Heritage
by Unknown
Price
N/A
Avg Players
0
Released
Q3 2026
ClickerIndieRPGSimulation
Latest updates
Patch Notes #6Hey everyone!This patch is the final step in our complete progression revamp for Heritage. We’re really happy with how these changes turned out, and even happier with all the feedback and support you’ve given us throughout the Demo. This update completely revamps the Ancestor’s Hall, the transitions surrounding progression, and the overall flow between battles, victories, defeats, and meta progression. Our goal was to make every run feel smoother, clearer, and more rewarding from beginning to end. We also want to share that we’re planning one more update focused mainly on visuals and consistency improvements. This will most likely be the final major Demo patch before launch. And finally… we officially have a date for the new character release!The new character arrives on May 26th 🔥Patch Notes #6 is here!This patch focuses on the complete Ancestor’s Hall revamp, end-of-run flow improvements, and overall combat presentation upgrades.UPDATE to version BETA 1.5.01HighlightsAncestor’s Hall completely revamped into a full progression shop.Death transitions fully reworked\ Ancestor’s Hall completely revamped into a full progression shop.\ Sect purchases now happen directly inside the Hall.\ Hall now supports rerolls and multiple purchases per visit.\ Victory and Death transitions fully reworked.\ New weapon visuals added: Staff and Spear.\ Battle endings now feature fireworks and improved finish animations.Gameplay Changes\ Hall shop now has dedicated slots for each Scroll type.\ New Upgrade Scrolls added to the Hall.\ New Equipment and Heritage Pack Scrolls added.\ Stat Scrolls removed entirely from the Hall.\ Hall notification added explaining the new shop behavior.\ Sect Influence system now displays directional arrows for clarity.\ Sect Influence explanation notification added.\ Combat Scroll XP now scales based on Scroll rarity.\ Carp skills received scaling adjustments.New Values for Carp SkillsSkillBaseRefining Level 1Refining Level 2Resilient Body20% ...
Hey everyone!This is the first step in our major progression revamp for Heritage. We’re feeling really confident about these changes!Thank you for all the feedback so far! You’ve been a key part of shaping this update. This patch is a direct reflection of what you’ve shared with us.And yes… you can finally swap skills and equipment during a run 😄 Patch Notes #5 is here!This patch focuses on overall progression and game balance changes, along with a few visual improvements.UPDATE to version BETA 1.4.01HighlightsSkill and Equipment replacement screen during a runCombat screen with the Continue button at the end\ Skills and Equipment can now be replaced during a run.\ Post-battle screen now allows enemy and build inspection.\ Healing system reworked around mandatory combats.\ Enemies and bosses received general stat adjustments.Gameplay Changes\ A popup allows replacing Skills/Equipment when no slots are available.\ Healing scrolls removed from runs.\ Mandatory combats now grant higher healing.\ Optional combats still do not grant healing.\ Post-battle screen now requires clicking "Continue".\ Combat XP bonus scaling adjusted across all levels.New Bonus Stat based on XP table:LevelOldNewLevel 110100Level 220200Level 330300Level 450400Level 570500Level 6100600Level 7130700Level 8180800Level 9230900Level 103001000Level 114001500\ Character stat bonuses recalibrated.New Stat tableStat (excluding HP)OldNewBase2020Primary Bonus+10+14Secondary Bonus+5+7New HP tableHPOldNewBase10,00010,000Primary Bonus+10,000+2,500Secondary Bonus+5,000+1,000\ Reroll now has a cost cap (Gold: 2k / Soul: 50).\ Sect relationships are now mirrored.\ Shops now offer Skill/Equipment slot unlocks.\ Mystic Stat bonuses removed from Ancestor’s Hall.Visuals\ Battle timer removed.\ Fixed Hall Scroll click overlap issue.Bug Fixes\ General UI and interaction fixes.Specifically in the Ancestor’s Hall, as reported in community discussions, scrolls had incorrect overlap behavior.Notes\ Tutorial notification ...
Hey everyone!We’ve been keeping an eye on your runs, and honestly, some of you are incredible when it comes to build optimization lolWe gathered a few highlights straight from our Discord and our Steam Forum, showcasing some of the wild builds that made it through the Demo. The creativity (and chaos) has been amazing to watch.Check out some of these runs below:\ Rod_Shaft and a perfect usage of Horse skills with Neutral Courage\ Pynkie and an INSANE single skill build\ Apophys and a good usage of Serpent Skills with no Equipments\ Toki and an AMAZING 9999 SPI build\ Beeky and another AMAZING 9000+ SPI build\ Batuhan and a great mix of Carp and Monkey skillsAlso… we have something new coming very soon.In about two weeks, a new character will be joining the roster. Let’s just say… they’re very loyal to their playstyle!And as always, keep sharing your runs with us. We love seeing them.
Posts come from Steam's official announcements feed.