Kill The Climbers casts you as a mountain defending its peak from ascending hikers using tower-defense-style automation and active skillshot abilities. You'll unlock meta progression between runs while positioning animal defenders and unleashing special attacks in this retro arcade roguelite. Best suited for players who enjoy roguelikes with a mix of tactical setup and real-time skill expression.
About this game
A retro roguelite arcade game where you play as a mountain and its yeti, defending the peak from pesky climbers! Harness quick wits, skillshot-slinging abilities, and animal defenders to KILL THE CLIMBERS!
What players are saying
▲ Recommended2 hrs
Pretty fun and simplistic rogue like. The game play and meta progression feels satisfying. Good mix of tower defense like automation and skill with the active abilities! The game only includes the first mountain with the second mountain still in development, but there's still a pretty good amount of content for the price. Excited to see where the devs go with this!!!
Kill The Climbers is a very simplistic, old school, pick-up and play style of game with mechanics that are a little rough around the edges. As the game is in early access, it would be best to address these concerns while building upon what makes the game fun. I will attempt to illuminate my experience to the masses so that they may continue to build on my feedback.
Pros:
Progression: The game is built around the idea of meta progression. You are very unlikely to complete level 1 on your first attempt and will likely take a number of tries to even see the boss until you have purchased upgrades using coins earned from playing the levels. I consider this a good thing, as it adds a sense of satisfaction to getting just a little bit further than you did on previous attempts and pads out the experience while rewarding you for each attempt. Better yet is that the upgrades are both optional and you personally get to choose what to upgrade. I would argue this is the best part of the game.
Enemies: You will encounter a variety of climbers each attempting to reach the mountain peak. Some are basic who take very little damage and climb slowly while others are just upgrades to the basic climbers. Where the game gets really interesting is just how many varieties of climbers you will encounter who specialize in certain aspects of climbing. Like being very fast but die in a single hit or ones that are significantly bulkier but climb at a snails pace. Everything to your average joe to literally flying supermen. The devs put in solid work to make each individual climber unique.
Art: You have to have an appreciation for 8-bit art and that can be tough unless you grew up in the 90's. But there is a charm that is absolutely unrivaled by these kinds of sprites. This is more of a bias than anything but the sprites are all very charming and full of life.
Cons:
The Yeti: For being the face of the game, I regret to inform that the Yeti is useless... If it's not, then I don't know what I was doing wrong. It should be automated the moment it is summoned and it should be an absolute terror, tearing apart every climber it comes across as opposed to chucking snowballs. Worst mechanic in the game.
Controls: I has some assistance learning the games controls. With that being said, I have always had trouble following directions and generally follow a trial and error way of learning video games. One important critique is adding some kind of slow down effect after upgrading in the middle of the level. Those few seconds of being thrown back into the game can cost you. Once you know what you're doing, it's fine... Until you realize that most of what you're doing is...
Learning Automation: This is hands down the worst part of the experience. Once it becomes obvious that all you have to do is hold your mouse at the peak and let it rain rocks on everything and occasionally cause an avalanche in order to win. The game becomes much more tedious and tiresome. The game will try to convince you it values strategy and quick wits, but it doesn't. I believe this could be remedied by changing the way some of its mechanics are handled or even add in new mechanics.
EX: - Making the wind sweep from one side of the screen to the other. - Adding cool downs or limitations to all attacks. - Having the options to purchase additional traps for a more tower defense like experience. - Adding additional peaks to defend.
Automation can be a necessary and good choice mechanic at times, but the more something is automatic, the less I'm actually required to play and therefore the less I want to play. This needs more work than anything.
Overall a decent experience but I encourage you to try the game for yourself and give your own feedback so that the developers can work to make the game better.
