Fill Up The Hole wraps garbage collection and city-building into a short incremental experience where you automate trash production and feed it into a profitable hole. The core loop involves constructing infrastructure, unlocking upgrades, and scaling operations for prestige-style progression resets. Best suited for players seeking a quick, low-stakes idle diversion rather than deep mechanical complexity or prolonged engagement.
About this game
Turn trash into cash in a dystopian world! Fill Up The Hole is a short incremental game where you build a city, automate garbage production, and toss it into a magical hole for profit.
What players are saying
▼ Not recommended2 hrs
this is tragedy for anyone who likes to experience everything the games have to offer - you are hard locked when you reach the ending - you have to play on a new save file. furthermore, the game at one point gives you an ability to see every node on upgrade tree but surprise - as you progress you will unlock new nodes - either its a joke from the dev or he doesnt understand how seeing the whole tree is different from seeing some nodes. forcing the player to start anew from a blank state to see different strategies isnt the right choice, its a questionable move thats hard to justify. dev could make an endless mode or made it so that after reaching the ending you can still progress but instead he didnt, and its hard not to call it anything other than indifference to whether the game will be enjoyed long enough or if it will sell after people figure out that its not worth, because - you already paid for it - and played longer than 2 hours. you might not agree, you might say that this low price was worth 2.5 hours of gameplay, but when you bought it, did you expect the game to cuck you at one point? were you told that you cant get all upgrades? - because its not roguelike game, its typical game where player gets most fun from seeing "big numbers go up" - and not reaching the ending, thats reachable with time
This game's okay. Gnorp is better. I had my 4 hours of fun but I don't think I'd recommend it to anyone.
Some of the UI is confusing, some game mechanics are confusing and unclear, and you don't need the vast majority of stuff to actually finish the game. I never hit a point where I felt a really satisfying "wow this is really powerful" moment which is kinda what I chase after when playing this sort of incremental game.
Overall cool concept, and with a little more iteration on the game design and some more polish to really tighten things up for a better progression curve, I think it could be really good.
- The power minigame will refresh every 2 cycles. - The first pipe of the house will now point upward. - When loading the game, the peon will remember the work they were doing in the power building.
- The building panel will expand vertically when more options are available, removing the need to scroll. - Once the statue is fully uncovered in Endless Mode, it will unlock the ability to purchase blue shards and books. - Added the option to have up to three save games. - Peon cost will be cap at 9,000,000. - Updated the tooltip for the ending button.
Posts come from Steam's official announcements feed.