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Talented

Talented

by TurtleFox Games

★ 92%
Price $3.99
Avg Players 12
Reviews 1,507
Released Dec 20, 2024
2DActionAction RoguelikeArcade
View on Steam ↗

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Talented is an arcade roguelite where you survive 20 nights of enemy waves by building synergistic loadouts from procedurally generated skill trees. Each run forces meaningful choices between abilities and upgrades, though poorly distributed perks can derail otherwise solid attempts. The fast-paced combat and varied build options create compelling replayability for players who enjoy strategic experimentation and don't mind occasional frustrating runs.

About this game

Players, last 30 days

Peak 23 · Low 4

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 20 hrs

Concise Game Reviews: "Talented"


(Scroll down for the longer version)

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[th]Game Value:[/th]
[th]✅ Highly recommended for fans of roguelike action games with an emphasis on creativity and build variety. Combines fast-paced gameplay with endless replayability, focusing on dynamic mechanics and strategic experimentation.[/th]
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[tr]
[td]Game Tags:[/td]
[td]✔Roguelike ✔Action ✔Shoot 'Em Up ✔Randomized Progression ✔Skill Tree ✔Survival ✔Arcade ✔Indie ✔Replayable[/td]
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[tr]
[td]Genre Classification:[/td]
[td]An arcade roguelike shoot 'em up with procedurally generated skill trees and customizable class-based gameplay.[/td]
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[tr]
[td]Game Length:[/td]
[td]20~50 hours, depending on the player's interest in exploring builds, unlocking classes, and playing Endless mode.[/td]
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[tr]
[td]Challenge Level:[/td]
[td]Varied; offers both accessible early challenges and harder mastery levels for seasoned players.[/td]
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[td]Graphics:[/td]
[td]Simple but charming pixel art with retro vibes, reminiscent of classic arcade titles.[/td]
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[td]Technical Stability:[/td]
[td]Generally stable with minor bugs, though some players report occasional performance issues in Endless mode.[/td]
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[td]Replay Value:[/td]
[td]Very high; randomized skill trees, multiple classes, and mastery challenges keep the gameplay fresh.[/td]
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For further insights, feel free to join my Steam group or follow my updates on my curator page.

Detailed review:



[table]
[tr]
[td][b]What It Is:
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[td]
🌟 Creative Build Potential: Craft unique builds from over 500 talents, allowing endless customization of playstyles.

🔥 Action-Packed Gameplay: Face relentless waves of enemies in fast-paced, arcade-style combat.

🎯 Class-Based Diversity: Experiment with six unlockable classes, each with distinct talents, abilities, and challenges.

🎨 Retro Pixel Art Style: Relive nostalgic arcade visuals with modern gameplay mechanics.

⚙️ Roguelike Depth: Experience new skill trees and challenges every run, ensuring no two playthroughs feel the same.
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[table]
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[th]🌟Overview:[/th]
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[td]"Talented" is an indie roguelike shoot 'em up that combines fast-paced survival gameplay with deep customization. Players navigate randomly generated talent trees to craft unique builds while mastering six diverse classes. With Endless mode and 25 mastery levels, the game caters to casual players and hardcore enthusiasts alike, offering hours of replayability.[/td]
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[table]
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[th]🎮Gameplay:[/th]
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[td]
Embark on a thrilling arcade-style journey where you survive 20 nights in the Demonic Conveyor Belt dungeon. The gameplay revolves around balancing offense, defense, and strategic talent choices, all while unlocking new possibilities with each run.

🌍 Progression and Unlocks: Classes are unlocked progressively, offering unique playstyles and new abilities. Each defeat allows you to level up the class you used, restarting at zero but with permanent advantages.

🔧 Skill Tree System: At the end of each level, improve your character through a massive, randomized skill tree. Depending on activated nodes, you can enhance core stats such as lives (hearts), mana (orbs), attack speed, and mana regeneration. The tree also lets you unlock class-specific spells and defensive abilities.

🤝 Combat Mechanics: Positioning and timing are crucial as you fend off waves of monsters approaching from four directions. Each enemy type behaves differently—bats are fast, giant pumpkin heads are slow but durable, and slimes split into smaller slimes when hit. Advanced levels introduce monsters with protective shields, increasing the challenge.

