Idle Hacking blends persistent multiplayer idle mechanics with a text-based hacking theme, featuring a Path of Exile-style loot system where you craft gear through prefix and suffix combinations. You'll progress through offline gains, join player-run syndicates, trade on the marketplace, and participate in regular community events while enjoying an active development cycle. Best suited for players who enjoy deep crafting systems, community interaction, and watching long-term progress unfold with minimal active play.
About this game
A persistent idle MMORPG, with a text-based hacking theme. Enjoy the "Inaction RPG" design philosophy by crafting equpiment using ARPG influenced prefix/suffix systems, build or join player managed syndicates, trade on the marketplace, and compete in community events.
Players, last 30 days
Peak 220 · Low 165
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended116 hrs
Ehhh, it's decent, but I feel like there's just no juice here. The systems seem well balanced, and it's fun optimizing your gear... But it feels like there's basically no progression.
Sure, the numbers get bigger - but you kind of have access to everything from the jump. There isn't really a goal, or systems pushing you in a particular direction. You just sort of... Do one thing for a while, and then do a different thing for a while. All the numbers go up eventually, but there's nothing there to really give your decisions much weight.
The whole thing feels kind of hollow as a result. You aren't really building towards anything, you don't really unlock anything, you're just kind of grinding for the sake of grinding.
I do not understand this game and I have never been happier. I clicked a thing. A number went up. Another thing unlocked. It's making money now. I don't know why. Chat is unhinged. The dev keeps poking the bear and the bear is us. Someone has been arguing about sig this and sig that for six hours and I think they're winning against themselves. I picked a skill at random. It was the right call. I have made no decisions since and my numbers keep climbing. 10/10. This is my life now.
Breach has arrived in Idle Hacking.Our largest update yet adds a new game mode that progresses independently of the normal idle progression. Head into hostile networks alone or with up to three other players, fight through their defenses, and collect loot as you descend. Keep going for a bigger haul, or extract with what you’ve earned. Getting greedy can cost you.Four classes. Plenty of builds to try.Summon attack daemons as a Daemonbinder, protect your squad as a Gatewarden, turn exploration into an advantage as a Tracewalker, or finish off enemies as a Nullblade.Each class has its own talent tree and progression. Collect Cyber Relics, experiment with your setup, and work out what keeps your squad alive on the next floor.There’s always a harder network.Earn Access Tokens to open randomly generated Breaches with scaling difficulty. Craft modifiers onto your Tokens to make runs more dangerous—and more rewarding.Set your squad’s priorities and let the run unfold. Repeat runs and shared Token queues let you plan ahead and keep the idle side of Idle Hacking working for you.Bring something back for your equipment.Breach also introduces Plugins and Catalysts, giving you new ways to improve and customize your gear. For those willing to risk a final craft, Unstable Catalysts can permanently change an item before sealing it against further crafting. The odds are shown up front. The result is yours to live with.Alongside the new equipment options, Hacking combat is changing: your attacks and enemy attacks will now interleave according to Attack Speed. If your build depends on finishing every fight before the enemy gets a turn, it’s time to revisit your defenses.Thank you to everyone who tested Breach, reported bugs, and helped us get it ready for release.Log in, choose your class, and see how deep you can go.
July 1 - July 4 Fireworks FestivalJoin us in celebration of both Canada Day (July 1) and US Independence Day (July 4) in this multi-day holiday event. Log in during the event to receive your bonus accolade, participate in event contracts to earn bonus Hackcoins and Sparklers. Trade your sparklers for Fireworks to set off on July 4, or hold them for the grand finale that will start at 7 PM Pacific time on July 4th where all player held fireworks will be launched in sequence. Each firework launched provides 10 minutes of various global buffs, so expect many days of bonuses to follow!We're also offering double the Supporter Recognition time on premium keys purchased during the event, and larger fireworks that can be set off in exchange for premium keys to provide the whole server with additional bonuses.The event starts at 03:00 UTC on July 1st, which is midnight Atlantic Daylight Time (Canada), 11 PM June 30th US Eatern, or 8 PM June 30th US Pacific time. The event will continue until 11:59 PM July 4th US Pacific time (07:00 UTC July 5th).
A new build has been pushed for Windows and Mac users. For Mac users, this should significantly drop the CPU usage across all sections of the game. For Mac and Windows users, this update adds a DNS fallback for users who may be on networks where the game's domain name (idlehacking.com) may trigger filtering due to the word "Hacking". If the game detects a connection failure due to a DNS resolution failure, it will attempt a fallback to ih.gigaforge.com instead.
Posts come from Steam's official announcements feed.