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Talented

Talented

by TurtleFox Games

Price $3.99
Avg Players 23
Released Dec 20, 2024
2DActionAction RoguelikeArcade
View on Steam ↗

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Talented is an arcade roguelite where you survive 20 nights of enemy waves by building synergistic loadouts from procedurally generated skill trees. Each run forces meaningful choices between abilities and upgrades, though poorly distributed perks can derail otherwise solid attempts. The fast-paced combat and varied build options create compelling replayability for players who enjoy strategic experimentation and don't mind occasional frustrating runs.

About this game

What players are saying

▲ Recommended 20 hrs

Concise Game Reviews: "Talented"


(Scroll down for the longer version)

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[th]Game Value:[/th]
[th]✅ Highly recommended for fans of roguelike action games with an emphasis on creativity and build variety. Combines fast-paced gameplay with endless replayability, focusing on dynamic mechanics and strategic experimentation.[/th]
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[td]Game Tags:[/td]
[td]✔Roguelike ✔Action ✔Shoot 'Em Up ✔Randomized Progression ✔Skill Tree ✔Survival ✔Arcade ✔Indie ✔Replayable[/td]
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[td]Genre Classification:[/td]
[td]An arcade roguelike shoot 'em up with procedurally generated skill trees and customizable class-based gameplay.[/td]
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[td]Game Length:[/td]
[td]20~50 hours, depending on the player's interest in exploring builds, unlocking classes, and playing Endless mode.[/td]
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[td]Challenge Level:[/td]
[td]Varied; offers both accessible early challenges and harder mastery levels for seasoned players.[/td]
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[td]Graphics:[/td]
[td]Simple but charming pixel art with retro vibes, reminiscent of classic arcade titles.[/td]
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[td]Technical Stability:[/td]
[td]Generally stable with minor bugs, though some players report occasional performance issues in Endless mode.[/td]
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[td]Replay Value:[/td]
[td]Very high; randomized skill trees, multiple classes, and mastery challenges keep the gameplay fresh.[/td]
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Detailed review:



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[td][b]What It Is:
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🌟 Creative Build Potential: Craft unique builds from over 500 talents, allowing endless customization of playstyles.

🔥 Action-Packed Gameplay: Face relentless waves of enemies in fast-paced, arcade-style combat.

🎯 Class-Based Diversity: Experiment with six unlockable classes, each with distinct talents, abilities, and challenges.

🎨 Retro Pixel Art Style: Relive nostalgic arcade visuals with modern gameplay mechanics.

⚙️ Roguelike Depth: Experience new skill trees and challenges every run, ensuring no two playthroughs feel the same.
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[th]🌟Overview:[/th]
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[td]"Talented" is an indie roguelike shoot 'em up that combines fast-paced survival gameplay with deep customization. Players navigate randomly generated talent trees to craft unique builds while mastering six diverse classes. With Endless mode and 25 mastery levels, the game caters to casual players and hardcore enthusiasts alike, offering hours of replayability.[/td]
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[th]🎮Gameplay:[/th]
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Embark on a thrilling arcade-style journey where you survive 20 nights in the Demonic Conveyor Belt dungeon. The gameplay revolves around balancing offense, defense, and strategic talent choices, all while unlocking new possibilities with each run.

🌍 Progression and Unlocks: Classes are unlocked progressively, offering unique playstyles and new abilities. Each defeat allows you to level up the class you used, restarting at zero but with permanent advantages.

🔧 Skill Tree System: At the end of each level, improve your character through a massive, randomized skill tree. Depending on activated nodes, you can enhance core stats such as lives (hearts), mana (orbs), attack speed, and mana regeneration. The tree also lets you unlock class-specific spells and defensive abilities.

🤝 Combat Mechanics: Positioning and timing are crucial as you fend off waves of monsters approaching from four directions. Each enemy type behaves differently—bats are fast, giant pumpkin heads are slow but durable, and slimes split into smaller slimes when hit. Advanced levels introduce monsters with protective shields, increasing the challenge.

💥 Strategic Balance: Progression requires careful balancing of upgrades. Improving mana regeneration, attack speed, and spell range is as critical as boosting health and mana capacity to endure larger monster waves.

🌌 Replayability and Challenges: Despite starting over at the base of the skill tree upon defeat, the opportunity to unlock new spells, abilities, and classes keeps gameplay fresh. With every run, you refine strategies and strengthen your character, making progress both rewarding and engaging for short daily sessions.

While repetitive in nature, "Talented" excels at offering incremental growth and satisfying progression. The dynamic skill tree and class system ensure that even repetitive mechanics remain engaging and full of potential.
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[th]📖Story and Depth:[/th]
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Set in a mysterious dungeon known as the Demonic Conveyor Belt, "Talented" revolves around survival and transformation. As Ed, players face increasingly difficult challenges while unlocking their full potential through talents and abilities. The game’s narrative focuses on progression and personal growth, with the lighthearted tone matching its arcade roots.
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[th]🏆Verdict:[/th]
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"Talented" is a thrilling indie roguelike that strikes a balance between creativity and challenge. Its randomized skill trees and diverse class options ensure a fresh experience with every run. The pixel art style adds a nostalgic charm, while the gameplay depth caters to players of all skill levels.

While the game can feel overwhelming for new players due to the complexity of its systems, the sense of progression and discovery makes it a rewarding adventure. With high replayability, creative build options, and engaging combat mechanics, "Talented" is a must-play for fans of action-packed roguelikes. Despite minor technical hiccups and balancing issues, its sheer variety and charm make it an excellent addition to the genre.
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[th]✅Good:[/th]
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👍 Randomized skill trees: Keeps gameplay unpredictable and engaging.

