Whack-A-Monster
by Brainfog Games
Media
Whack-A-Monster strips incremental gaming down to its satisfying core: repeatedly striking monsters to generate resources, then investing those gains into a skill tree and new weapons that amplify your destruction. The straightforward feedback loop of hitting harder and faster appeals to players seeking the meditative rhythm of idle progression without narrative complexity.
About this game
Whack-A-Monster. An incremental game about Whacking, Smashing, Splashing & BONKING monsters. Upgrade through the skill tree and unlock new weapons to vanquish all evil from this world.
Players, last 74 days
Peak 23 · Low 1Daily peak concurrent players, sampled once a night from Steam.
What players are saying
Sure, there are more maps and more items/weapons, but the gameplay never really changes.
You run each map 2–3 times until you kill the boss, farm it for a while, then move on to the next map and repeat.
The biggest issue is that your demo progress carries over to the full release. That means if you already completed the demo, there's barely 2 hours of content left to reach 100%.
Not sure that was the best decision, but here we are.
If that's your kind of game, go for it. Personally, I can't justify the price for only about 2 hours of new content.
A must have if you enjoy incremental and or meta progression based experience.
NB: the shear amount of customization is really rare and neat for an incremental game.
Reviews are by Steam users, hosted on Steam.
Latest updates
Whack-A-Monster Update 1.1.2 - Uncapped Ascensions
8 days agoWhack-A-Monster 1.1 - Patch #1 - Small fix and balance change
36 days agoWhack-A-Monster 1.1 - The Ascension Update
48 days agoPosts come from Steam's official announcements feed.
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