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Treasure Hunter: Idle RPG

Treasure Hunter: Idle RPG

by Random Looters

Price $2.59
Avg Players 0
Released Feb 1, 2026
2DAuto BattlerAutomationIdler
View on Steam ↗

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Treasure Hunter: Idle RPG puts you in command of an automated team that battles enemies and accumulates loot while you're away. The core loop involves watching your party gain strength through collected gear, though the current early access build progresses quickly through limited content and suffers from stability issues. Best suited for players willing to tolerate technical rough edges in exchange for passive team-based progression.

About this game

What players are saying

▼ Not recommended 0 hrs
[edit] sometimes when transitioning between maps you get a grey screen and it freezes your game.

really not a lot of information about anything given in the game.

and the game is going way to fast for the content it has, if the game wouldnt bug out half the time i wouldve reached the end of what is available right now withing an hour or so.
2 found helpful Steam ↗
▼ Not recommended 0 hrs
The game lacks basic settings regarding the window settings and for me just seems more like a demo up to now. EA seems like a stretch.
1 found helpful Steam ↗
▼ Not recommended 0 hrs
the only thing holding me back from re buying and playing the game is a lack of resolution/full screen settings. As soon as the developers applies either i will happily spend time playing and i will also change my negative review to a positive. such a shame as the game looks really good
0 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Content Update

628 days ago
Balance Updates Map bosses now appear less often Lowered item drop rate from normal monsters Tier 4 maps are now called "Hell Mode" General Gameplay Updates Max level is now 100. Trader now sells normal items by default. You can increase the available tiers by purchasing the respective upgrades. Made UX improvements to Trader, Upgrades windows. New Upgrades Added an in-game damage tracker which you can unlock through the Upgrades menu along with 8 new upgrades. New feature: Cardsets Each cardset offers a reward once you have collected all its cards. Once a cardset is completed, you can level it using "Exp Elixir" Cardsets can be leveled up to lvl 3 and offers a stat bonus at each level. New class: Rogue Rogue can now be unlocked at Lv. 30 She can wield 1h swords and daggers. Her specialty is critical hits and damage over time effects. Guardian Battles You can now challenge map guardians for a chance at rare loot. Forest Guardian (Lv.50+) Desert Priestess (Lv.60+) Goblin King (Lv.70+) Mermaid Queen (Lv.80+) Holy Knight (Lv.90+) Guardian summon scrolls has a small chance to drop from Map Bosses in Hell Mode dungeons. New crafting option: Enchantments You can now add enchantments to your armor and weapons using Shards. Shards can be acquired by defeating Guardians. New feature: Quests Early game experience improved with some quests. Some late game quests can be added later on. New uniques Along with the new unique items from Kingdom map, we also added several new unique relics. They can be acquired from Guardian maps.

What we are working on

659 days ago
Hello, i wanted to tell a bit about our future plans and what i am currently working on. As you might know, the game had several bugs (with two game breaking bugs) when it first came out, i spent the first two weeks fixing all the major bugs and also added the option to make the game full screen (it is under the Settings) So my focus is on adding new features and adding some QoL elements. Each of these additions will try to solve an existing problem. Problem 1: Early game not engaging enough One feedback that came from multiple users was that early game feels boring and a bit confusing. To solve this problem I've decided to add a "Quest" system. I believe this will increase the interaction in the early game and also serve as a mini "tutorial". Problem 2: Not enough content Several people who made it to Lv.40+ complained about this. So we have decided to add some new content which was planned a while ago; - Boss Fights. The player will be able to challenge the Map Guardians. This will require a key and during the fights some active input will be required to get the highest score. {STEAM_CLAN_IMAGE}/45050596/d80f3d7c3352c54a74b6598a3ab10e0c4886cc21.gif - Cardsets: Most cards now will be part of a cardset. Completing a cardset will give you a rare reward. - New Class: Rogue is coming, along with new item modifiers (mainly DoT and poison related) - New crafting options. Problem 3: Not enough upgrade / achievements Several people complained about this and I was already planning to increase them. So new upgrades and around 20 new achievements will be added. Certain achievements will also provide an in game reward. These is of course more to talk about. But for now I wanted to share this with anyone following the game. Our next update will be in September, can not give an exact date, but I don't want to rush things. I will release an announcement a few days before the patch.

Bug Fixes August 14

671 days ago
You can now see your lifetime monster kill, boss kill, death stats by clicking the menu button next to your team name. Fixed a bug where damage logs text were overflowing Fixed a bug where unequipping an item would leave an acquired item log Fixed a bug where item filter would not work properly {STEAM_CLAN_IMAGE}/45050596/2bb539ee5625bf650a7b9438336c474a37d74f51.png

Posts come from Steam's official announcements feed.

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