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Karma Keepers

Karma Keepers

by yonazdev

★ 75%
Price N/A
Avg Players 0
Reviews 64
Released Coming soon
2DAuto BattlerCasualClicker
Offline progress

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Karma Keepers strips idle progression down to its essence: recruit lost souls, slot them into roles that generate faith, and watch automation multiply your output. Prestige mechanics let you reset for karma multipliers while corruption spreads as an escalating threat. It's designed for players who want meaningful progression without constant engagement—set your soul assignments and return to watch your karma climb.

About this game

Players, last 70 days

Peak 3 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 3 hrs
Really fun and addictive! Take your time to understand the mechanics, read the blessings carefully, and improve the relevant ones first to grow faster. The game is perfect for a no-stress gaming afternoon. Highly recommended!
5 found helpful Steam ↗
▲ Recommended 2 hrs
The aim of the game is to gain faith by clicking the totem in the center of the screen. Although there are no runs with a timer breathing down your neck, there is still a limit to how much faith you can get from the totem before it has to recharge.

The totem recharges on its own, but you can speed up the process by buying keepers and followers, with their price increasing with each purchase. Later, you will unlock other follower types, such as gatherers that collect faith for you, or lost souls that can be converted into keepers by holding the cursor over them until they convert.

More importantly, faith is used to buy upgrades or blessings in the standard incremental tree. Compared to similar titles, the upgrade tree has a lot already revealed, while the question marks on the edge of the tree can be uncovered by buying the adjacent upgrade.

The upgrades are meant to increase faith generation, so you can upgrade how much faith a totem can generate, the speed at which keepers and followers replenish faith, and so on. Some can be bought several times at an increased price, while others can only be bought once. Those that can be purchased multiple times block progress through the tree because you can only buy the next upgrade on the branch after purchasing enough levels of the upgrade blocking the path. Another limitation is that you can only buy a certain number of upgrades before you need to buy miracles, which are part of a separate tree and use a separate currency.

New upgrades unlock new features, but also new threats. One of these is corruption, which occurs when the timer reaches zero and then starts again. The consequence is that all your followers lose some karma, which is essentially their health. If you do not restore it by clicking and holding the cursor over them, they might turn into shadows.

Shadows are enemies that try to ruin your followers, so you need to get rid of them by clicking and holding the cursor over them until they die. A bigger incursion of shadows also appears when you keep buying different followers. Each new person fills up a bar, and when it is full, the incursion begins.

However, this is also a good thing because killing shadows earns you another type of resource that can be used on miracles. For instance, faith can become more valuable, or your circle can grow larger. The circle is centered around the mouse cursor, and you do everything with it by clicking and holding the button until something happens. The bigger the circle, the more you can do. This is particularly useful for restoring karma to your followers because you cannot see which of them are in danger until you click on them, which becomes a hassle when you have a lot of them.

Anyway, the goal is to gather enough faith, whether you spend it on upgrades or followers, to fill up the karma bar at the top of the screen and earn an ascension point. This leads into the game’s prestige mechanic, which you want to trigger after earning an ascension point because there is only so much you can do in the current run.

Prestige resets all upgrades and miracles, but the ascension point is invested into a permanent upgrade that carries over between all future runs. The first upgrade increases the amount of starting faith, which means you can buy several upgrades right at the start. Then, you can unlock one hundred keepers that are already there when you start a new run, lower the cost of upgrades, or gain something else that will help you greatly.

However, each new run will take longer to reach the next ascension point. You also have to fill up the karma bar four times to beat the game, with each one requiring more faith. Ascension points cannot be farmed, so you have to reach the next karma tier to get another one. Fortunately, each subsequent karma tier has more ascension points, so the best strategy is to get all the available points before going through prestige.

It sounds more complicated than it is, and after you become familiar with the upgrade trees and ascension upgrades, you will be able to finish it without any problems. Of course, as with any incremental game, you will need a lot of time to reach the end.
4 found helpful Steam ↗
▲ Recommended 2 hrs
As a incremental enjoyer, this is a weird (for good) proposition. Chill-paced incremental to play while looking a video or doing other things.

The game demands some attention during the first 20 minutes but after some upgrades and getting some type of souls you can combo in a way you can just wait to spend your currency and see the numbers raise.

