! https://store.steampowered.com/app/3745230/The_Great_Hatch/ Along the steam announcement, there is also an update which contains: Presti...
I continue working on a new location in the game. What color scheme is best for an organic and biomass themed location? Deep Blue (A), The Colour Out of Space (B), Toxic Fuchsia (C) or Inverted Toxic...
Fixed bugs: -Smelter text does not update properly in the build UI -Gold display does not update all decimals correctly...
Hello 👋 The new version 1.7.0 is live 🥳 It brings a couple of performance & UI improvements with some minor fixes. It’s a very small version, so I won’t detail all the changes like I usually...
Moved the game to another engine. From Godot engine to Defold engine. Thus, I reduced the size of the game by 11 times. The game used to weigh 80 MB...