Magiterra blends farming simulation with real-time strategy controls, letting you cultivate fields, generate hundreds of resources, and complete missions to build kingdom prosperity. The fantasy-themed gameplay offers relaxed, smooth mechanics ideal for players seeking a low-stress management experience, though the game remains in early development with ongoing potential for expansion.
About this game
Magiterra is a farming simulator game with RTS controls. With a little bit of added fantasy elements, create your crop fields, produce hundreds of resources, fulfill many different missions, help your kingdom prosper and live in wealth!
Even though Mad Gnome Works is a small company, they managed to accomplish a huge success which I am sure they'll keep the success and improvements going with the following updates. Yet, the game is fun to play and it shows a great potential for improvals about various aspects. Definitely worth to play!
Hey Farm Wizards! We have many, many exciting changes that are now released into Early Access branch! The aim of this patch is to go through our roadmap as usual and share progress with all of our players for 2 main reasons; First one is that we want to show that we listen to you and the second one is that we want to improve the game together with you and experiment on new things with all of our players. One of the biggest feedback we've received was that the UI was a bit too crammed and the screen was covered way too much with it. So we took that into our hearts and trimmed down some unnecessary parts, along with adding some very useful screens with little access points. Check the image and see the descriptions of those points below. {STEAM_CLAN_IMAGE}/42380566/d6c513a8a32db478332636bfe86358553db57bef.jpg So the first and foremost thing was the removal of the top resource bar. It was too confusing, didn't convey any useful information really and was not user friendly. According to this specific feedback, we've decided to remove it. This opened up some very large space so we've moved the main resource bar to the upper right part of the UI. The removed resource bar was collected into a better, improved version that we call the Storage panel. It's an information panel where you can see your resources in a categorized manner along with some useful information like consumption/production rates, peaks etc. The unit finder buttons got some updates. They now show a mini tooltip next to them guiding the player better in terms of what the unit is. And now they allow you to auto follow your units as well. We now have the unit production bar where you can see the little seconds passing when you're queueing units in a building. This helps to better understand when you plan to conjure up multiple Salamanders or Terrafairies at any given time. Another feedback we got was the size and proportions of the Water and Terrapower tanks. We also agree that they don't justify their size w...
There are some minor but important changes in this update. Fixed a blocking bug in the quest system where it did not allow a certain quest to be completed. Fixed another blocking bug in the quest system where it blocked the game from saving and causing to lose progress. Fixed an issue in Free Mode where it caused saves to be corrupted. Fixed some discrepenciens along text lines. Fixed the loading screen showing half progress in some cases. Added experimental support for very large screens and ultra-wide screens. Changed movement indicator with a better one.
Major optimization fixes: Biggest update: Added a new Lazy Load system to load the map Addressables generated for almost all prefabs and added to the Lazy Load. Most objects had a poly count pass along with material passes Terrain chunks were updated with more optimized versions Details and trees on the terrain were added to GPU-batchable list Loading is made mostly asynchronous with just a hiccup at the end. Minor bugfixes: Fixed some air-walking NPCs Fixed a bug where opening the Quests window would cause the game-time to freeze and fail to un-freeze Fixed a bug in the main menu that would randomly crash the game Further fixes for datetime issues depending on different countries Fixed a bug in the resource counting system, now when further into the game, the counters in the top menu don't randomly show 0.
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