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Multi Idle

Multi Idle

by MCLAMA

Price Free
Avg Players 0
Released Q4 2026
2DCasualClickerCrafting
Prestige loop
View on Steam ↗

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Multi Idle layers RPG progression with deep skill customization, letting you combine abilities in ways that fundamentally reshape how your character fights. Each run encourages experimentation with different builds and prestige mechanics, rewarding players who enjoy optimizing synergies and watching their carefully crafted loadouts dominate increasingly difficult encounters.

About this game

Latest updates

Patch notes - v0.10.70

556 days ago
Patch Notes - Steam v0.10.70 Passive tree change! The passive tree has been changed in a way that nodes that you click on are not finalized until you click the save button. Instead they are put into a planner mode which allows for planning, exporting, and importing the tree. General: Change: Unity engine updated from 2022LTS to Unity 6. Bugfix: Clicking a button with a tooltip no longer causes the tooltip to show up after and linger. Bugfix: Crash on reorganizing the logger fixed. Passive: New: The way the passive tree is interacted with has changed. Change: Default colors for node links has been darkened. Bugfix: Node line connection width should scale with zoom level again. This was disabled due to a compiler restriction.

Patch notes - v0.10.69

606 days ago
Patch Notes - Steam v0.10.69 Arena: Balance: Skill Fury now rolls between 20-40 from 5-15. Balance: Skill Fungus Growth now rolls between 25-60 from 5-40. Added: Some fighters will now have + 15% crit chance and + 100% crit damage. Added: Some fighters will now have Skill: Summon Skeleton. Advanced Combat: New: Active Skill: Shield Smash - Damage is based off your armor, Strikes one opponent. New: Passive Skill: Temporal Shift - Stores 1 hit's worth of damage and combines it with the next. The stored damage is then reduced. New: Life Steal has been added to the game. (Regenerate a % of damage dealt as life) UI: Minion skills now display their number of minions on the buff icon. Bugfix: Enemy can no longer use the players "Absolute Charges" affix. Bugfix: Multi-Attack now is seperated from Multi-Action. Bugfix: Basic Attack buff tooltip now includes affix "Multiplier to Basic Attack Damage". Bugfix: Skill Mark applying stacks twice. Bugfix: Skill Marked not displaying stack count. Bugfix: Skill Infectious Attack now scales off Basic Attack damage instead of Fighter Damage. Bugfix: Skill Heavy now uses the projects damage multiplier again. Bugfix: Skill Heavy tooltip now includes physical damage multiplier. Clicker: UI: Clicker upgrades now show their current bonus if the level is higher than 1. Bugfix: Bought upgrades now show the correct level of the upgrade. Inventory: Balance: The way affixes with potential roll value caps have changed. > Skill rolls for skills Might, Heavy, Infectious Attack, Magic Missile and Second Wind now roll within a specified range. > There are 5 tiers of the rolls involving a 20% difference between min/max rolls of the affix. UI: The selected unique in the Armory is now more easily viewable. Kingdom: New: Project Damage Over Time, Unlocked by having at least 10% Increased Damage Over Time. New: Project Minion Damage, Unlocked by having any minion skill. New: Building, Hero Statue. Grants multiplier to Hero Experience Gained. Balance: Proj...

Patch notes - v0.9.67

647 days ago
Patch Notes - Steam v0.9.67 Arena: Balance: Multiplier to Module Experience gain increased to 1.2, from 1.1 when actively playing the arena. Balance: Multiplier to Item Find Rating increased to 1.2, from 1.1 when actively playing the arena. Advanced Combat: New: Skill Harden Up - Grants a Shell charge when taking a significant hit. (Significant hits deal at least 10% of a fighters health) New: Skill Summon Skeleton - Summons a skeleton minion that will fight alongside the fighter. New: Skill Summon Wolf - Summons a wolf minion that will fight alongside the fighter, Always inflicts bleed. New: Skill Summon Bats - Summons a bat minion that will fight alongside the fighter. Summon a horde. New: Diseased has been implemented as an Necrotic Ailment. New: Dungeon now has extra details for fighters my click and holding over the fighters info block. Balance: Skill: Hand of Hir'Rile has its damage increased based on the fighters Lightning Resistance. Balance: Skill: Hand of Hir'Rile now applies shock to the opponent. Balance: Poison Debuff stack scaling has been buffed to use Log division of the stack count, Instead of just division of the stack count. Balance: Skill: Head Start is no longer chance based. Instead now consistently makes the fighters first action faster. Balance: Individual elements now have their own indidividual resistances. Resistances have been changed. > Magic Resistance will only increase a restance up to 40%. > Elemental Resistance will only increase a resistance up to 60%. > Individual resistance will increase up to 80%. Bugfix: Basic Attack now shows as a buff again. Bugfix: Fire, Cold, Lightning, Holy and Necrotic damage multipliers was incorrectly being applied twice. Bugfix: Elemental Damage bonus wasn't correctly applying to Fire, Cold or Lightning. Bugfix: All forms of Fire/cold/lightning/holy/necrotic resistance was missing functionality. Bugfix: Skill: Fury is an passive skill again Bugfix: Skill: Heavy now starts at 1.0 multiplier again. Bugfi...

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