It starts kinda fun but gets repetitive very fast.. Having progress wiped between every civilisation advancement is annoying and artificially slows down the game extremely. After a while the enemy camps get so much health that you've slain all waves and just wait 5-10+ minutes for the health to be depleted.. Scaling is also poor, most of the time you can just replay a level 1-2 times, unlock ranged units and then spam those to take down everything from afar, especially with the refund cost skill you can spawn whole armies after a short time... and still wait forever to wittle down the enemy camp... If at least the units rotated more but after 3-4 turns you have seen most of the skins in game I think.. It's fine for the price but you end up wondering why you even played it in the first place..
Goose Evolution
by Goose Goose
Media
About This Game
A relaxed and casual tower defense battle between geese. 16 parallel spaces, 108 civilizations, and confrontations between different troops.
What players are saying
Battle through evolving ages, grind resources, unlock cards and skills, and repeatedly restart timelines to grow stronger and defeat increasingly powerful enemies. You are welcomed by a simple prehistoric battlefield when you start the game for the first time. There are two caves, one on each side of the screen. One belongs to you, the other to the enemy. Your goal is to cut through the waves of enemy units that regularly emerge from their cave and destroy it before they destroy yours. The gameplay revolves around waiting for food to accumulate, then clicking on a unit once its food requirement has been met. Resource gathering happens automatically, but deploying troops is entirely up to you. Your first battle will not last long, and you will likely lose your cave within seconds, but that is part of the intended progression. By defeating enemy units, you earn coins and gems. After losing a battle, you can spend coins to speed up food production and increase your base’s health. Both upgrades can be purchased multiple times, though the cost rises with each upgrade. New units, on the other hand, are one-time purchases and do not have additional upgrade paths. Instead, long-term improvements come from cards obtained with gems. There are 30 different cards, pulled randomly, each providing a small boost to attack or health. The percentage increases may seem minor, but they stack across all collected cards, so the more you own, the stronger you become. If you pull the same card multiple times, you can enhance its effect. Rare cards offer better bonuses, though you will need a significant number of them to notice a real impact. One of the main features is evolution, which advances you to the next age. This changes the appearance of your base and unlocks stronger, tougher units. Each age includes three types of units: melee, ranged, and heavy. You begin in the prehistoric era, then progress to Bronze Age, Spartans, and beyond, spanning six ages in total. Each time you destroy the enemy’s base, it also advances to the next age. However, whenever you evolve, you must replay all ages from the beginning. Fortunately, once you have beaten an age, you can revisit any previous one. This becomes important if you find yourself stuck, since fighting in an age below the enemy’s level severely limits your coin generation and makes victory nearly impossible. Although you keep your cards when evolving, your production and base health upgrades are reset. This forces you to grind through several rounds to return to your previous production level. Units become stronger with each age, but they also grow significantly more expensive. As you progress further, the gameplay becomes increasingly time consuming and grind heavy. From the start of each age, the enemy overwhelms you with multiple units, leaving you little choice but to grind for incremental production boosts or save up for the next evolution. It is unfortunate that this grind begins so early in the first timeline, because there is much more content beyond it. After completing the first timeline, you unlock a new one with entirely different ages and units. There are 16 timelines in total. A few timelines also introduces additional mechanics. The second timeline unlocks skills that can be used during battle, while the sixth timeline opens a talent tree that offers permanent upgrades to attributes such as food production and damage. Skills can be equipped in up to three slots, though you start with space for only one. Each skill can be used just once per battle. They are acquired similarly to cards, but instead of gems, you use potions that drop from defeated enemies. Powers are drawn randomly, and duplicates can be used to increase their level. Overall, each new timeline feels like restarting the game, though progress becomes slightly faster thanks to your accumulated cards. As your collection grows, so do your chances of pulling rare cards instantly. The difference becomes clear when identical units face off and yours has a noticeable edge in health and damage due to these accumulated bonuses.
Erfect for killing time with a quick match. Low stakes, strategic TD vibes, and honestly, watching geese beat each other up is hilarious.
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