Kill The Climbers casts you as a mountain defending its peak from ascending hikers using tower-defense-style automation and active skillshot abilities. You'll unlock meta progression between runs while positioning animal defenders and unleashing special attacks in this retro arcade roguelite. Best suited for players who enjoy roguelikes with a mix of tactical setup and real-time skill expression.
About this game
A retro roguelite arcade game where you play as a mountain and its yeti, defending the peak from pesky climbers! Harness quick wits, skillshot-slinging abilities, and animal defenders to KILL THE CLIMBERS!
Players, last 74 days
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Daily peak concurrent players, sampled once a night from Steam.
Hi all, we've released a new patch for the Early Access 0.85 version of Kill The Climbers, introducing Steam Achievements and Steam Cloud Saves! Conquer every challenge in your way and keep progressing anywhere! Kill The Climbers Early Access Patch 0.85 Changelog: New Feature: Steam Achievements - Implemented and added 13 new Steam Achievements. - More achievements may be added throughout the Early Access period and after the 1.00 full release pending additional game content being added. New Feature: Steam Cloud Saves - Implemented Steam Cloud Saving functionality, allowing easier access of saved progress. - Info from Steam: The Steam Cloud allows games and the platform to utilize cloud storage hosted by Steam. Games can utilize Steam Cloud for storage of many different types of data, including game settings, save games, profile stats and other user-specific bits. Many Steam client settings are also saved via the cloud, including collections, friend nicknames and anything changed via the Steam client Settings menu. These settings will persist on an account regardless of which machine it is logged into, as the settings are pulled from the cloud upon login. Other Changes: - Various minor bug fixes. - Various minor balance changes. Thanks for reading, now go kill those climbers!
Hi all, we've released a new patch for the Early Access 0.80 version of Kill The Climbers, introducing the Defense Upgrades that make defending your mountain from the climber hordes all the better! Included as a bonus in this update is the newly created Bestiary, which holds valuable information on climber enemies and animal allies... Knowledge is power! Kill The Climbers Early Access Patch 0.80 Changelog: New Feature: Defense Upgrades - Trap 'Quality' Upgrades: You can now upgrade the statistical effectiveness of each trap up to Level 6, which also improves the unique qualities of each trap like its damage, damage over time, and slowing debuff. - Trap 'Quantity' Upgrades: You can now upgrade the number of placeable traps of each type from the default of 1 up to 3. - Traps: While the basic Mountain Traps of Icicles, Bones, and Ice Slicks themselves were already implemented, they've since been rebalanced to better account for their new upgrade potential. New Feature: Bestiary - Bestiary Entries: Each climber enemy, mini-boss variant, and animal defender ally have their statistics documented for your viewing pleasure! These entries will be updated periodically in future updates to reflect the latest balancing of the game. - Future Plans: Although the fundamentals of the Bestiary screen have been implemented, we will work to further refine its appearance, information, and gameplay utility between now and the next update. For example, we plan on introducing rewards for killing certain types and numbers of climbers, redeemable from the Bestiary. Known Issues: - The Tutorial segment may leave certain visual tooltips beyond the tutorial's duration. - There may be visual issues on certain monitors and resolutions. - The 3 second pause after the in-game skills menu may not necessarily pause everything. - Some animals sometimes may follow climbers without apparently damaging or killing them. - Potential bug where the defender quantity meta upgrades can cause issues with anima...
Hi all, we've released a new patch for the Early Access 0.70 version of Kill The Climbers, introducing the Climber Powers that make the game more challenging and your climbing foes more powerful! Kill The Climbers Early Access Patch 0.70 Changelog: New Feature: Climber Powers Many climber enemies now have powers that activate passively during gameplay, which become increasingly challenging as they work together to reach the mountain peak! They can fight back against your animal defenders, speed past your defenses, and support one another with auras that affect every other climber on the mountain so long as they live! Take them out early to save yourself some trouble! New Climber Powers: - Master Climber: Speed Boost - Gains +1 Movement Speed for 1 second upon taking damage. - Sherpa Climber: Global HP Boost Aura - Gives +1 HP and Maximum HP to all currently living climbers including itself, Sherpa auras stack. - Jetpacker Climber: Flight - Can't be targeted or damaged by most animal defender physical attacks, except for flying or ranged attacks. Also immune to traps. - Monk Climber: Regeneration - Heals self by 1 HP every 4 seconds. - Hunter Climber: Shooter - Shoots Damaging Bullet at closest animal defenders and Yeti. - Drill Sergeant Climber: Acceleration - Global Speed Boost Aura - for +0.25 Movement Speed, Stacks. - Up-Doc Climber: Healer - Global HP Regeneration Aura +1 every 5 seconds. Doesn't Stack. - Prospector Climber: Pickaxe - Deals damage to nearby animal defenders and Yeti in an area-of-effect radius around himself. - Super Climber: Flight - Can't be targeted or damaged by most animal defender physical attacks, except for flying or ranged attacks. Also immune to traps. - The Boss Climber: Global HP Regeneration Aura +1 every 1 second, which affects himself and all other climbers. Known Issues: - The Tutorial segment may leave certain visual tooltips beyond the tutorial's duration. - There may be visual issues on certain monitors and resolutions. - The ...
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