Horripilant is an idle incremental dungeon crawler where you descend through a dark underworld, gradually gaining power to challenge and defeat a god. The game combines the passive progression typical of the genre with atmospheric gothic aesthetics and a darkly absurd premise that rewards patience and grinding through mechanically familiar but thematically distinct gameplay.
About this game
KILL YOUR GOD. BECOME WORTHY. Horripilant is a chilling idle incremental dungeon crawl through the horrors of a forgotten underworld.
Players, last 30 days
Peak 265 · Low 107
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended27 hrs
TL;DR: A strange, atmospheric mix of idle/incremental progression, dungeon crawling, autobattler elements, and light puzzle mechanics. Not for everyone, but very enjoyable if you like slow-burn indie games with a dark mood.
Horripilant is a small but surprisingly engaging game with a very specific identity. It combines incremental progression, resource gathering, combat, exploration, and a mysterious underground atmosphere into something that feels unusual in a good way.
The strongest part of the game is its mood. It does not rely on cheap scares, but instead builds a quiet, unsettling feeling as you descend deeper and slowly uncover more of its systems. The gameplay loop is simple at first, but it becomes satisfying once the upgrades, battles, and progression start connecting together.
It is definitely not a game for everyone. If you dislike idle mechanics, repetition, or slower pacing, you might bounce off it. But if you enjoy niche indie games that experiment with different genres and reward patience, Horripilant is easy to recommend.
Overall, I had a good time with it. It is weird, atmospheric, and charming in its own dark way.
Recommended, especially for fans of incremental games, dungeon crawlers, and unusual indie titles.
I bought this based on the setting and theme. The art is cool, and the GUI is aesthetically pleasing. However, the animations are lacking, and boss enemies are just recolored regular enemies, which are both disappointing.
There's also not a lot of enemy variety at this point. Look, another rat. Now a crow. A skeleton, you say? How daring.
The game itself feels like a demo. It starts out way too slow, and hasn't introduced any interesting mechanics yet. It's the boilerplate incremental loop of:
Do main activity (fight in dungeon) while secondary activity (harvest materials) runs in the background.
Spend currencies on temporary upgrades.
Prestige to earn currency to get permanent upgrades via a skill tree.
It doesn't seem to be much more than that. There are mysteries to uncover, but unless something interesting happens soon I won't be sticking around long enough to solve them. I'm concerned that the slow progress is hiding a lack of content. I will continue playing for a couple more hours in the hopes I am proven wrong, but based on the initial experience I can't recommend this game.
Disclaimer: I worked on the Polish translation for this game but did so for free and I bought the game with my own money. I spent many more hours playing a pre-release build while testing translations.
Horripilant is a very nice twist on the incremental/clicker genre that mechanically doesn't stray too much from its roots while also aiming for something unique with its atmosphere. It's an engaging incremental with a fair bit of clicking if you'd rather wait less. The mood is very nice, in a horror way.
The game also features some point-and-click style puzzles that don't get overly difficult.
All in all - I've enjoyed playing it a lot and my only real criticism is that it's the kind of incremental game that I'd normally prefer playing on my phone as there is a fair bit of idling. Mechanically, that is, the atmosphere wouldn't work there. i think most fans of the genre will enjoy the game.
Hey y'all!While NG+ is not out quite yet and still needs time in the oven...I'm happy to announce the very first merch drop for Horripilant, featuring designs from the community, is now live!As a special thank you for early supporters, everyone who orders this week (Until Sept. 18th 1PM ET) will get 10% off their order!Get Your Horripilant Merch here!This drop includes 2 unique T-Shirt designs, see them here:You can buy them individually, or together for an extra discount!
Horripilant is set to release on PS5, Nintendo Switch and Xbox Series X/S on August 27th.The game you know and love is coming to consoles at the end of the month! Play again or get a console friend to try it out!Wishlist today!PS5 : https://store.playstation.com/en-us/concept/10019147 Nintendo Switch : \ Xbox Series X / S : https://www.xbox.com/games/store/horripilant/9plbw95nvl56We're also hard at work working on NG+, we're doing cool stuff, takes a bit of time, look forward to it!Merch is coming some time soon also! Sign up here for updates when it goes live! https://shop.pasgame.ca/ (Or join our discord to get all the updates on all things Horripilant and to follow my future projects!)
Version 1.4.1 is now LIVEThis is a small update but one that has been requested for a LONG time. Controllers no longer control the game if the game’s window is out of focus!⚙️ ChangesNow ignoring controller input while the game is unfocused.Migrated to Godot 4.7Upgraded Sentry Godot addon from 1.3.2 to 1.6.0
Posts come from Steam's official announcements feed.