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Small Living World 2

Small Living World 2

by 777 Pixels

Price N/A
Avg Players 0
Released Q4 2026
2DCasualColorfulGod Game
View on Steam ↗

Media

Video
Screenshot
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Small Living World 2 is a peaceful ecosystem simulator where you observe and shape a self-sustaining natural environment. Watch interconnected systems—water cycles, plant growth, animal behavior, and reproduction—unfold as your forest develops organically. It appeals to players who find relaxation in gentle management and those curious about how living systems interact without time pressure or competition.

About this game

Latest updates

Small Living World 2 - DEMO Update: 0.13

23 days ago
Just one week after the demo public release, I was able to push the first update. I really wanted to get this one out as quickly as possible. The main feature of this update is the Random Background Music. It really add something else to the game and it makes the experience even more relaxing. You can customize how often the music plays in the Settings Menu. All of the soundtrack pieces are original compositions by Zachary Gilbert.I hope you enjoy this update, and as always, thank you for playing and sharing your feedback! 0.13.00 =======================================================Add random background music.Increase maximum zoom level.Add tooltip for Points and Air Humidity.Display Overlay when using add terraforming tools.Resize menu icon.

Small Living World 2 - Dev Diary #12

57 days ago
Hello everyone. Today, I'd like to talk a little about biomes. Over the past few weeks, I've been focused on calibrating and fine-tuning the biome systems. It's now mostly functional and ready for players to explore. But what exactly are biomes? Biomes are special environmental zones that emerge naturally when the right combination of terrain and vegetation is present. Create the proper conditions, and a biome will automatically form in that area. Each biome has its own unique requirements for you to discover. Beyond adding visual variety to the world, biomes also play an important role for certain animals. Biomes are not a mandatory gameplay element, but they add another layer of depth to the ecosystem. At the moment, there are four biome types available: Swamp : Meadow: Wooded: Forest:More biomes will be added before release.

Small Living World 2 - Dev Diary #11

92 days ago
Hello everyone. As time flows, we draw closer to the Demo Release.All core mechanics are now in place. The next step is calibration and fine-tuning. Calibration plays a major role in a simulation.This is where we determine whether a plant consumes too much water, or if a tree grows too slowly. We calculate the balance between mice and available grass tiles, and estimate reproduction rates to prevent overpopulation. All those systems are extremely complex to calculate. I first rely on a large spreadsheet to verify whether, at least in theory, the numbers make sense. But those numbers remain purely theoretical.Reality inside the simulation is far more chaotic. A simple thing, like the time a mouse spends moving between two grass tiles, can completely alter the balance. And once all systems interact together, countless factors begin bending the numbers in unexpected ways. In-game testing then becomes essential. We need to play, test, and retest every system repeatedly. At this stage, log files become incredibly useful. They allow us to travel back in time and inspect every detail like detectives investigating a crime scene. This is how I discovered that, during reproduction, both frogs were simultaneously trying to reach each other’s position. The result was two very confused frogs endlessly swapping destinations. Needless to say, it was not exactly a success. Calibration is never truly perfect, and that is why I continuously listen to player feedback. Creating this kind of game requires long-term dedication, like adopting a pet. Ok, this image was generated with AI. I don't plan to use any AI generated art in the game, but this one was too cute.

Posts come from Steam's official announcements feed.

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