Rebuild a derelict generation ship through incremental automation and resource management, unlocking new systems as you restore the Ark's core functions. Idle progression layers with mystery elements as you piece together what happened to the colony during its long dormancy. Best for players who enjoy sci-fi narratives woven into their idle loops and don't mind a slower burn toward discovering the ship's secrets.
About this game
Legacy of the Ark: The Long Awakening is a sci-fi idle progression game where you rebuild a shattered colony ship, restore lost systems, automate production, and uncover the mystery hidden within the Ark’s damaged memory.
Players, last 38 days
Peak 4 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
**🔧 v2.0.1 is live — the ECHOES tab stays open now** If you tapped **ECHOES** on the **ANOMALY** screen and got thrown straight back to the main panel, that was a bug, not you. Echo upgrades were impossible to buy. **What was happening** Anomaly and Awakening have shared one screen since 2.0.0. The Awakening side's lock was re-asserting itself by resetting the *Anomaly* side — and it did that unconditionally, twice a second. It hit everyone who had entered the Time Anomaly but hadn't yet unlocked the Awakening, which is most of you. Selecting ECHOES survived about half a second before it snapped back. Half a second is exactly how often that screen refreshes — which is what gave the cause away. **Thank you** to the commander who sent the screen recording. Counting frames in it pinned the bug before a single line of code was read. Reports like that are worth more than you'd think. Nothing else has changed — no balance, no content, no save changes. Your progress carries over untouched.
Your progress is safeNo reset. Nothing you already own is taken away. Everything you have charted, crafted and unlocked carries forward into Horizons. Exploration is now seven tabsWhat was a single screen becomes Teams, Missions, Regions, Modules, Discoveries, Projects and Frontier — each opening as you earn it, not all at once. Missions A four-card board. SAFE takes the guaranteed haul; BOLD risks it for double — and a miss still pays the safe haul, so a bold call is never a loss. Rewards are quoted the moment you LAUNCH, which means parking a mission to wait for a better multiplier can no longer change what it is worth. Regions Chart a region to open its deep route. Master it to unlock STABILIZED, trading the hazard for reliability. Every route states exactly what it yields and what it costs before you commit. Modules Five ranks each, and a rank's price is quoted once and never rises. Six advanced schematics unlock through Projects. Discoveries A 48-entry field catalog. Charting a region files its first entry; missions there turn up the rest. Complete a set for a permanent bonus, and point RESEARCH FOCUS at one to double it. Projects Twelve permanent works, four stages each. Contributions survive a Legacy Cycle, and a stage's price never rises — so raising production always makes an old project easier, never harder. Frontier Eight segments per Legacy Cycle, each banking a permanent CONTINUITY ATLAS credit. Atlas ranks are kept across every cycle you will ever run. The interface has been rebuiltNew frame art throughout, and a single nav rail down the side in place of buttons scattered across the Bridge. Screens that used to hide inside other screens are pages of their own now: Statistics, Daily Login, ARK Recovery Orders and the Token Store. Related screens merged rather than multiplied — Events joined Goals as PROGRESS, Awakening joined ANOMALY, Automation joined BUILD, and Deep Surge folded into BOOST. Ranking moved onto your Player profile, and Legacy became a s...
⚡ v1.9.8 "Restitution" is live Your progress is safe — no reset, and nothing you already own is taken away. This one gives back things the game was quietly taking. 🕐 Offline time no longer vanishes Coming back after hours away sometimes credited you 0 or 1 second. Your time away was being wiped by the game's own start-up before it was ever counted. It's now measured before anything can touch it. Reported by Xeen and kokoro3694. 🔋 Max boost is yours to spend Max-boost rewards (daily, objectives, season pass, comeback) no longer start burning the second they arrive. They're banked — press PLAY when you want them, PAUSE to keep the rest. It pauses itself when the bank runs out, so nothing is spent while you're away. The bank holds up to 24 hours, and the panel shows exactly what you have. It also now says plainly that max boost applies to the three main Surge bars only — not Deep Surge. ☁️ You can overwrite your cloud save Saving to cloud used to do nothing when the cloud held a higher-level save — while still telling you it saved. You can now replace it deliberately, after two confirmations showing both levels. Automatic saves are unchanged and still protect you from a stale device. Reported by Omega Guardian. 📖 The Story Archive tells you what it wants Records you haven't recovered yet now list what unlocks them, instead of just counting how many are missing. 🗄️ Archive Recompiling now needs 180 total branch upgrades instead of 300. The old target cost astronomically more than it paid. Reported by Xeen.
Posts come from Steam's official announcements feed.