While the original game, which is under construction, will allow you to sell the houses you've built, the 'first job' version is a demo for the official game. In this demo you can build a wooden and clay house and an iglo, but you also get a view of all other locations and houses via the globe. Wooden house construction: https://youtu.be/qDzN1gHkoKM To make this hut or iglo you will first have to collect all the necessary resources and very importantly, enough of them. then you will need to process these resources into items you need to build the houses and then accurately place these items to build your house. You will also be able to unlock skills that allow you to run faster or obtain multiple items such as clay bricks or ice blocks per processing and believe me, this is really helpful.
House Builder: First Job
by Unknown
What players are saying
Firstly. The game is awesome... the step by step construction is something that is not common in most games. the attention to detail is good even for the first build and has me hooked. The only negative i would have to say is that there is no option to disable motion blur it makes myself feel ill after playing the game for around 20 minutes. 100% Heading for a awesome game providing they give the option to disable motion blur
EDIT: There is a major addition to this review at the end. This is... not a good game. So, I get that it's in early access as of the time of this review, but a LOT of bugs exist here, not the least of which being in the game constantly just keeping you from controlling yourself, locking you out of controls, etc. It's not supposed to, but it does. So I played the game, the Full game, at a friend's place as well. It doesn't improve. If anything, it gets worse, with some "new mechanics" added to various levels that are just designed to annoy you, whether it be a Crane level that doesn't actually control properly, and where parts will just fall through the floor randomly, or a level with pipes that doesn't properly clarify that you need to run the pipes without thinking of any of the trenches you just got done digging out, or the igloo level where you have to precision-draw squares that are beyond infuriating to get right, especially for those of us with mobility impairments, which ALSO includes the obnoxious need to keep some sticks on a fire. You don't run out of sticks, by the way, so it's just boring make-work. Couple that with the fact that you never actually finish a house, and you get a game that's just... not good, and in some cases, feels like they rushed through a segment just to call it complete so they wouldn't have to do any more work that day. A note of consideration. LET US FINISH THE HOUSES. Let us Paint them, set specific markers in place for fences where available, or furniture, or fixtures, or... you know... filling in the open dirt trenches we've left out... And while we're on that, the "Good enough" level of "Dig out all the dirt" is Great... until it doesn't actually dig everything out, and now my european house has a dirt mound sticking out of the middle of the floor. I can't help but feel like the developers are doing exactly what our player is doing. Half-assing the project, and leaving it in a sloppy, unfinished state when they leave it behind. EDIT: The game has recently patched in a pre-launch loader, which forces advertisements to you of Playway's other produccts and creates a serious security risk to users. It is not recommended that anyone install this game for any reason at any time because of this.
Reviews are by Steam users, hosted on Steam.
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