▼ Not recommended
4 hrs
An incremental game that doesn't really do incrementing, a clicker that doesn't really do clicking, and a strategy game that doesn't have any strategy to it, a casual game that's inaccessible. This game doesn't really know what it is.
Basically this game has prestige loops with different objectives each time, kind of like challenge modes in most other idle/incremental games but baked into the core prestige mechanic. The first 5% of your time in each prestige will be buying the exact same upgrades as last time to boost your economy as far as you can before increasing costs make it unviable to increase that way. Then you have the upgrades that just gate content, so you grab those. Now you have three currencies increasing. The first currency can technically increase itself and the third currency, but the self-boost increases in cost so rapidly it's only to get you bootstrapped. The second currency has a small handful of upgrades bought with the first currency that give it a flat X/second income that cannot be increased. That second currency gates the upgrades that give you generators for the first currency, of which there's three and cannot be increased.
This means that both the first and second currencies have a cap of how fast you can increase them per second, that you reach within twenty minutes of a run. After that the second currency is useless and there is nothing to spend it on. The first currency can still be spent on increasing production of the third currency, indefinitely at increasing cost, however there's only a limited number of upgrades you can buy with the third currency, so there's no point in increasing its income.
This basically means that you effectively run out of things to do within twenty minutes of a run and then just sit there waiting for the objectives to finally grind out, while you're fully capped on production and have nothing to do.
There's basically one optimal path to get the unlocks, or who even cares if it's optimal or not, you're barely optimising 2-3 minutes of how long it takes you to reach the exact same cap either way you do it.
Many of the upgrades are nonsensical and worthless. A 30% cost reduction in cultists is meaningless when the the cost of cultists goes up by 30% each time, that just means you can afford ONE extra cultist. Given you will only be able to afford 20 or so, and be getting the other 100+ from the "1 free cultist every 15 seconds" upgrade, being able to afford 21 cultists of the ones you bought is completely irrelevant. It saves you 15 seconds of time for a new one to automatically generate... is that REALLY worth a limited prestige point? Actually it kind of is, because most of the other prestige upgrades are even less useful: Do you really need 15% extra production of a currency when you have nothing to buy with it?
I wanted to like this game, the lore seems kinda fun, if sparse and vague in a way that makes you feel there's nothing behind it, rather than vague in the way that makes you feel there's mysteries to discover.
I wanted to, but I don't. There's no actual game here to like, just a series of barely obsfucated time gates with almost no player agency.
Basically this game has prestige loops with different objectives each time, kind of like challenge modes in most other idle/incremental games but baked into the core prestige mechanic. The first 5% of your time in each prestige will be buying the exact same upgrades as last time to boost your economy as far as you can before increasing costs make it unviable to increase that way. Then you have the upgrades that just gate content, so you grab those. Now you have three currencies increasing. The first currency can technically increase itself and the third currency, but the self-boost increases in cost so rapidly it's only to get you bootstrapped. The second currency has a small handful of upgrades bought with the first currency that give it a flat X/second income that cannot be increased. That second currency gates the upgrades that give you generators for the first currency, of which there's three and cannot be increased.
This means that both the first and second currencies have a cap of how fast you can increase them per second, that you reach within twenty minutes of a run. After that the second currency is useless and there is nothing to spend it on. The first currency can still be spent on increasing production of the third currency, indefinitely at increasing cost, however there's only a limited number of upgrades you can buy with the third currency, so there's no point in increasing its income.
This basically means that you effectively run out of things to do within twenty minutes of a run and then just sit there waiting for the objectives to finally grind out, while you're fully capped on production and have nothing to do.
There's basically one optimal path to get the unlocks, or who even cares if it's optimal or not, you're barely optimising 2-3 minutes of how long it takes you to reach the exact same cap either way you do it.
Many of the upgrades are nonsensical and worthless. A 30% cost reduction in cultists is meaningless when the the cost of cultists goes up by 30% each time, that just means you can afford ONE extra cultist. Given you will only be able to afford 20 or so, and be getting the other 100+ from the "1 free cultist every 15 seconds" upgrade, being able to afford 21 cultists of the ones you bought is completely irrelevant. It saves you 15 seconds of time for a new one to automatically generate... is that REALLY worth a limited prestige point? Actually it kind of is, because most of the other prestige upgrades are even less useful: Do you really need 15% extra production of a currency when you have nothing to buy with it?
I wanted to like this game, the lore seems kinda fun, if sparse and vague in a way that makes you feel there's nothing behind it, rather than vague in the way that makes you feel there's mysteries to discover.
I wanted to, but I don't. There's no actual game here to like, just a series of barely obsfucated time gates with almost no player agency.
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