QUBE doesn't favor experimentation due to many design flaws. It's a braindead "Start run and play another game, come back, upgrade, rinse and repeat" one. TD aspect is too simple and disappointing.
* Progression is divided in 3 paths, but you have to focus on one due to the incremental nature of the game making little steps forward useless.
* Some percentages are unclear or erroneous (i.e. Dubble cursed bonus : 3% to 6% is dubble, yes, but 6% => 9% => 12%... is not), which is a big problem both for the incremental and the tower defense genre.
* You may have a job during a run, but it's unsignificant and not worth your time. You better grab a beer and chat with your loved one during the run.
* By the time you clear the game and get to Prestige 1 (aka the next difficulty), you've had enough of the game.
If the world were a QUBE, we'd all be Cubans.
(But everyone knows it's flat, right?)
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