[UPDATE]
- Friends Equipment Enhancement System added
- 'Mithril Dungeon' added
- 'Friends Dispatch Mission' content added
- 'Laboratory' growth system added
- New event added
- Friends Summon Probability UI improved
- 4-Star Friends Shard Probability UI added
- Remaining Shard Display UI added upon Friends MAX Promotion
Added an account shop & currency and a first-come gift mission in the Telescope, fixed Tier 7 land placement and the 00:00 remaining-time bug in the Plunder UI, and removed the policy of returning to your original channel when your HQ is destroyed after a guild-raid channel move.
- Control each tower auto-recall/deploy and targeting type (auto, spheres only, ores only) in the property panel.
- Updated T1 base perks to drop the auto management feature.
- Replace T1 Auto Lanes with Random Lanes. T1 perks no longer cost energy.
- Orbit/patrol towers can now be set to a new destination by selecting it first and tapping another map slot.
- ModCard Upgrade & Reroll button UI polish
- Cloud sync improvements
- More in discord...
-Minor bug fixes.
- Minor Bug Fixed!
- Performance Improvement!
The tutorial progression issue has been fixed!
Update to the latest version and enjoy a smoother experience.
1. New Event: Operation Dawn
- Unlocks after 8 days of login for new players.
- After successfully locking onto the insectoid homeworld coordinates through the Kronos Tracking, the United Earth Government has officially launched an interstellar expedition.
- The Defense Department calls on guilds worldwide to construct the TK001 Quantum Shuttle and initiates the pre-expedition campaign: Operation Dawn.
2. New Rewards available in Operation Dawn
3. Added Community Rewards: Follow our official community channels to claim additional rewards.
New animal friends have arrived on Forest Island for the summer. Who could they be? Shall we go meet them right now? Stay cool this summer with your animal friends.
[ 3.14 UPDATE ]
- Tropical Pass (Starting July 1)
- New Event Pass (Starting July 1)
- New Animal Friends
- New Decorations
- New Weather
- Expanded the new summon "Susanoo" with new levels and items
- Expanded the Tower of Calamity with balance adjustments
- Major Garden updates: eased difficulty, higher EXP and gear
- Increased EXP gains in the Otherworld and Divine Realm
- Added event content including the weekly boss and Field of Honor season
- Fixed several bugs and text errors, including stuck units
- Optimization
- Bug fixes
- Added tutorial sound
• Backend system updates
Have an awesome idea? Write us an email: community@idleminertycoon.com
Improve Special Guests
- UI/UX optimization
- Bug Fix
- Graphics quality settings added – lower the visual quality for smoother performance on older devices.
- Localizations - Medieval Defense & Conquest is now available in English, Czech, French, German, Italian, Japanese, Korean, Polish, Brazilian Portuguese, Spanish, and Turkish.
- Performance and visual improvements, optimizations.
- UI/UX improvements
- Bug fixes and performance optimizations
Fixed a visual issue in the combat.
Improved interface.
bug_fix
New Squadron: Charybdis has entered the Endauri line. This Tier A frigate is built for fleets that layer Negative Effects and fight through Shield-heavy enemies. Charybdis strikes weakened targets harder, siphons newly gained enemy Shields into allied squadrons, can extend targeted support Abilities across the fleet, and escalates battles through Psionic Link and Energy Steal when light enemy squadrons are destroyed.
Also in this update:
• Sector Warfront now includes personal PvP battle history and clearer Mothership defense fleet views.
• Clan resources are now available from Cargo, with a new Mothership technology that increases local fuel capacity.
• Expedition now extends to 800 levels, with late-level progression adjusted.
• Late-game Exploration station battles now scale better for commanders with deep Rift progress.
• Varyn Oss's HQ Battles damage bonus now applies correctly.
• Fixed visible issues with Sector Warfront planet defense refresh, battle history tooltips, Cargo navigation, and Flair status badges.
- Added the rivals mode (beta); fight enemies in sequence to win huge rewards.
- Added the arena mode (beta); battle other players in competitive matchmaking.
- Added crosspromotion to our other games.
- Bug fixes & performance improvements.
- Updated SDKs.
We hope you like playing Grand Hotel Mania!
In this version, we fixed some bugs so that Ted and Monica help you serve guests even faster and better. Please update your game to the newest version.
If you love playing Grand Hotel Mania, leave us your feedback! We'd love to hear from you!
- Volume VIII Finale added
- Ending sequence and special credits
- Brand-new Volume VIII soundtrack
- Level-up animations on power-ups
- General audio and deep interface polish
- Improved the game experience
- Fixed a few bugs
- Megaboss Invasion (Loop 5+): new boss invasion with 6 types, bonus XP, and Nu drops
- Wildfire rework: always spreads incendiary on death
- Invasion/status fixes and wall depth tuning
- Better damage numbers, leaderboard display, and late-game performance
- Achievement rewards now grant +1% global resource quantity
- More in discord...
Extensive performance improvement update.
New Features:
- Lucky Item
- Blessed Hoard
- Fast Server Switch Button
Fixes:
- Cross-server trade / whisper / etc fixed
- Server switch issues fixed
- Pet Hunt: fixed bug causing diamond consumption on network errors
- Daily Buff +ATK%: now correctly displays on the character sheet
- Help Guide: progress bar fix.
- Low-level catch-up potion now hidden for characters level 300+
~Fixes~
- Fixed an issue where the close button did not respond after ad playback in some environments.