▼ Not recommended
6 hrs
Deceptively shallow.
There looks like a lot to do at first, but there is actually very little to do or that you even can do.
Loot can be scrapped and the "Forge" you use the scrap for TEMPORARY buff. like 5-60 mins.
Gems can be added to gear to modify it and add effects, these use gem scrap, also used in those temp buffs.
Can fight bosses, but only after they have challenged you, not sure on the CD of this but its not short.
Classes seem interesting at first until you find out there are no skill trees, you get what you get on the surface.
Artifacts can be crafted through these bosses, haven't crafted one yet, but this seems to be a meta progress form.
Same with the golden skulls, basically the prestige currency with fairly standard if lackluster buffs. Buffs like 1% increase level lackluster.
Actual game play is overall boring as hell, and there is no great reason to collect resources as the buffs are temporary, not even run reset but timed, such a poor design IMO.
Progress is at a snails pace, not uncommon for an idle game but most idle games have TONs of systems to make up for it, you wont find that here.
TDRL: Its lackluster, Has Temp buffs rather than perm, and is boring.
There looks like a lot to do at first, but there is actually very little to do or that you even can do.
Loot can be scrapped and the "Forge" you use the scrap for TEMPORARY buff. like 5-60 mins.
Gems can be added to gear to modify it and add effects, these use gem scrap, also used in those temp buffs.
Can fight bosses, but only after they have challenged you, not sure on the CD of this but its not short.
Classes seem interesting at first until you find out there are no skill trees, you get what you get on the surface.
Artifacts can be crafted through these bosses, haven't crafted one yet, but this seems to be a meta progress form.
Same with the golden skulls, basically the prestige currency with fairly standard if lackluster buffs. Buffs like 1% increase level lackluster.
Actual game play is overall boring as hell, and there is no great reason to collect resources as the buffs are temporary, not even run reset but timed, such a poor design IMO.
Progress is at a snails pace, not uncommon for an idle game but most idle games have TONs of systems to make up for it, you wont find that here.
TDRL: Its lackluster, Has Temp buffs rather than perm, and is boring.
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