Hi all, we've released a new patch for the Early Access 0.85 version of Kill The Climbers, introducing Steam Achievements and Steam Cloud Saves! Conquer every challenge in your way and keep progressing anywhere! Kill The Climbers Early Access Patch 0.85 Changelog: New Feature: Steam Achievements - Implemented and added 13 new Steam Achievements. - More achievements may be added throughout the Early Access period and after the 1.00 full release pending additional game content being added. New Feature: Steam Cloud Saves - Implemented Steam Cloud Saving functionality, allowing easier access of saved progress. - Info from Steam: The Steam Cloud allows games and the platform to utilize cloud storage hosted by Steam. Games can utilize Steam Cloud for storage of many different types of data, including game settings, save games, profile stats and other user-specific bits. Many Steam client settings are also saved via the cloud, including collections, friend nicknames and anything changed via the Steam client Settings menu. These settings will persist on an account regardless of which machine it is logged into, as the settings are pulled from the cloud upon login. Other Changes: - Various minor bug fixes. - Various minor balance changes. Thanks for reading, now go kill those climbers!
Hi all, we've released a new patch for the Early Access 0.80 version of Kill The Climbers, introducing the Defense Upgrades that make defending your mountain from the climber hordes all the better! Included as a bonus in this update is the newly created Bestiary, which holds valuable information on climber enemies and animal allies... Knowledge is power! Kill The Climbers Early Access Patch 0.80 Changelog: New Feature: Defense Upgrades - Trap 'Quality' Upgrades: You can now upgrade the statistical effectiveness of each trap up to Level 6, which also improves the unique qualities of each trap like its damage, damage over time, and slowing debuff. - Trap 'Quantity' Upgrades: You can now upgrade the number of placeable traps of each type from the default of 1 up to 3. - Traps: While the basic Mountain Traps of Icicles, Bones, and Ice Slicks themselves were already implemented, they've since been rebalanced to better account for their new upgrade potential. New Feature: Bestiary - Bestiary Entries: Each climber enemy, mini-boss variant, and animal defender ally have their statistics documented for your viewing pleasure! These entries will be updated periodically in future updates to reflect the latest balancing of the game. - Future Plans: Although the fundamentals of the Bestiary screen have been implemented, we will work to further refine its appearance, information, and gameplay utility between now and the next update. For example, we plan on introducing rewards for killing certain types and numbers of climbers, redeemable from the Bestiary. Known Issues: - The Tutorial segment may leave certain visual tooltips beyond the tutorial's duration. - There may be visual issues on certain monitors and resolutions. - The 3 second pause after the in-game skills menu may not necessarily pause everything. - Some animals sometimes may follow climbers without apparently damaging or killing them. - Potential bug where the defender quantity meta upgrades can cause issues with anima...
Hi all, we've released a new patch for the Early Access 0.70 version of Kill The Climbers, introducing the Climber Powers that make the game more challenging and your climbing foes more powerful! Kill The Climbers Early Access Patch 0.70 Changelog: New Feature: Climber Powers Many climber enemies now have powers that activate passively during gameplay, which become increasingly challenging as they work together to reach the mountain peak! They can fight back against your animal defenders, speed past your defenses, and support one another with auras that affect every other climber on the mountain so long as they live! Take them out early to save yourself some trouble! New Climber Powers: - Master Climber: Speed Boost - Gains +1 Movement Speed for 1 second upon taking damage. - Sherpa Climber: Global HP Boost Aura - Gives +1 HP and Maximum HP to all currently living climbers including itself, Sherpa auras stack. - Jetpacker Climber: Flight - Can't be targeted or damaged by most animal defender physical attacks, except for flying or ranged attacks. Also immune to traps. - Monk Climber: Regeneration - Heals self by 1 HP every 4 seconds. - Hunter Climber: Shooter - Shoots Damaging Bullet at closest animal defenders and Yeti. - Drill Sergeant Climber: Acceleration - Global Speed Boost Aura - for +0.25 Movement Speed, Stacks. - Up-Doc Climber: Healer - Global HP Regeneration Aura +1 every 5 seconds. Doesn't Stack. - Prospector Climber: Pickaxe - Deals damage to nearby animal defenders and Yeti in an area-of-effect radius around himself. - Super Climber: Flight - Can't be targeted or damaged by most animal defender physical attacks, except for flying or ranged attacks. Also immune to traps. - The Boss Climber: Global HP Regeneration Aura +1 every 1 second, which affects himself and all other climbers. Known Issues: - The Tutorial segment may leave certain visual tooltips beyond the tutorial's duration. - There may be visual issues on certain monitors and resolutions. - The ...
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