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Kingdom Incremental

Kingdom Incremental

by Unknown

★ 34%
Price $9.99
Avg Players 0
Reviews 41
Released Aug 24, 2023
ClickerEarly AccessIdlerSimulation
View on Steam ↗

What players are saying

▼ Not recommended 2 hrs
Idle/Incremental
Prestige - Yes, Keep Crowns for bonus or spend for upgrades
Active Play - Minor city builder/exploration. Different bonus's to collect.
Visuals - Nice art style, buildings visually upgrade
Special Mechanics - Nothing that stands out from similar Idles.
Cash Shop - There is a secondary gem resource used to buy premium upgrades, but gems can be earned in-game through various means. Haven't seen a cash for gems thing yet.

It's a fine idle, but whenever there is a price tag on these games my bar for content is so much higher. Having played hundreds of free idles on the likes of Kongregate or Armor Games I can tell you there are many free games that do exactly what this game offers with the lack of building placement. So for $10 dollery-doos you can choose where you put buildings. Again, it's a fine game but overpriced.

There's an issue with dragon slaying right now giving out like, 5000% bigger bonuses than it should. I've literally hit the cap of money where It's bugged and I can't run out of money. All my buildings are maxed and I'm able to purchase 3/4th of the map. Since my money can't go any higher and the rest of the map price is set higher I can't buy the rest.
76 found helpful Steam ↗
▼ Not recommended 4 hrs
The game is currently a buggy mess that is not intuitive past the tutorial at all. For a 10 dollar game you would expect the QOL things right off the bat such as buy 1, 10, 25, 100, max buttons but that is "earned" through the gems. I say "earned" because currently there is a massive bug with the time skip option that messes with the games calculations and increases your resources and gems once you have a decent setup. I literally hit the number cap after 4 hours of playing. For a PAID 10 DOLLAR game I shouldnt finish literally all of the content in 4 hours. The dev is also dodging my questions and comments on the Reddit about the bugs. Would not recommend whatsoever currently.
26 found helpful Steam ↗
▼ Not recommended 0 hrs
I hate to drop a negative review on an indie game, but I've played lots of Idle/Incremental games and this simply doesn't stand up to the competition while asking a price few games in the genre dare to ask.

I love the concept of buildings actually being somewhere as opposed to a pure spreadsheet simulator.

Graphics are nice as well.

However, the UI (core of an Idle game) is PAIN and requires unreasonable amount of clicking. Just upgrading building to first few tiers requires repeated clicking on the same button 25x, 50x, ... I dare not imagine how many times I'd need to click on final levels. I felt pain in my hand.

When upgrading building, one needs to:
* select building
* click improve tab
* find the building in a long list (WTF?! it's already selected bruh)
* click a button million times

Such operation is usually a matter of 1-2 clicks.

Next, I don't think the game presents information in an efficient way. Tooltips are lacking, economy UI is missing vital information, everything seems randomly assembled together as opposed to an actual UI design.

Bad UI in a game which is 95 % about using UI isn't acceptable.

You know, I wouldn't mind paying $10 for original/exceptional Idle game even though most of them are free. This game has an original idea, but the UI is downright horrible.

I honestly wish the dev best of luck with this cool idea and I might be revisiting this upon release to see if the UI gets on par with modern Idles.
20 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

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