Edited again on 7th October 2025: its a year later and those wretched green circles are still there, plus the complaints about the zoom etc have not been fixed! These are simple errors that other makers of games like this get right first time. Give this a miss as the devs do not respect their buyers enough to repair those errors. Edited on 29/10. Having just played yet another kindy-type game to get to the next find the difference game, I definitely cannot recommend this game! The dev has addressed a few complaints, but the zoom is still insufficient on a small screen computer like a laptop. He has done nothing about the green circles that show what you have found, but move around so you see them from every angle, and the hint system is not improved either. Its a pity as the game definitely has promise, without the little kindergarten games, and with just a few things improved. I originally wrote: I hate to do this to a game that has so much potential! But really! Whatever was going on in the nursery scene left me unable to start the game! I have no idea what the white circle was because the preceding text vanished too quickly to read. Unfortunately that sums up the game in a nutshell. Almost right, but not quite. The scenes are great, the music is great, but . . . . . The zoom is appalling! If your screen is less than a large screen tv, forget it, it does not pass these days. Its too slow to get to maximum zoom, and everything moves in and out when you get there, so hopeless on a laptop. Then when you correctly identify a difference, there are these green circles that show up through the objects regardless of how you rotate the scene and where you are trying to look. I'm also not sure that every single player wants to know their stats all the way through either. Thats not for me as I am not a speed runner, I want to take it slow and relax and don't care if I have to ask for help or make a mistake. I want to play this for fun! I thought this was not supposed to be a race! The default for these things should be off. So far its not been fun, and it makes me want to throw my laptop through the window with frustration. I could perhaps ignore a couple of these things, but the lot makes this a sad neg. Buy it once its been improved - a lot!
Where wh..?
by Unknown
What players are saying
Overall it's fine but there's so many small annoyances. Pop-ups mid-level to let you know you've unlocked stuff, obnoxious text related to things you click on, unclear rules on what effect an object changing has (e.g. shadows change but water ripples don't), levels that aren't "spot the difference" that just feel like filler, and so on. I wish they'd spent more time on QoL stuff and less on the insanely pretentious writing. Edit: one of the side games is literally just Messy Memory from Mario Party 3, with the same layout and shelves and everything.
Lots of beautiful dioramas and relaxing music create a great casual game. Differences will have to be found by looking at six mechanics: size, shape, color, placement, direction, and existence. Each scene has a different number of objects you need to find, but it never goes too far. It usually goes with around ten differences. The whole thing is also pretty fair because you don’t need to be precise. For instance, if there’s a different brick, it’s enough to click on a house and it will still count. However, this does not imply that the game is easy. The majority of the scenes involve little, difficult-to-spot objects. Although each scene is not particularly large, it will take you several minutes to identify all of the differences. While clicking in the wrong places will merely lower your accuracy and score, fast-clicking all over the place will result in a short cool-down period. For an extra challenge, you can look for hidden diamonds that unlock more scenes. A basic camera and zoom mechanic is responsible for most of the difficulty. The camera is stuck in the center, and you can only spin it around. While there is a pan option for moving in any direction, it's not great because the camera snaps back to the center each time you want to rotate. Zoom feature, if you can call it that, is almost useless. This means that even when you move the “zoom” slider all the way in, you will see very small difference. Having saying that, the game remains casual. There is no random effect, and a scene has always the same differences. If you are concerned about accuracy or score, you can simply redo the scene until you get it. There is also a hint system that delivers help in steps. It first shows the type (size, color, and so on), then a region with a circle, and finally the actual spot. You can chance in the settings to immediately show the right spot, but you still have to wait 20 seconds between each use. This makes the game more fun for everyone because you never get stuck. The game will keep you busy for a long time because it contains one hundred scenes scattered across several chapters. Puzzles are unlocked in order, so you cannot select the next puzzle, but you do not have to find all of the differences to go to the next scene. There is no theme to the chapters, and scenes within a chapter feature a variety of dioramas that are highly detailed and simply stunning. After a few worlds, each world unlock a harder "echo" mode. This takes place on the same stages, but you need to find new differences without any hints. As you might guess, this makes the whole thing annoying because some scenes are huge and almost impossible in the main mode without any hints. These stages also have a new bonus items; instead of diamonds, you need to look for moons. A wonderful addition is that some differences show text, giving the diorama some personality. Not all scenes want you to look for differences. There’s not a lot of them, but sometimes you will have to color items by picking the right colors or look for differences in more locations at once.
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