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Rat of Infinity: Idle Clicker

Rat of Infinity: Idle Clicker

by Infinity Labs

Price Free
Avg Players 1
Released Apr 23, 2026
2DCasualClickerFree To Play
Prestige loop
View on Steam ↗

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Rat of Infinity is a clicker game where you accumulate vials and scientific cards while upgrading your lab through repeated prestige cycles. The core progression loop involves clicking, automation upgrades, and resetting for multiplicative gains to push further. It's aimed at players who enjoy minimal-engagement progression systems, though reviews note the gameplay loop is repetitive and the interface lacks clarity.

About this game

What players are saying

▼ Not recommended 0 hrs
Another AI clicker—nothing else to say about it. I don’t understand why Steam gets cluttered with this kind of trash.
8 found helpful Steam ↗
▼ Not recommended 6 hrs
Don't play without autoclicker - cheaters game.

Extremely tedious gameplay with clunky menues.

repetative small loops.

unclear progression.

newest update stretched these issues even further.
4 found helpful Steam ↗
▲ Recommended 0 hrs
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4 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Rat of Infinity: Idle Clicker - Update 3.0 ~ Atoms

37 days ago
Greetings yet again, and happy Friday! I added another new layer of currency to that shop which I'll from now on be calling the Infiniteable Shop, and a few more things.Gameplay/UI:- Added a few beginner tooltips which should only appear for those who haven't rebooted at least once. These do get thrown in your face, however once you get through all of them (which is relatively quick) no more appear and you're free to continue researching- Escape key now exits the game as well- Swapped the Lv. text for Vibrance to be next to the title rather than in the description- Added Lv. text to Core Infusion- Removed the useless and ugly looking Mythic/Godly text that appears when obtaining their respective card, it interfered with a new UI elementBug Fixes:- Vial Surge label wasn't correctly showing under rare circumstancesAchievements:- Removed Full Market Collection achievement- Added three new achievements for new currency layer- Added two new upgrades for Spendable Prestige PointsEssence Shop:- Vial Surge click requirement increased from 200 to 1000 - this nerf is more for (in my opinion) balancing with one of the new upgradesInfiniteable Shop:- Slightly polished up the look of the conversion area for all currencies, hopefully it's a bit less of an eye sore now- New tab for a new currency layer with all new upgrades Enjoy! - Infinity Labs

Rat of Infinity: Idle Clicker - Update 2.3

50 days ago
The Vial popups on each rat click are now more separated, also I finally added an "Exit Game" button at the bottom of the settings panel... Bug Fixes: - The Buy Max button wasn't actively applying effects for Lab Assistant & Brain Booster unless buying a single upgrade right after - The Prestige Popup Summary was showing old values prior to v2.0 balance updates (10%, 20% instead of the new 50%, 75%) - The confirmation window for Lab Rebooting wasn't showing % increases from upgrades, they were being applied silently - Vial count went past the progress bar when at a high figure. Now, your vial count has been truncated to show m/b/t/q, and past q (being quadrillion), I will use hopefully simple suffixes that won't be too complicated, so past q it'll go to Qa, Qb, Qc etc for further values.

Rat of Infinity: Idle Clicker ~ URGENT - Update 2.2

52 days ago
There's a small chance of a certain glitch happening with any version prior to 2.2, where your SAVE FILE CAN CORRUPT and you will LOSE ALL DATA, ESPECIALLY if you are getting to extremely high levels on Brain Booster on v2.0. I highly recommend everyone, even those enjoying the unbalanced nature of v2.0, to update to v2.2. The game is more fun there, I promise. I've also set the scaling back down to 1.15x instead of 1.2x for Lab Assistant and Brain Booster and created a "max price" to prevent negatives once players get to the quintillions. I'm also aware that past a certain amount of vials the value interferes with and gets caught behind the progress bar. I'll fix this in the next update, along with other potential bugs I'll try finding.

Posts come from Steam's official announcements feed.

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