Kingdom Incremental tasks you with building a prosperous settlement through strategic upgrades and resource management before resetting for exponential growth—a prestige system with teeth. The game layers idle progression with light city-building elements and a gem-based shop, though its UI and balance mechanics remain rough around the edges. Best for players who value the satirical concept of systematic collapse and rebirth over polished mechanics.
About this game
Kingdom Incremental is a satirical city builder and incremental game. To be the wealthiest ruler, you must build a fortified settlement and balanced economy, strategically invest in upgrades, and expand your kingdom across the globe! Then burn everything down to start again with even more power!
What players are saying
▼ Not recommended2 hrs
Idle/Incremental Prestige - Yes, Keep Crowns for bonus or spend for upgrades Active Play - Minor city builder/exploration. Different bonus's to collect. Visuals - Nice art style, buildings visually upgrade Special Mechanics - Nothing that stands out from similar Idles. Cash Shop - There is a secondary gem resource used to buy premium upgrades, but gems can be earned in-game through various means. Haven't seen a cash for gems thing yet.
It's a fine idle, but whenever there is a price tag on these games my bar for content is so much higher. Having played hundreds of free idles on the likes of Kongregate or Armor Games I can tell you there are many free games that do exactly what this game offers with the lack of building placement. So for $10 dollery-doos you can choose where you put buildings. Again, it's a fine game but overpriced.
There's an issue with dragon slaying right now giving out like, 5000% bigger bonuses than it should. I've literally hit the cap of money where It's bugged and I can't run out of money. All my buildings are maxed and I'm able to purchase 3/4th of the map. Since my money can't go any higher and the rest of the map price is set higher I can't buy the rest.
The game is currently a buggy mess that is not intuitive past the tutorial at all. For a 10 dollar game you would expect the QOL things right off the bat such as buy 1, 10, 25, 100, max buttons but that is "earned" through the gems. I say "earned" because currently there is a massive bug with the time skip option that messes with the games calculations and increases your resources and gems once you have a decent setup. I literally hit the number cap after 4 hours of playing. For a PAID 10 DOLLAR game I shouldnt finish literally all of the content in 4 hours. The dev is also dodging my questions and comments on the Reddit about the bugs. Would not recommend whatsoever currently.
I hate to drop a negative review on an indie game, but I've played lots of Idle/Incremental games and this simply doesn't stand up to the competition while asking a price few games in the genre dare to ask.
I love the concept of buildings actually being somewhere as opposed to a pure spreadsheet simulator.
Graphics are nice as well.
However, the UI (core of an Idle game) is PAIN and requires unreasonable amount of clicking. Just upgrading building to first few tiers requires repeated clicking on the same button 25x, 50x, ... I dare not imagine how many times I'd need to click on final levels. I felt pain in my hand.
When upgrading building, one needs to: * select building * click improve tab * find the building in a long list (WTF?! it's already selected bruh) * click a button million times
Such operation is usually a matter of 1-2 clicks.
Next, I don't think the game presents information in an efficient way. Tooltips are lacking, economy UI is missing vital information, everything seems randomly assembled together as opposed to an actual UI design.
Bad UI in a game which is 95 % about using UI isn't acceptable.
You know, I wouldn't mind paying $10 for original/exceptional Idle game even though most of them are free. This game has an original idea, but the UI is downright horrible.
I honestly wish the dev best of luck with this cool idea and I might be revisiting this upon release to see if the UI gets on par with modern Idles.
New Features: Added Recover burnt building unlockable system Added Hold to click Added a Select All button to the improve tab Added a next Tier countdown indicator Improvements: Dragons now appear over the clouds Updated the goal UI with a progress indicator Changed goal text to be more clear Trees and rocks are now removed on click even if you don't have inventory space Removed the feedback notification Decreased Goblin notification frequency Lowered check opening requirement for achievements Improve building list now gets sorted when selection changes Lowered the number of upgrades required to unlock the next tier Updated auto build's tutorial dialog Bug Fixes: Rebalanced time skips to outpace temple production eventually. Fixed camera speeding up when time is multiplied Disabled WASD when typing in UI Fixed max hire only hiring 1000 workers Fixed auto build destroying player-built buildings Fixed bug where repeatedly opening the upgrade tab affects the number of upgrades required for the next tier to be unlocked
Hi everyone! I've polished up a few more things before the launch tomorrow: Added Key event listeners to notification modals (so you can spam SPACE and accept them or ESC to close the modals) Removed animation on coin notifications (it became obnoxious when playing at over 7x speed) Fixed rare issue where chest overlay would get stuck Changed it so most research will not reset on prestige Fixed issue with kingdom name not saving Fixed music not playing after upgrading every building at once Thanks for reading! And let me know if you run into any issues tomorrow! Cheers, Chris
Hey everyone! Here is a list of changes for the release build!!! City's title now changes based on population size Made all the achievements Steam achievements Added an Auto-Auto build toggle Added an upgrade for chest rewards Added Fast Forward upgrade Added Prestige Bonus multiplier upgrade Added more upgrades that decrease worker cost Moved some tutorial systems to unlocks Multiple dragons can now appear at once Extinguish fires now happens on mouse hover, instead of click Decreased time between tutorial progression checks Added missing upgrade names Rebalanced rewards for early achievements Renamed EPIC tab to UNLOCK tab Hire worker button is now disabled when it can't be purchased Optimized the auto-build feature Fixed spelling mistakes Fixed tax slider not changing to brrrrrrrrrrrr material when it takes less than 2 seconds to complete Fixed issue with soldiers causing negative values to appear Fixed chest's preventing progression when the game is paused Fixed edge-case where prestige bonus goes negative Fixed dragons spawning with missing health Fixed Purchase land button randomly flashing Fixed issue with time skips not showing up in UI Fixed feedback dialog displaying too long
Posts come from Steam's official announcements feed.