Is not something I would intentionally dump hours activelly playing but as a background game is excelent.
4 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Karma Keepers is 40% off for the Steam Autumn Sale!

31 days ago
Hi everyone! Karma Keepers is 40% off until October 8 as part of the Steam Autumn Sale. Since launch I've been working on making the game clearer and more comfortable to play. If you haven't checked it out since then, a few things have changed. You can now restore souls and collect Faith just by hovering. The tutorials are easier to follow too, and I've put a lot of work into controller and handheld support. You're still building a little realm that slowly learns to look after itself. These updates help you get started and settle into watching your Keepers do their thing. If you've been waiting to start your first realm, this is a good time to try it. Thanks to everyone who's been playing and sharing feedback. I'm making this on my own, and hearing how your realms are going has helped me keep improving the game. Thanks for playing, and welcome to anyone starting their first realm!

Update 1.2 is here! Less holding, clearer tutorials, and better gamepad support

68 days ago
Hi everyone! When Update 1.1 came out I said it was only a start and I really meant it. Thank you to everyone who has played and sent feedback. A lot of the changes in these two updates came directly from your comments, reviews, bug reports, and Discord messages. Since launch I've been going through the parts of Karma Keepers that felt harder to understand or more tiring than they needed to be. Update 1.1 added Hold Assist, clearer paths through the Blessing tree, bulk summoning, and the first round of fixes. Update 1.2 keeps going. The game itself is still the same... you restore souls, build up your economy, and slowly get your realm to run itself. These updates are about making it easier and more comfortable to reach that point. If you liked the idea of the game but bounced off because the beginning felt confusing or too "click heavy", I'd like you to try this version. You can just hover nowThis is probably the biggest change in 1.2. Before, looking after your realm meant a lot of clicking and holding. It worked, but after a while it could be a bit much. World interaction now uses Hover by default. Move over a Totem to extract Faith. Hover over a Lost Soul to restore its Karma. Move over Shadows or Demons to fight them. That's it. The old Hold Assist option has also been split into two choices.Choose Hover or Hold for World InteractionChoose Hold or Click for Purchases and Upgrades You can mix them however you like. If you preferred the old controls, Hold is still there. If you want fewer repeated inputs, Hover and Click do most of the work. Gamepads and handhelds work better tooGamepad support got a lot of work in this update. You can now play Karma Keepers with a controller through the menus, tutorials, and the game itself. It also works on Steam Deck and other handheld PCs. The left stick moves the camera and the right stick moves the cursor, so it feels natural once you pick it up. I haven't added proper gamepad button icons yet, but the controls themselves w...

The first post-launch update is here!

74 days ago
Hi everyone! Karma Keepers is finally out. Honestly, I'm still getting used to that. Launch week was a lot, but seeing people start their first realms and hearing what you think has made it worth it. Thank you to everyone who has played, reported a bug, left a review, or told me when something didn't make sense. The launch made pretty clear that the beginning of the game can be confusing. I've played so many times that I know what every button and upgrade is meant to do, which isn't the same as explaining it well to someone playing for the first time. That's on me, and I'm working on it. This update won't solve all of that, but it's a start. What's new?Hold Assist There's a lot of clicking and holding in Karma Keepers. That can get tiring, and it isn't comfortable for everyone, so there is now a Hold Assist option under Accessibility in the Settings menu. Turn it on and you can tap Space to keep interacting with the world under your cursor. Tap it again to stop. Purchases and upgrades also change to a single click instead of a hold. A little help through the Blessing tree The Blessing tree has also been a common point of confusion. It gives you a lot of choices before you know which upgrades will start automating the work. Important Blessings that lead toward early automation now have a marker. Hover over one to see the upgrades that will get you there. You can still build your realm however you like. The marker is only there if you want a little direction. Summon five souls at once This is a small one, but useful. Hold Shift while summoning from the Realm menu to summon up to five souls at once. Growing a busy realm should be a little less repetitive now. No more souls behind the minimap! (Well, mostly...)A lot of you reported souls disappearing behind the minimap, and yes, they seemed very fond of that corner. When the camera is near the bottom-right of the realm, souls will now try to steer away from the area underneath it. The "mostly" is there because they are ...

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