While the game feels pretty polished and has a lot of upgrades and stuff, the pace at which I was unlocking things was boring. And while there are many colorful effects on screen during actual play, I spent about 90% of the time staring at the very small power meter while trying to shoot balls just right so they hit the top of the game field to maximize points. I found that even though there were tons of upgrades, I was able to collect about 10k per run, so bigger upgrades just meant more grinding to acquire. And since the entire thing was manual, I felt limited to blasting through my queue of balls to get to the next round. I will probably keep playing it to feel I got my money's worth, but I am not enjoying it.
Pegfinity
by Fragment Ventures AS
Media
Launch pegs across dynamically destructing boards in this physics-based incremental where chain reactions compound your progress. Upgrade your launcher and stack multipliers between runs to push further into escalating chaos. Ideal for players who enjoy satisfying momentum loops and watching their optimization efforts snowball through satisfying cascades.
About this game
One shot can trigger a massive chain reaction. Launch, bounce, and break the board in this physics-based incremental. Upgrade your build, stack combos, and push every run further into chaos.
Players, last 37 days
Peak 69 · Low 9Daily peak concurrent players, sampled once a night from Steam.
What players are saying
While the game feels pretty polished and has a lot of upgrades and stuff, the pace at which I was unlocking things was boring. And while there are many colorful effects on screen during actual play, I spent about 90% of the time staring at the very small power meter while trying to shoot balls just right so they hit the top of the game field to maximize points. I found that even though there were tons of upgrades, I was able to collect about 10k per run, so bigger upgrades just meant more grinding to acquire. And since the entire thing was manual, I felt limited to blasting through my queue of balls to get to the next round. I will probably keep playing it to feel I got my money's worth, but I am not enjoying it.
Reviews are by Steam users, hosted on Steam.
Latest updates
Pegfinity is Steam Deck Verified!
29 days agoPatch: v1.4 - QoL keyboard & gamepad + balancing
40 days agoPegfinity Passed 10,000 Copies Sold!
42 days agoPosts come from Steam's official announcements feed.
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