This is a fantastic little time waster has some great super simple mechanics, some decent comedy, great progression is it a AAA game? nope is that a bad thing? Gnope is it boring or hard to figure out? Gnorp its just fun. good game 6 bucks well spent, anyone complaining about price is out of touch. one guy making a fun game in his spare time, even if it isnt very good (which this game is great) they deserve to be encouraged. people spend 70+ dollars on trash and will make 1000 excuses for AAA studios and then demand a refund from some guy asking 6 bucks for a passion project with merit. all and all play the game, dont be a ♥♥♥♥, break the rock rockets are your best friends
(the) Gnorp Apologue
by Myco | Published by (Myco)
Media
About This Game
(the) Gnorp Apologue is the journey of the gnorps as you guide them towards their goal of delightfully excessive wealth accumulation.
What players are saying
Message to the devs: there is a mobile game which is just shamelessly stealing everything about this game and it's filled with microtransactions according to a 1* reviewer The game is called "Rocklings Empire: Idle Clicker" and I urge you guys to take action against them I will not stand for this awesome idle game to be defaced by the scummy mobile predation tactics to suck money out of the players To the players: this game is chill, awesome and has alot of content to it most of which I probably have yet to see dispute my time played (only afk'd 2 nights) NOMINATE GNORP
At its core, (the) Gnorp Apologue is much like your garden-variety Cookie Clicker, except with: - A steady growth of mechanical depth, which leads to actual invested decision making - Resource accumulation times which are timed excellently, so that you pretty much always have some time to thoughtfully plan/eagerly anticipate whatever you'll do next, while practically never dragging on for so long that you get bored of waiting around - A clean, simple, highly tangible interface which offers a great way to visualize progress - OUTRAGEOUS levels of optimization, especially given how over-the-top things can get visually - A great knack for prodding at one's curiosity with tooltips and the like, while still making sure that those things make sense once you see them in action - A lovely little sense of humor which never gets too overbearing - A humble, earnest dev who's willing to communicate, and is actively invested in making sure that YOU get your money's worth, rather than the other way around Now, be aware that (the) Gnorp Apologue is quite short, as incremental games go - 8 hours of play to reach the official ending, in my case - but even then, it's only because the dev made a good call on when the gameplay loop would start to lose its luster, and chose to provide a nice, clean hopping-off point. (And even then, if you haven't had enough of numbers going up, you still have the option to just keep on going, in one way or another.) The bottom line is, this funny little gnorp game costs less than an Overwatch 2 skin, and I still got more honest-to-goodness fun out of it in the past two days than I could wring out of the entirety of Activision-Blizzard over the past five years. If you got a couple bucks lying around and a few afternoons to spare, then I'd say to do yourself a favor, and set some aside for (the) best little indie game that I've played in months.
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