▲ Recommended
0 hrs
Empathizing with others is difficult when you don't know what they say.
You play the part of a teacher forced to seek refuge in a subway. The game is a linear walking simulation with no challenges or obstacles. You're simply following your character as he spends several days in the subway shelter, listening to the stories of others.
The subway isn't particularly large, but it's a decently designed location that still feels plausible with multiple people. They don't do much other than sit around, but they have a lot to say when you go past them. Your current objective is always indicated by a visual waypoint, and there is no way to get lost.
Nothing exciting happens because you'll just be running around interacting with tasks. Every day, you wake up, sip your tea, talk to someone, assist them with a tiny chore, write down the person's story in a diary, and go to bed. Because you play a teacher, you also get to converse to a kid about current events and history. There is quite a lot of text.
The majority of the information, including objectives, character conversations, and notes, is written in English. Unfortunately, all voices are without subtitles. If you don't understand the language, you'll miss everything the main character says or hears from others on the subway or over the radio.
If you ignore this, the game isn't particularly long. It takes around 30-45 minutes, and the endings lets you know what happened to other people in the subway.
You play the part of a teacher forced to seek refuge in a subway. The game is a linear walking simulation with no challenges or obstacles. You're simply following your character as he spends several days in the subway shelter, listening to the stories of others.
The subway isn't particularly large, but it's a decently designed location that still feels plausible with multiple people. They don't do much other than sit around, but they have a lot to say when you go past them. Your current objective is always indicated by a visual waypoint, and there is no way to get lost.
Nothing exciting happens because you'll just be running around interacting with tasks. Every day, you wake up, sip your tea, talk to someone, assist them with a tiny chore, write down the person's story in a diary, and go to bed. Because you play a teacher, you also get to converse to a kid about current events and history. There is quite a lot of text.
The majority of the information, including objectives, character conversations, and notes, is written in English. Unfortunately, all voices are without subtitles. If you don't understand the language, you'll miss everything the main character says or hears from others on the subway or over the radio.
If you ignore this, the game isn't particularly long. It takes around 30-45 minutes, and the endings lets you know what happened to other people in the subway.
28 found helpful
Steam ↗