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Game of Grass

Game of Grass

by Hipsterdufus

★ 84%
Price $6.99
Avg Players 4
Reviews 274
Released Jul 31, 2025
2DCasualClickerIdler
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Game of Grass offers a brief incremental experience centered on cutting grass and upgrading tools to boost your efficiency. You'll grow crops for passive income and unlock cosmetic rewards like golden crops, but the core loop is straightforward and runs thin after a few hours. Best suited for players seeking a short, low-stakes idle game rather than a long-term progression system.

About this game

What players are saying

▼ Not recommended 2 hrs
It's okay for a couple hours. I would never recommend it though.

Minimal gameplay, buy upgrades as you unlock them, not really an idler.

2 hours of gameplay for £5 as an "idler" is absurd.
31 found helpful Steam ↗
▲ Recommended 3 hrs
When I grew up my dad would always get to watch me mow the grass from the comfort of the couch inside in the AC. Seeing as no one can afford housing anymore, I was worried I wouldn't get to pass on this tradition. Luckily with this game I get to send my son outside in the parking lot with his laptop and lock the door until he finishes cutting all the grass while I sip on an ice cold bud light. The cycle is restored. Thanks Hipsterdufus.
19 found helpful Steam ↗
▼ Not recommended 6 hrs
It is a shame as this game has some potential. Unfortunatly from fresh game to end of game and it just ends with no warning is only 4 hours 30 mins. there is no alternative routs or anything just 4.5 hours and do exactly the same this again.
14 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Localization branch

329 days ago
Hey everyone, I created a new branch called localization that has Spanish localization.For now, I used ChatGPT to translate just so I can test that everything is functioning but I will use a real translation service when I know I have all the strings mapped out in the Excel file and everything is working.If you want to test out the Spanish translation, right click on the game in your library -> properties -> betas -> select localization branch in the dropdown.You can then change the language in the main menu by clicking on the flag at the top right of the title screen.I appreciate any feedback.Thanks everyone.

August 26 Patch

340 days ago
Fix for Idle mode getting stuck after a long period of time. Fixed Blessing of the Sloth should now trigger mushroom growth as stated in the tooltip. (Was accidently checking for the final blessing being active instead of the Sloth blessing)

August 22 Update

344 days ago
Hey everyone, I've decided to do a tiny update that adds a "Perfection" reward if you max all upgrades for the field. I decided not to make it a Steam achievement for now since I don't want to force people to idle the game so much just for 1 final achievement. It's just a cute little statue you'll get if you decide to go for it. Once you achieve perfection, there's one more upgrade that you can get that is not meant to be maxed out - it's just for fun. Perhaps it's possible to max it out if you idle the game for many days (I'm not really sure). It's really not all that interesting and I personally wouldn't bother with it but maybe there are some insane people out there who are into this sort of thing...I don't know...let's find out! For now, it's just one upgrade that decreases the spawn timer by 1% per level up to level 99 which would be a 99% decrease in the delay between grass spawns. So basically you just have endless grass uptime. I wanted to add an alternative ending where you save the world but for now I'll just keep it as is because the code for the ending sequence and scene is a mess. Maybe I'll do it in the future when I'm more motivated at some point. Also, I did the work for localization - putting all the text strings into a spreadsheet. I just need to find people to localize things and theoretically it should be pretty easy to put into the game. But I think there will be some places where the text gets cut off if the new string is too big. Well, eventually the game will be localized it's just not something that I'd call fun to do so I've been going pretty slow with it. Anyways, during development I got a couple interesting ideas for new games I've been trying to prototype. I'm not sure what I'm going to do next. I might just end up doing a sequel since the code is fresh in my head and I have some ideas for how the game could work differently or better. But starting from the beginning is somewhat daunting because I can feel the amount of work ahead. I wi...

Posts come from Steam's official announcements feed.

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