Rat of Infinity is a clicker game where you accumulate vials and scientific cards while upgrading your lab through repeated prestige cycles. The core progression loop involves clicking, automation upgrades, and resetting for multiplicative gains to push further. It's aimed at players who enjoy minimal-engagement progression systems, though reviews note the gameplay loop is repetitive and the interface lacks clarity.
About this game
Click, collect and upgrade your lab. Rat of Infinity is an idle clicker where you obtain vials, gather scientific cards, prestige your lab and chase endless heights!
What players are saying
▼ Not recommended0 hrs
Another AI clicker—nothing else to say about it. I don’t understand why Steam gets cluttered with this kind of trash.
Another round of fixes for an even bigger problem, big numbers. 5.0 allows numbers up to even past the decillions, and after a certain point the number breaks which I thought I fixed a long time ago.Bug Fixes:Fixed the major one: upgrade prices for Lab Assistant and Brain Booster stopped increasing past a certain point, meaning the Buy Max button would purchase thousands of levels for pocket change and send your stats into a separate universe ^ If your save was affected by this, the game should repair broken values on load now. A message should appear if this did happen to youFixed colossal numbers displaying as "%.2e" or "-922337203........"Fixed the Lab Reboot preview showing 10x less Essence than you'd actually earn - this value wasn't updated with all the changes introduced in 5.0Lab Efficiency's price is now truncated
There is currently a game breaking bug (I can not exaggerate this enough) where pressing Buy Max on Lab Assistant or Brain Booster will cause integer overflow and mess up almost all numbers in the game, causing potentially irreversible damage to values. If you are a player who is gaining unfathomably large numbers, please try to refrain from using any sort of Buy Max buttons. I do not have a fix for this right now and will only be able to push an update out by tomorrow morning.I think I noticed this specifically happens when the price of the button shows 0 instead of the actual amount needed, however better be safe than sorry and not use it at all.I am terribly sorry for the inconvenience.
Quick hotfix for major bugs with the release of 5.0 - some FPS issues tackled here. Fixed the card drop bar filling up thousands (or trillions) of times past the threshold while only paying out a trickle of cards. The game previously granted at most 100 cards at a time which was meaningless before 5.0, but now very meaningful since endgame vial income is enormous. Card payouts now scale to any income level, so if your bar was showing something absurd like 14qa/7000, your next click will grant the full mountain of cards you're owed. As well, fixed a massive FPS drop (as low as single digits) when playing with very high click rates. This was the same root cause as the above: the game was trying to process 100 card drops on every single click, so running an autoclicker on 0.01s per click would cause some damage. Fixed a startup issue where the game asked Steam for the server time before Steam was ready.
Posts come from Steam's official announcements feed.