👍 Class diversity: Six distinct classes with unique traits and challenges.

👍 Replayability: Endless mode, mastery challenges, and evolving builds.

👍 Creative builds: Hundreds of talents to experiment with.

👍 Affordable price: Offers great value for its cost.
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[th]🛠️Ways of Improvement:[/th]
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👎 Talent tree simplicity: Some players found the talents underwhelming, with minor stat boosts often taking precedence over more exciting, impactful options.

👎 Class balancing issues: Certain classes, such as the Gunslinger, feel significantly weaker compared to others like the Archer, creating an imbalance in gameplay viability.

👎 Endless mode pacing: Endless runs can become tedious due to the lack of faster speed options, which makes grinding through waves less engaging over time.

👎 Game repetitiveness: While restarting the skill tree is a core gameplay element, beginning from scratch every time can disrupt the game's momentum. Retaining some abilities or speeding up the early levels could enhance the sense of progression.
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86 found helpful Steam ↗
▼ Not recommended 14 hrs
I really want to like this game but there are so many little annoyances. The talent tree will generate dead ends, which can completely kill a run on higher difficulties. The class balance is whack, with the starter class being next to impossible to lose on period on any difficulty, with the rest lagging a mile behind feeling kind of ♥♥♥♥ to play with (usually) dinky range, glacial attack speed, and much more limited ability usage until 75% of the way through a run, if you can make it that far.

The talent packs which give a set of abilities on the tree range from stupidly strong to "your run is now over because this was a win more pack, not a start to win pack". Sometimes the central talent to a pack generates across a gap in the tree, also functionally ending your run.

Every class has "challenges" which are usually easy and pretty brain dead and unlock a legendary talent you will likely never see, or a skin that (imo) looks worse than the default.

I might come back and give it a shot again the future, and it does only cost $4 for ~10 hours of entertainment, but the cracks start to show and the fun melts away once you start moving the difficulty up for most classes
86 found helpful Steam ↗
▲ Recommended 1 hrs
"I have some time, let me just do a quick game of---"
90 minutes later.
Dinner burned.

9/10.
43 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Devlog #102 - Reviving some Talents

3 days ago
Greetings Talented Gamers!Work on the 1.5 update is under way and we're building on top of the work we did with Common Talents in 1.4 to ensure they're relevant no matter how many you pick up. There's 7 different Commons that are directly affected so there's plenty to talk about!Range Up > Piercing UpWhen you have reached maximum Range, all Range Up Talents will now give Pierce Chance. Every 100% Pierce Chance you have will be a guarenteed enemy pierce, meaning you can stack this up far beyond 100%.Our Range Up Talents were some of the earliest to lose relevance in late game Talented runs. That makes this one of the most powerful changes to dead talents thus far. As with Multifire, we're reworked the related Talents to also give the piercing stat to keep the system consistent.Knockback ReworkKnockback is a little simpler. Instead of only effecting your Basic Attacks, the new Knockback Power stat adds a percentage modifier to all of your knockback - whether that's Basic Attacks, Abilities or even Parry and Orbitals. Along with this change comes some improvements to knockback in the late game. Whereas enemies could have previously obtained 100% knockback reduction, making all knockback increases useless, they can now only gain 95% reduction. This means if you're able to truly max out your knockback rating you will still be able to hold back the hordes.Parry ReworkParry is also getting a glow up. In the past you could only have up to an 80% chance to Parry without the Guardian Unleashed Ability, and even more annoyingly Spectral Elites and enemies with 100% Knockback Reduction would ignore Parry Completely.That is a thing of the past! Now you can gain huge amounts of Parry with each 100% giving you an additional guarenteed Parry against the same enemy. This does mean individual enemies will require more Parry to hold back, but you'll be generally a lot better at delaying those overwhelming waves.Health Up > Shield UpReaching Maximum Health Points in Talented is often a...

[BULLETFEST] Talented is now 35% Off!

6 days ago
As part of Steam Bulletfest - Talented is now 35% off from June 8th until June 15th Keep an eye out for our devlog on Friday breaking down how we'll be making even more Common Talents relevant well into your endless runs! Stay Talented

Devlog #101 - New Branch

17 days ago
We're back Talented Gamers!It seems update 1.4 went down quite well with people enjoying the new Mythic Weapons, Trading Cards and many of you returning to the game to give the auto-aim and cast features a go. So you might be wondering what's next?...We're very pleased to announce that we've begun work on both a 1.5 update and another paid DLC that will be announced in the coming months... but this time we'll be doing things a little differently!Special Tree-tThe 1.5 update will introduce a bunch of new features focussed on the Talent Tree itself. Over the last few updates we've been adding a ton of combat features and we thought it was time to get back to our roots (ha) and put some focus on what makes Talented unique.We'll be completely eradicating dead talents with all commons either converting into brand new infinitely scaling stats or reworks to make them scale infinitely. This will effect: That's a whole lotta Talents, we'll be revealing exactly how that works in our next devlogs!Alive Ends?Nobody likes feeling like they're moving in the right direction when boom... it's a Common Talent and a whole lot of empty space. We're cooking up something new that should make dead ends feel a bit more rewarding and may even contribute towards a entierly new strategy for making a broken build..And More to Come...That's nowhere near everything we're exploring with 1.5, we're also experimenting with:Rebalancing the length of nights along with other difficulty factors to make runs feel snappier but just as challengingNew Talent Tree shapesReworking some of the lesser used Abilities and TalentsAnd of course we have that DLC, which is going to be very different from our previous expansions. Looking forward to running you through all of this in our coming devlogs! Until then...Stay Talented

Posts come from Steam's official announcements feed.

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