Hang up Street tasks you with building a vocational academy where students automatically train across combat schools and face progressively stronger bosses. The core loop involves spawning adventurers, collecting passive income from their battles, and reinvesting earnings into new classes, upgrades, and items to unlock higher levels. It's a straightforward idle experience with an unusual academy-building premise, though progression slows significantly at higher tiers.
About this game
Build your vocational academy to turn adventurers into your idle heroes, liven up the deserted streets, and advance the levels together!
What players are saying
▲ Recommended13 hrs
The translations are clunky but the core game is actually quite fun. You essentially endlessly spawn students which interact with various combat schools automatically and then fight an endlessly spawning boss. You push through higher levels to unlock more income, classes, items, etc...
I think there is a huge potential with expanding the game past what we have because I haven't seen any games like this. With a more refined experience, I think this type of game can be something special.
Sure, the translation isn't perfect and there's a lot of text that isn't translated... But it's very easy to figure out what's going on in this game. It's a cute little idle game. You earn money passively and use it to upgrade so you earn more money passively.
My only complaint is that it takes way too long to earn money once you get into 100+ levels. There really needs to be a way to speed up time.
{STEAM_CLAN_IMAGE}/45329265/19b7da90d24fbbd4a8b941d5a04a03b76ea80e3c.png Optimize - save logic to avoid abnormal exit causing save invalidation Optimize - Add a switch to the idle interface to select whether to use the Easter egg to summon the Easter egg boss continuously. After checking, manually summon the Easter egg boss once, and automatically summon it continuously when it dies Fix the problem that the newly added recycling achievement is not triggered Fix the problem that the SS hero freezes after entering the battlefield
{STEAM_CLAN_IMAGE}/45329265/a7c509d0a4efa8f0711142283f2725c44f4270e6.jpg * Added offline income function, unlock the turntable to start offline income, offline for more than 15 minutes, no more than 8 hours, income includes materials, gold tickets, professional fragments * Added 5 achievements * Adjustment-characters with hidden buffs will also be cleared after the monster dies * Adjustment-reduce SS professional synthesis targets, increase attack/life basic inheritance ratio, improve basic attributes * Adjustment-reduce the selling price of equipment/instructor drop probability is fixed and there is a chance to drop multiple * Adjustment-enhance the basic attributes of all N-A-S professions, reduce the number of fragments required for additional * Adjustment-the upper limit of the turntable star coin is 3000 * Adjustment-after the statue is repaired, the profession bonus ratio is increased by 2 times * Adjustment-the weapon tower is changed to 5% for each level of enhancement * Adjustment-the critical damage range of the term is 1-500% not affected by the level, and the critical rate is 1-5% * Adjustment-enhance all professional bonus terms * Adjustment-reduce the drop rate of easter eggs * Fix the problem that the mouse dragging occasionally gets stuck, * Fixed the random value calculation problem of weapon tower enhancement * Fixed the display problem caused by SS career attack/inheritance entry * Fixed the display problem caused by assassin attack/life entry * Fixed the text error of the quick smelting button in the smelting interface * Fixed the problem that the slowdown effect of the easter egg boss always exists * Fixed the problem of displaying the percentage of statue progress * Fixed the problem that the smelting achievement was not triggered
* Fixed the problem that the corresponding occupational attribute is abnormal (negative) when the weapon tower equipment has occupational bonus attribute entries * Optimized the display position of the weapon tower, now it is sorted from right to left in order from 1 to 11 for easy viewing * Optimized the interface for selecting the number of layers of the nest when clicking on the soldier
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