If you're not sure whether or not to buy this game, I highly recommend trying "Bubble People" (free game from the same developer) first. If you like it's style, gameplay and the way the story is being told, you will definitely like "Mouse People". The game is more of an interactive expirience (a really great one), rather than an actual game. The gameplay is simple and doesn't require a lot of thinking. The story itself is extremly relatable. I think developer fantastically conveyed their emotions and feelings with this game. The music in this game was one of the most enjoyable parts for me. It fits into the events really well, especially with the more intence parts. Overall, it's a great and highly relatable interactive expirience with great music and interesting style.
Mouse People
by Liujiajun | Published by Liujiajun, Gamirror Games
Media
About This Game
Mouse people is an experiential commercial game. Please use your mouse to click, drag and destroy people and things. Be chill , face up to your your own thoughts.
What players are saying
This game definitely has a message it's trying to convey, and I think there is something that some players will really enjoy, but the game is not my cup of tea and I personally did not enjoy the game play all that much.
Mouse People is a quirky little follow up to Bubble People. While it shares similar mechanics its a lot more relaxed. This time around, instead of popping bubbles you're flinging objects around in a short story that’s oddly soothing. No finger cramps here unlike bubble people. Just a fun bit of chaos told in a creative style. The story can be hard to interpret however this is done purposefully as the producer wants people to make there own stories. I definitely recommend playing Bubble People first to get a feel of the games mechanics. But Mouse People stands nicely on its own too especially if you're in the mood for something interesting and cheap. It’s short, strange, and kind of intriguing in its own silly way.
Reviews are by Steam users and hosted on Steam. Shown here with attribution.