One-button rhythm game that may be difficult for those who do not have good rhythm. First and foremost, gameplay is accessible to anyone because you only need to press one key. Although you cannot select a custom key, you can choose from the most often used keys, including arrow buttons, space, enter, and mouse buttons. The game is about following the rhythm. There are four chapters, each containing ten stages that must be performed in order. But you only have to beat five stages to unlock the next chapter. Each stage contains a song and bubbles to pop as they reach the marker. Because the song is composed of several patterns, you may receive one or more bubbles in rapid succession. Despite this, the overall process is simple and takes little time to achieve the highest possible score. However, there is one roadblock. If you want to make progress to the next stage, you will have to beat every fifth stage within a chapter in spectacular mode. This is where the challenge lies. The mode features the same song and patterns as casual mode, but you can not see the timing. This requires you to remember the tune or predict when to press the button. Except for the sounds that indicate a miss or hit, there is no visual cues whether you pressed the button too late or too early. To be fair, there are a few hints. First of all, you must wait for the whole sequence of bubbles to appear on the bar before beginning the beat. Second, the timing of the first bubble is shown by a dark line on the bar. This can be tricky because a bar has numerous dark lines (they mark the beginning and end of a sequence), but you can figure out which one is the right one by looking at the number of bubbles on the bar and how close the first bubble is to the beginning. The hard part is that you have to reach a good score to be able to continue. Scoring is very brutal and it’s very easy to ruin it. This can happen with any missed beat because it messes you up so much that you fail the entire sequence. You don’t need the best score, but even a passable score is hard to get. Fortunately, once you pass the fifth stages in spectacular mode, you can play the rest in casual to beat them all. While spectacular mode provides rewards in the shape of gems, they are not worth it. The main reason is because gems have a mobile phone economy, which means you can purchase a bundle of gems with real money. Gems can then be used to buy a different mascot that sends bubbles, a handful of fires that indicate the point where you have to click a button, and one of four boosters. Except for the one that hits the bubbles automatically for a few seconds, the rest are worthless.
What players are saying
A cool rhythm game with cute visuals that I've been looking for since Melatonin. The gameplay is straightforward with assistance from the "beat indicator" bar on the top, which you can practice on but wouldn't give much reward. The Spectacular mode (cool name btw) gives better reward and makes you actually focus on the cues and feel the rhythm. The final level is just wow, and insane-level hard to get S rank. Has an in-game store with boosters and cute mascots. There is an automatic booster to play for you over hard parts of a song. You can pick a song you're good at to farm the gems to buy mascots (which I may have spent too much time to get the corgi). A nice and accessible rhythm-focused game overall, which I believe will entertain both those good and bad at rhythms (myself in-between haha)
For those who thought Melatonin was too easy. If you are looking for something like Rhythm Heaven, please get Melatonin and the demo for Bits and Bops (this was written before the full game's release) before purchasing this game. In my personal opinion, both games execute the feeling of Rhythm Heaven better than 60 BPM. Things I wish were different: Option to disable the timing bar all together. On some levels, I find it more distracting than helpful. What is the point of interesting visuals if you're going to look at the bar anyway? If I wanted to look at a bar, I'd play Rhythm Doctor. Circles appear earlier on world 3. Some beats are so fast it seems like they are more about reaction time than rhythm. If there was a way to predict how fast the next shot is going to be, it was either not explained or I missed it. As of level 3-5, I only have like 50 gems. The cosmetics feel very out of reach or end game. (As of writing this and playing the final levels, I only have a little over 100.) Complements: The art style is quite good. I don't mind the fact that there is only four sceneries. Because there's 10 levels on each, you can explore their uses more thoroughly. Criticisms: None of the levels felt good enough where I wanted to go back and play them again. Here are some of the reasons why: This game has opted for much longer calls and responses then most of Rhythm Heaven and Melatonin. (Both of which kept their sequences short and the number of unique sequences low) This basically forces you to use the bar on some levels. There is a limit for the time between notes where people can no longer feel a rhythm and instead they are felt as individual notes. For me, there are a few songs that reach that limit. Visual cues are effectively required for world 3 and 4. In Melatonin, I actually performed better on some songs only listening. World 1 and 3 feel like they don't have good cues for when you should start. Some sequences on world 1 have a timer for when you start but some don't. The motion of the puck in world 3 is inconsistent. I do want to see this game succeed. If I am notified that the game has updated, I do want to go back and re-experience this game and update my review.
Reviews are by Steam users, hosted on Steam.