[h1]Overview:[/h1] Clicker games use clicking as an [i]additional[/i] mechanic in a game, normally with other features like upgrades to the clicking, auto-clicking, DPS, DPS upgrades, prestiging and more to add depth which allows for steady progression towards making yourself stronger and unlocking more features. 'Lord of the click' has no progression, has none of those mechanics, and is solely centered around clicking on a building. [h1]Positives:[/h1] [b]1.[/b] A unique art style, including a cool idea of the map being 'taken over' by yourself or the enemy depending on who's winning. [b]2.[/b] So far, very quick patches. Two of the issues listed below were patched within a few hours of this review (likely a coincidence, but still!). [h1]Issues/Annoyances:[/h1] [b]1.[/b] The whole game is you manually clicking on a building. Period. [b]You will need to manually click thousands and thousands of times.[/b] [b]2.[/b] Patch update: This issue was about not being able to upgrade the amount of coins being dropped per kill. There has now been a patch to allow gold-drop upgrades! You will still need to manually click thousands and thousands of times, but it is now much less than it was pre-patch. The old information that was here is at the bottom of the review. [b]3.[/b] As a break from having a blast clicking the same building to infinity, you'll also need to click each coin that drops to collect it, otherwise it'll disappear in 5 seconds; meaning the speed in which you can collect those and go back to clicking the building actually becomes a bottleneck as while you're collecting the coins you're no longer producing soldiers. Eventually you can automate this, but again it will take many, many manual clicks before you can unlock it. [b]4.[/b] Every single level is exactly the same. "3 levels to pass" that look identical and play identical to one-another, with the only difference being stronger enemies per 'stage'. [b]5.[/b] If you click to view the menu, your progress on that level is reset and you need to start it again. [b]6.[/b] There are only 2 resolutions - fullscreen (which you cannot change the resolution for), or windowed, which is locked at 640x360 (and cannot even be dragged larger)... Here's what that looks like on a 1080p monitor: https://steamcommunity.com/sharedfiles/filedetails/?id=1695199362&fileuploadsuccess=1 [h1]Summary:[/h1] I'd only recommend this game if you enjoy the inevitability of using an auto-clicker to make any progress in a game that has literally nothing to offer but to click on a building. Otherwise, I just couldn't recommend this game. [h1][i]Pre-patch information:[/i][/h1] 2. There is no way to increase the amount of coins you get per kill throughout all the stages/levels (at-least for the first 30,000+ manual clicks), so you're stuck with 20 clicks (1 soldier) = 1 coin. You'll need 550 coins to decrease that to 10 clicks (1 solider) = 1 coin (11,000 manual total clicks). There are upgrades to allow your soldiers to tank more before dying (therefore more kills per solider, so more +1 coins), but they are made completely worthless by the following rounds due to stronger enemies (and take many, many manual clicks to buy anyway). [b][i]Patched![/i][/b] 7. Turning off the music and sound (which you need to do for an achievement) somehow breaks the Windmill and Mine (2 other buildings you need to spam-click on). [b][i]Patched![/i][/b]
Lord of the click
by Unknown
What players are saying
The game has several bugs. it is impossible to get bread and diamonds and it requires 20 clicks to get a single soldier, not 10 as indicated by the tooltip. Aparat form that you have to click at least 210 times to get your first upgrade. You would need to click at least 1050 times to get enough for the diamond mine, which you need to automate things but you cannot get the diamonds to automate things. Overall 1/10
Note: While I personally received Lord of the Click for free, it was as a gift, not a key from the publisher or anything like that. This, as a clicker, is rather basic even with the general simple formula for these games. I can't applaud the gameplay as anything special but it was a functional way to waste an hour or so, just collecting upgrades and taking out monsters. It's decent to play while simply destressing or relaxing -- especially with the TV on or something else on an extra monitor. But I completely admit without shame that I used an autoclicker (on a reasonable semi-human interval) past level 1. I don't know if anyone would have the hand strength to get through all the levels alone, but I know that I and my carpal tunnel sure couldn't have. While very simple, the reasons that pushed this review to the positive is because I honestly enjoyed the music and the colorful pixel art. I also really liked the aesthetics/style of each level and the way the entire map slowly shifts to one side or the other as opposing sides gain control of the field. If you know what you're getting and realize this is quick, nothing groundbreaking and buy it on sale/bundle, etc. I'd recommend it as a mindless bite sized time waster with a reasonable progression based path to 100% achievements.
Reviews are by Steam users, hosted on Steam.