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DeadEndGram

DeadEndGram

by Michael Morgan

Price $4.99
Avg Players 0
Released Mar 10, 2026
2DAuto BattlerCasualClicker
Prestige loop
View on Steam ↗

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DeadEndGram is a time-trading idle game where you equip gear, grind loot across escalating difficulty tiers, and reset your progress to unlock permanent stat buffs—a prestige system designed for long-term engagement. With thousands of potential hours and equipment ranging from common artifacts to game-breaking exotics, it's built for players who want a low-attention background game that rewards both active farming and offline progression. Best suited for those seeking a chill, numbers-driven experience that pairs well with other activities.

About this game

What players are saying

▲ Recommended 9 hrs
Been playing this game since playtest. It is an amazing little game just to have in the background. Highly recommend for anyone that is looking for a background game.
3 found helpful Steam ↗
▲ Recommended 9 hrs
Definitely enjoying this little idler so far, numbers go up! Tip when just getting started: initially keep/use gear with flat time reduction, even if the pl is a few lower, will make the grind muuuuch faster:D.

Edit: Now have played on and off for several days, and the dev has already actively added several requests from the community, buy this game instead of a cup of coffee and support his work!
2 found helpful Steam ↗
▲ Recommended 33 hrs
First time playing a game like this, and let me tell you...I’m hooked. It’s the perfect game to have on my second monitor while I’m playing other games or browsing the internet. I love the dopamine hits I get when I roll BiS items. If you’re in the market for a chill game, please don’t hesitate to try this out!
1 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

1.3.0 - Offline Play, Skills, and the beginning of the Paragon Board

67 days ago
MAJOR FEATURESThe Ghost Simulator (Offline Automation): Rux's Emporium now features the "Ghost Protocols" tab. Upgrade your Ghost Rank using Scrap and Ascension Tokens to automatically run headless mission cycles in the background while offline.The Paragon Board: Added a massive endgame skill tree with three pillars: Chronos, Avarice, Industry, and a highly classified fourth pillar currently experiencing a \ anomaly. Invest Skill Points to push stats past their natural limits.Active Skill Tracking: Introduced five core RPG skills (Temporal, Bartering, Recycling, Divination, and Weaving) that level up organically as you perform activities, granting points for the paragon board for more passive bonuses and unlocking new thresholds.BALANCE & ECONOMYDecimal Stat Hard Caps: To combat endgame multiplier bloat, decimal-based buffs on generated gear have been severely restricted.Resonant Echoes (Overflow System): Echo Chance is no longer hard-capped at 100%. Exceeding 100% Echo Chance now triggers "Resonant Echoes," granting guaranteed multi-item drops per mission (this is still a WIP so stay with me here). SYSTEM & UI UPDATESSeamless Mission Resumption: Logging back into the game while a mission is actively running will no longer wipe the UI progress bar. The timer will dynamically calculate the exact elapsed time and resume perfectly where it left off.Save File Sanitization: The game now proactively sweeps the vault upon loading to prevent duplicate anomaly items and properly saves Ghost Rank, Chronos Forge unlocks, and running run-time metrics.Offline Action Logs: The "Welcome Back" screen now delivers a clean, terminal-style readout of all background operations, including Scrap earned, items stashed, and Resonant Echoes triggered during Ghost Protocol cycles.

Hotfix 1.2.5b - Deep Storage & Buff Filtering

85 days ago
As you've pushed deeper into the endgame, your Vaults have taken an absolute beating. It was reported that some invisible ceilings capping your storage, and finding that one perfect drop in a sea of loot was becoming a chore.Hotfix 1.2.5b is deploying to the test branch to completely overhaul how you manage, sort, and store your hard-earned gear.Vault Capacity OverhaulThe 120-Slot Ceiling is corrected: Fixed a deep-engine limitation that was quietly trashing loot if your vault went over 120 items. Your vault capacity is now truly uncapped. The game will perfectly calculate and honor every single slot you earn, combining your base capacity, Rux's Void Storage upgrades, bonus stats, and the Deep Pockets trait.Grind Activity (Auto-Loop) Fix: The automation engine has been updated with the new storage math. Your auto-grind loops will no longer falsely pause at 120 items, and will now correctly push your runs right up to your true maximum capacity.Inventory Management & UI QoLAdvanced Deep Filtering: I've rebuilt the filter menu. You will now see a sleek, two-column UI that allows you to filter by Equipment Slot and specific Stat Bonuses simultaneously. Want to see only Heavy weapons that rolled with Overclock and Flat Time? You can now isolate your rolls in seconds.Sticky Vault Sorting: The vault finally has a memory. When you sort your gear by Power Level or Rarity, the game will now remember that preference. As new loot drops or you swap equipment around, your vault will automatically stay perfectly organized in the background without needing to hit the sort button again (Note: This does not persist through sessions yet). Keep grinding!mor911

Hotfix 1.2.5a - Spacetime Stabilization

88 days ago
Hotfix 1.2.5a is deploying now to stabilize the economy, fix a few rogue time-travel bugs, and add some requested UI tracking.UI & Feature UpdatesActive Run Timer Added: We’ve added a dedicated RUN TIME tracker to the left-hand stats panel. You can now track exactly how long your current loop has been running in real-time to help optimize your Ascension Token math.Critical Bug Fixes & Economy BalancingThe Time-Travel Anomaly (Fixed): Fixed a critical issue where going offline would either accidentally reward players with hours of unearned run-time for their Ascension Tokens, or completely break legacy saves by thrusting the clock into negative numbers. The engine now uses Time Dilation to perfectly pause your active run clock the second you close the game.The "Instant God-Tier" Glitch (Fixed): Fixed a load-sequence bug where the game was accidentally adding the Power Level of all equipped gear together instead of averaging it. Offline Loot Quality (Fixed): Fixed an issue where missions completed while the game was closed were ignoring your agent's Luck and Overclock stats. The game now properly equips your gear and calculates your massive stat boosts before rolling your offline rewards, meaning your offline loot will finally match your endgame power.Under-the-Hood Polish: Added a series of startup failsafes to ensure new saves don't encounter UI rendering errors when clicking the Market or interacting with early-game menus.Grind on!mor911

Posts come from Steam's official announcements feed.

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