▼ Not recommended
0 hrs
20.2.2022.
I like Breakout games. Back when I was no older than 5, I played my first breakout game on my 286 and it was a lot of fun. Who knew you could have so much creativity and innovation in a game where you break blocks with a little ball. Well, this game was gifted to me by the developer and as much as I'd like to, I simply can't recommend it.
You control a little pad at the bottom of the screen that launches the ball upwards. The ball will travel and bounce around breaking or hitting blocks it comes in contact with. Eventually the ball will come back down and your job is to move the pad left or right and keep the ball from falling through the bottom of the screen. That's the basic formula... and it's boring.
If all there was to this formula, nobody would play Breakout games after the first 10 minutes. Fortunately, most game developers know this which is why they add stuff to make the games, well, NOT BORING.
Speaking of Pop-corn on the 286, that game had all sorts of weirdness happen to you while you were trying to keep the ball(s) from falling. I remember the good times I spent with my dad playing that game. You never knew what kind of crazy power up you were going to get and you had to adapt your plays-style towards the new power ups. My absolute favorite power up was when the pad got guns so you actually got to shoot the blocks instead of making the ball do it for you. And that's my main problem with Brick Cracker 3D.
Yeah, as soon as I booted up this game, the first thing I thought of was: let's see what kind of crazy things I can make the ball do. Turns out: NOTHING. This is as basic as the basic breakout formula gets. The only innovative thing is that it's in 3D.
So you just break the bricks that appear at each level and move on to the next one. The only thing that changes is how the bricks are placed and, I guess, each level has a different track (though you should probably turn it off as the music is a bit annoying).
First time I played this game, it used up 99% of my RX 5700 XT 8gb and, needless to say, the game shouldn't use so much graphical power. Fortunately, the game was updated and now it only uses 50%. Well, it's something I guess. The problem is that the game was made in a way too advance physics engine. You can see the physics when blocks start falling off each other. They will tumble down realistically when you break lower blocks which looks nice, I gotta admit but it still shouldn't require so much GPU power.
Brick Cracker 3D may be in 3D but that isn't an excuse for making the game so boring. Seriously, was it so much to ask to add at least one more ball on some levels or to have at least a few crazy power ups to keep the game fresh? Other than the way how the bricks are placed, every single level is the same. So, why would I recommend anyone buy this title for 2,4 euros when there are a ton of breakout clones that you can play directly from your browser... FOR FREE!?
https://steamcommunity.com/groups/RevAMG
Haven't played a Breakout for a while, so I figured this would be fun...
I like Breakout games. Back when I was no older than 5, I played my first breakout game on my 286 and it was a lot of fun. Who knew you could have so much creativity and innovation in a game where you break blocks with a little ball. Well, this game was gifted to me by the developer and as much as I'd like to, I simply can't recommend it.
The basic Breakout formula
You control a little pad at the bottom of the screen that launches the ball upwards. The ball will travel and bounce around breaking or hitting blocks it comes in contact with. Eventually the ball will come back down and your job is to move the pad left or right and keep the ball from falling through the bottom of the screen. That's the basic formula... and it's boring.
If all there was to this formula, nobody would play Breakout games after the first 10 minutes. Fortunately, most game developers know this which is why they add stuff to make the games, well, NOT BORING.
Power ups, enemies, multi-balls, etc.
Speaking of Pop-corn on the 286, that game had all sorts of weirdness happen to you while you were trying to keep the ball(s) from falling. I remember the good times I spent with my dad playing that game. You never knew what kind of crazy power up you were going to get and you had to adapt your plays-style towards the new power ups. My absolute favorite power up was when the pad got guns so you actually got to shoot the blocks instead of making the ball do it for you. And that's my main problem with Brick Cracker 3D.
Brick Cracker 3D has none of that!
Yeah, as soon as I booted up this game, the first thing I thought of was: let's see what kind of crazy things I can make the ball do. Turns out: NOTHING. This is as basic as the basic breakout formula gets. The only innovative thing is that it's in 3D.
So you just break the bricks that appear at each level and move on to the next one. The only thing that changes is how the bricks are placed and, I guess, each level has a different track (though you should probably turn it off as the music is a bit annoying).
GPU heavy
First time I played this game, it used up 99% of my RX 5700 XT 8gb and, needless to say, the game shouldn't use so much graphical power. Fortunately, the game was updated and now it only uses 50%. Well, it's something I guess. The problem is that the game was made in a way too advance physics engine. You can see the physics when blocks start falling off each other. They will tumble down realistically when you break lower blocks which looks nice, I gotta admit but it still shouldn't require so much GPU power.
As basic as it gets
Brick Cracker 3D may be in 3D but that isn't an excuse for making the game so boring. Seriously, was it so much to ask to add at least one more ball on some levels or to have at least a few crazy power ups to keep the game fresh? Other than the way how the bricks are placed, every single level is the same. So, why would I recommend anyone buy this title for 2,4 euros when there are a ton of breakout clones that you can play directly from your browser... FOR FREE!?
If you liked my review, feel free to follow my curator group. I’m trying to review every single game in my library. Seeing and interacting with fine folks, like you, keeps my motivation up.
https://steamcommunity.com/groups/RevAMG
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