💥 Strategic Balance: Progression requires careful balancing of upgrades. Improving mana regeneration, attack speed, and spell range is as critical as boosting health and mana capacity to endure larger monster waves.

🌌 Replayability and Challenges: Despite starting over at the base of the skill tree upon defeat, the opportunity to unlock new spells, abilities, and classes keeps gameplay fresh. With every run, you refine strategies and strengthen your character, making progress both rewarding and engaging for short daily sessions.

While repetitive in nature, "Talented" excels at offering incremental growth and satisfying progression. The dynamic skill tree and class system ensure that even repetitive mechanics remain engaging and full of potential.
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[th]📖Story and Depth:[/th]
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[td]
Set in a mysterious dungeon known as the Demonic Conveyor Belt, "Talented" revolves around survival and transformation. As Ed, players face increasingly difficult challenges while unlocking their full potential through talents and abilities. The game’s narrative focuses on progression and personal growth, with the lighthearted tone matching its arcade roots.
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[th]🏆Verdict:[/th]
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[td]
"Talented" is a thrilling indie roguelike that strikes a balance between creativity and challenge. Its randomized skill trees and diverse class options ensure a fresh experience with every run. The pixel art style adds a nostalgic charm, while the gameplay depth caters to players of all skill levels.

While the game can feel overwhelming for new players due to the complexity of its systems, the sense of progression and discovery makes it a rewarding adventure. With high replayability, creative build options, and engaging combat mechanics, "Talented" is a must-play for fans of action-packed roguelikes. Despite minor technical hiccups and balancing issues, its sheer variety and charm make it an excellent addition to the genre.
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[table]
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[th]✅Good:[/th]
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[tr]
[td]
👍 Randomized skill trees: Keeps gameplay unpredictable and engaging.

👍 Class diversity: Six distinct classes with unique traits and challenges.

👍 Replayability: Endless mode, mastery challenges, and evolving builds.

👍 Creative builds: Hundreds of talents to experiment with.

👍 Affordable price: Offers great value for its cost.
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[table]
[tr]
[th]🛠️Ways of Improvement:[/th]
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[tr]
[td]
👎 Talent tree simplicity: Some players found the talents underwhelming, with minor stat boosts often taking precedence over more exciting, impactful options.

👎 Class balancing issues: Certain classes, such as the Gunslinger, feel significantly weaker compared to others like the Archer, creating an imbalance in gameplay viability.

👎 Endless mode pacing: Endless runs can become tedious due to the lack of faster speed options, which makes grinding through waves less engaging over time.

👎 Game repetitiveness: While restarting the skill tree is a core gameplay element, beginning from scratch every time can disrupt the game's momentum. Retaining some abilities or speeding up the early levels could enhance the sense of progression.
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86 found helpful Steam ↗
▼ Not recommended 14 hrs
I really want to like this game but there are so many little annoyances. The talent tree will generate dead ends, which can completely kill a run on higher difficulties. The class balance is whack, with the starter class being next to impossible to lose on period on any difficulty, with the rest lagging a mile behind feeling kind of ♥♥♥♥ to play with (usually) dinky range, glacial attack speed, and much more limited ability usage until 75% of the way through a run, if you can make it that far.

The talent packs which give a set of abilities on the tree range from stupidly strong to "your run is now over because this was a win more pack, not a start to win pack". Sometimes the central talent to a pack generates across a gap in the tree, also functionally ending your run.

Every class has "challenges" which are usually easy and pretty brain dead and unlock a legendary talent you will likely never see, or a skin that (imo) looks worse than the default.

I might come back and give it a shot again the future, and it does only cost $4 for ~10 hours of entertainment, but the cracks start to show and the fun melts away once you start moving the difficulty up for most classes
86 found helpful Steam ↗
▲ Recommended 1 hrs
"I have some time, let me just do a quick game of---"
90 minutes later.
Dinner burned.

