▼ Not recommended
4 hrs
Talking about Coin Factory is weird, because on some level, I think it may just be a game that's not for me. I played it for a few hours and never really understood why I should care about what was going on in it, despite the victory goal being plain to see after the first level. I think part of the problem is that it seems to have an identity crisis, at once wanting to be a puzzly game of optimising a coin-producing engine, while simultaneously being a laid-back idler where you watch said engine tick away and gradually earn you money. The problem is that these two ideas often come into conflict: it can feel like it takes too long to really get your factory up and running or to afford the tile or upgrade that will take it to the next level. It also requires more regular interaction than your average idle game (at least if you want to keep your production scaling regularly), so it's hard to just kick back and relax with it. Plus the lack of overall structure hurts the game; I found myself wishing for a more formalised linear level structure that slowly introduced new tile types and challenges rather than the open-ended "do whatever you want" approach that's present here. It does at least have a clean UI and smooth animations that make it immensely satisfying to watch your machine tick away. However, at the end of the day, I found myself simply getting burnt out and bored with it far sooner than I would have liked.
Full review here
Full review here
110 found helpful
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