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Auto Dungeon:Idle Adventure

Auto Dungeon:Idle Adventure

by Unknown

Price N/A
Avg Players 0
Released Coming soon
2DAdventureIdlerIndie
View on Steam ↗

Latest updates

Demo2026.4.30 Update

16 days ago
1.Fixed incorrect descriptions for some skills;2.Added affix tier display to equipment tooltips;3.Added an option in the shop to exchange crafting materials;4.Optimized performance issues that could occur during long combat sessions;5.Fixed an issue that could cause skills to stop casting;6.Added a “Potions” category filter and included example rules in the built-in filter presets;7.Fixed incorrect tags on some skills;8.Added affix tier display in the workbench;9.Adjusted projectile speeds for some skills;10.Balanced values for certain skills.

Demo2026.4.28Update

19 days ago
1.Added a fallback mechanism for failed shop exchanges;2.Added more detailed information for certain attributes in the character panel;3.Fixed an issue where combat logic caused incorrect critical hit chances;4.Enemy details now display their specific attack attributes;5.Damage numbers now change color based on the damage type when the player takes non-physical damage;6.Added a potion-selling function to the quick sell panel;7.Skill charge time in the skill details now updates dynamically based on the skill type (Attack/Spell);8.Critical hits dealt by the player now display an “!” with the damage numbers for better visibility;9.Fixed an issue where enemies did not deal damage according to their intended attributes.

Demo2026.4.27Update

19 days ago
1.Increased the level cap to 40;2.Added several new mini dungeons: 2 normal boss dungeons and 2 special boss dungeons;3.Updated the workbench UI: it now displays the affixes of the item being modified, and changed affixes will flash during modification;4.Fixed an issue with Left and Right Hook skills—now they chain correctly;5.Fixed an issue where the “Falconer” could not summon at the start of combat;6.Increased the projectile speed of most Sharpshooter skills;7.Fixed an issue where “Flame Aura” and other damage-based aura skills were excessively affected by weapon damage;8.Fixed cases where the filter would not work properly;9.Fixed an issue where elemental damage bonuses from other sources were not reflected in the character panel;10.Fixed an issue where a newly created character’s racial talents could affect other characters;11.Fixed an issue where racial talents could cause infinite stacking of gold gain;12.Locked equipment can now be unlocked directly within the workbench after being placed there;13.Fixed the affix display for “Cursed Equipment”: it now correctly shows one doubled affix and one negative affix;14.Improved the stability of the save system.

Posts come from Steam's official announcements feed.

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