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Idle Space

Idle Space

by Unknown

★ 67%
Price $4.99
Avg Players 0
Reviews 21
Released Feb 21, 2020
ActionCasualClickerIndie
View on Steam ↗

What players are saying

▲ Recommended 8 hrs

Editing my old review. The game itself is pretty good for an Idle Game. It's one of the better ones out there. I do highly recommend anyone to buy this game. Especially when it help a indie dev. Someone who made this game alone. I will say this... I do want to see more updates in the future. Maybe making the Mercenaries deal a bit more damage. They dont feel like great "auto clickers" as far as taking down larger ships. They do provide amazing support on destroying other ships, but it's a small thing that bothers me. As far as upgrades and other resources, its all pretty good and straight forward. 9/10

2 found helpful Steam ↗
▲ Recommended 0 hrs

Actually a solid clicker game, I definitely enjoyed my time with it, though I'm still just starting out. I'm not really sure why people are bothered by the price, since about 30% goes to steam, and its made by one dude. I understand that there are free clickers but I think that they make money on ads, which is really not that different. I suppose some people would argue that you should not charge for something that has a free alternative or analog but that's really faulty logic; should all class-based shooters be free because TF2 is free? Or should all battle royale games be free because Fortnite is free? I think it's fair to want to support a developer, and it's okay if people are expecting more, but I don't expect anything to be free and for 5 dollars it's really not that bad. My main critique would be that something like this should be built over several years to add value. The issue is that everyone wants something like Cookie-clicker (and that's not a bad thing per se) but you can't really beat the original; since it has had so much time to grow (though I think the paperclip machine game was the real OG, I can't be ♥♥♥♥♥♥ to research). Ultimately people release games on steam as a way to earn a little bit of money and to get feedback and practice. I still haven't gone deep enough to see if there are major bugs or issues but so far I haven't seen any. I would recommend it simply because it's not bad, and because I do enjoy clicker games. Most importantly I want people to be able to make better things, later on, if you don't care about dev's that's fine by me, you don't owe anyone your money, but if you want to see more quality indie games the only way to get there is to actually pay for products that provide you any entertainment at all. I have spent more money on games like Star Citizen and I have gotten less fun out of them. Frankly its a lot easier to impress me when you don't try to impress me. Ultimately you get what you pay for. To summarize: 1. The price is very reasonable for what you get 2. The dev could add more and make this a higher-value product. 3. It's pretty fun, and that's what matters most in the end. 4. If you read this dev, you should add more content if you want more engagement, the crowds are ravenous, the gamespace is very saturated and people are becoming very discriminating because of that. Lastly WABWABWABWABWABWABWABWABWABWABWABWABWABWABWABWABWABWABWAB

1 found helpful Steam ↗
▲ Recommended 1 hrs

Overall not terrible, but not the most amazing either. Has a good amount of potential for expansion, which from what I've read seems like it'll happen. I think the pacing needs some tweaks (seems to ramp up exponentially which causes issues), but I could see something like a story mode or ranked progression being a thing. About the clicking - starting off with the cursor as essentially your first ship is kind of a funny novelty but rapidly gets old. I think progression being more spaced out would fix this problem since click spamming isn't great for anyone's sanity. CPU and mem usage isn't great either, especially if the game is going to run at full when not the focused window. On that note, I do see that when assets peak, performance starts to suffer. If this can't be fixed perhaps add some sort of an end-game with new game+ (maybe?). Maybe the challenge could be getting all achievements within a time limit? Kids love speed runs these days. Final thoughts - I figured rather than just slamming a dev/pub's first game without due consideration or some sort of constructive feedback doesn't help anyone and is kind of egotistical. Hope my comments help. tl;dr worth $6? idk, is $6 a lot to you? If so then probably not.

5 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.