9/10.
43 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Devlog #107 - Tree Worlds

4 days ago
Hello Again Talented Gamers!We have a very exciting announcement! Our 3rd DLC - Talented: Tree Worlds now has a Store Page!We're trying out something new with this DLC, you'll be able to customise your skill tree with one of four Talent Tree skins known as "Tree Worlds". Each Tree World has unique shapes for the Talent fitting a specific theme alongside a special background. Mossara is the home of the Nightshade Grove and of great importance to all Alchemists due to the variety of magical plant life. There are legends that say the world was completely barren until a single tear fell from the eye of a Googly and wildlife spread overnight.Chocolune is the only place you can find the Archer and Alchemist's favourite treats. Discover combos good enough to eat in this delicious candy themed Tree World.Tree Worlds is purely cosmetic, so you won't need to purchase it to unlock any of the Achievement coming in 1.5! There are still 2 more Tree Worlds to discover when the DLC drops.The next time you hear for us will be the release of both the 1.5 update and the Tree Worlds DLC! So until then...Stay Talented

Devlog #106 - Skill Issue

32 days ago
Welcome back Talented Gamers!We're soon approaching the time to announce our new Talented DLC, but before that I wanted to run through some of the changes coming to Abilities in the accompanying 1.5 Update.We wanted to focus on some of the skills that have felt left behind as Talented's systems changed and inject a little more diversity into areas like Summoner's Helpers.Vortech Turrets were extremely powerful when placed but had a very punishing maximum turret count. We think it's more fun to have tons of turrets firing out loads of missiles so we've increased the cooldown of the ability and time between missiles but increased the maximum turrets allowed to 10 (up from 4).Don't Stop Me NowBy removing the ability to basic attack in the normal way, Rocket Man really cut off synergies with other Talent Packages such as quivers and critical strike chance. At the cost of one of its base charges and some of the Attack Speed it granted, you can now Basic Attack while using this ability!Although you won't be getting quite the same burst of Attack Speed, activating this ability is now a very powerful spike in damage. It also has strong synergy with additional shots as each shot will also add an additional homing missile.Finally, Vortech Traps rarely find their way into builds so we've added the duplication effect you may be familiar with from Vortech Shrinkray. Or-bit of a BuffAlthough we're generally really happy with the Orbs win condition for Wizard, the abilities have rarely been as popular as the Talents. Some of this is down to the Orb reset that occurs whenever you use Ring Theory or Atomize to create additional Orbs...So we've completely removed this reset, Orbs now instantly move to their original orbit whenever you gain a new Orb in the middle of a night. Additionally Ring Theory has been reworked to significantly increase Orb speed instead of moving them to a closer orbit (which was particularly frustrating in Auto-Cast mode).Atomize never really found a home aft...

Devlog #105 - A Long Wait

46 days ago
Hello There Talented Gamers!In this devlog I wanted to talk about a rebalance inspired by a variety of feedback we've had, particularly in the last year or so. We recognise that, especially with endless mode, it can be hard to dip in and out of a run of Talented.While we're not in a place to be able to add mid-run save support to the game (even if we wish we could), we are making some adjustments to the game pacing that will reduce the average duration of a run while aiming to offer the same challenge level.Reclaiming TimeIn the 1.4 version of Talented the Night Length is increased by Mastery 1, 7 and 14. We're replacing all three of those Mastery Levels with other difficulty increases.Mastery 1 now increases enemy spawn rate after each Night (instead of increasing Night Length after each Night)Mastery 7 now increases enemy Elite Chance per Night by 1% (instead of increasing Night Length after each Night)Mastery 14 now increases enemy Maximum Health Points by 5% after Night 10 (instead of increasing Night Length after Night 10)Of course we're well aware that shorted nights mean fewer enemies and less experience points (even with the spawn rate increase), so we've added some additional rules that should help you progress on the skill tree:Experience gained from all sources increased by 10% in Standard RunsAbilities now cost 1 Talent Point (down from 2)Epic Talents now cost 1 Talent Point (down from 2)Legendary Talents now cost 2 Talent Points (down from 3)Portals now cost 2 Talent Points (down from 3)Mythic Talents now cost 3 Talent Points (down from 5)Next up, we're rebalancing Night 20 to be less about enduring 2 full minutes of enemies and more about a meaningful spike in hordes you're facing.Reduced the duration of the final night to be the same as the final Night music (down from 120 seconds)Spawn Rate is increased by 25% on the final night of a standard runEnemy Health is increased by 10% on the final night of a standard run (multiplies all previous additions t...

Posts come from Steam's official announcements feed.

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