The Magician's Research combines idle progression with active monster hunting and research management. You track down magical experiments escaped from a guild, using soft resets to unlock new content as enemy scaling demands progression loops. It's suited for players comfortable with extended active grinding sessions, though expect limited offline idle gains and a grind-heavy design that may wear thin without constant engagement.
About this game
The MAGICIAN'S RESEARCH is an RPG style IDLE - INCREMENTAL - MANAGEMENT Game! The Experiments of the Mage's Guild have broken out and you are tasked with tracking down, researching, and disposing of them before they can disturb the nearby towns or multiply!
Players, last 73 days
Peak 3 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
UPDATE #16 v1.2.1 -Added Spring 50% off Sale -Gave Everyone 2000 Philosopher Stones. We know a lot of people are bored stuck at home, so we wanted to give out some philo stones to help you have a little fun. -Added Tier 4 liquid gold.
EDIT: -FPS Cap and Spend Rate – Patched in a bug fix. This now limits the FPS back down to 60fps. This will also help with the extreme spending rates of everything that was happening. Sorry about the inconvenience. UPDATE #15 v1.2 -Skills – Skill Tree now has a ”Quick Fill” button after your first time shift. This will apply your currently available points to your previously applied skills of your last time shift. -Skills – Skill Points from the Faction Window bonus no longer automatically fill in themselves so that they can be applied with the Quick Fill feature that was added. Note: They will temporarily remove themselves from your ‘skill points spent’ for the window faction bar until you spend them. Keep in mind to reassign these before time shifting if you don’t want what they had defaulted to! -SALE – 50% off of the price of philosopher stone packs for the rest of this month. -Purchasing – Purchasing any of the real money items will now have an added permanent 1-time benefit of +50% HP and DMG. (This benefit can only be obtained a total of one time. Philosopher Stone packs, the value pack, and Beholder pet can all activate this bonus. Previous purchases do not activate the bonus. If the bonus is activated you will see a green +50% HP/DMG on the main gameplay area in the bottom lefthand next to the Mage’s Healthbar). -NEW Knowledge Point Badges - New badges have been added to the Liquid Gold window. Specifically on the 500 stage marks between tiers (500,1500,2500). You can now see a badge that increases the EFFECTIVENESS of your KNOWLEDGE POINTS. This makes each knowledge point you have and obtain give you even more EXP gains. (You don’t have to time shift to activate this bonus). -EXISTING Liquid Gold Badges - The existing liquid gold badge you unlock at each tier has been increased from a x2 bonus to a x3 bonus. -NEW Liquid Gold Badges - New badges have been added to the Liquid Gold window. Specifically on the 500 stage marks between tiers (500,1500,2500). You...
UPDATE #14 v1.1 -Time Shifting – Time Shifting now only Shifts you to half of your MAX stages reached. For example if you reached a max stage of 800 and you time shift you will only go to stage 400 on your time shift ((Your mage level will also be 400)). Everything will reset as normal, but you will have skill points of the same Mage level’s worth (400 levels worth of skills points to spend in this example). You still have to spend everything like a normal time shift. This is mainly to speed up your climbing back up to your max path and MP/KP gains/farming. -- This should still allow you to have your burst killing speed of time shifting without making the grind of getting back up to your max stage quite as much of a hassle. It also has an added benefit of making your Master of Time buffs useful regardless of your distance into the game. -- Also note - After time shifting you’ll have 0 MP as you would normally but your rate of building it back up will be over a much shorter amount of stages. Your multiplier (The 3x 9x etc over you mp/kp on the main screen will act as it normally would, if you time shift and are above stage 250 you’ll remain at a 3x etc). -Skulls – Skulls and their experience deficit have been removed. -Offline Progression – Offline progression has now been added to the game. You can now advance STAGES while offline. -- If you were offline long enough to progress stages you’ll see a message in the Offline Rewards window in orange. If you did not progress any stages you will not see the message. -Idle Chest – An IDLE CHEST has been added to the game. You can find it in the bottom left hand corner under the Curse Eater window icon. The Idle Chest generates additional loot (Liquid Gold, EXP, and Arcane Scrap) while the game is running. (It does not generate loot while offline). You can see how much it is generating from the numbers next to it. Increasing in stages or increasing your bonuses (for example through the liquid gold window) can increase how mu...
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