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The First Million

The First Million

by Sonderland

★ 75%
Price N/A
Avg Players 15
Reviews 96
Released Jun 26, 2026
CapitalismDeckbuildingEconomyIdler
Offline progress

Media

Video
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The First Million combines idle progression with deckbuilding mechanics, letting you unlock cards and upgrades that compound into exponentially more powerful strategies. You'll chase each breakthrough discovery that multiplies your wealth, then reset with accumulated bonuses to climb higher. It's built for players who enjoy watching systems interact and unfold without constant active management.

About this game

What players are saying

▲ Recommended 2 hrs
It seems really well designed and implemented, unique even. On the surface, there appears to be a lot of different ways you can assemble your engine/tableau to get to the goal. It took me approx 2 hours to get my first successful run on the easiest difficulty, and I felt really satisfied in how I pieced it together after a few runs of tweaking the idea I had (I don't want to spoil how I did it but it did seem OP). I think others will enjoy digging into this and figuring out different engines to see how well designed and open the game really is, I am not good at analysing these things myself. On my next run to 3 million I'll try a different idea to see if I can make it effective. There's a lot of cool cards that I find interesting that I wasn't able to solve and I look forward to trying to build around them/breaking them. I feel like there's quite a bit of depth to explore and the game incentivises you to try it by taxing (with time) cards that won you the previous run, which is a cool idea (yet to see if it's frustrating)

I also think I've done a good job at filtering out the trap cards. I still need to interact with buying more cards that could change how I put the puzzle together and I haven't explored past the starter upgrades - this is where the meta/prestige mechanics come in. Honestly I have not really payed much attention to this (yet) but going for higher numbers will no doubt need a bit of a grind to unlock tools to get you there (a good thing for incremental enthusiasts!) I'm imagining that I'll need to have runs where I simply maximise silver production for as long as I can before inevitably failing the money goal.

But in short, I'm impressed with this. I didn't feel screwed over by RNG, only by my own bad choices which I think is good game design. The UI is clean and I think there's a huge amount of potential to develop the ideas presented here for future iterations - it does feel unique in the seamless marriage of different ideas. I would definitely recommend this game to people who are into active-incremental and engine building games (computer or board.) I would not say it's like other roguelike deckbuilders and has more in common with Zachtronic-type puzzle games than it does, say, Slay the Spire or Balatro. Assembling cool engines does scratch the same itch as putting together a nice engine in Opus Magnum or even putting the right cards down to do get your Magic The Gathering deck working smoothly.

Good stuff, and the price makes it certainly worth a chance if what you see, or what I wrote, intrigues you. If the depth I'm seeing in the early stages is there then it honestly seems underpriced! Well done dev, I enjoyed your game for 2 hours already and no doubt will get a few more in.
7 found helpful Steam ↗
▼ Not recommended 4 hrs
Kinda sucks. To random. and tend to get more junk cards than any other card. Your first choice in the game determines if you will ever pass $2m... getting to $1m expect to restart atleast 10 times. The game itself tells you that it "will" become easier. I call BS. Then the lotto randomness at 1% ok fair. But the time for cycle being insanely high means that you have better odds with other cards. having a full board of Lotto cards won't help you to win. THEN you get to where "IF" you win a run - the cards you used to win the run with gets debuffed - fair enough 1 run ok , 2 runs ,ok , 5 runs, getting frustrated, all runs till you win again. Again calling BS. There is way to many variables and the matter of fact is you choice your own variables based on randomness THAT will inevitably cause you to do 100's of runs over without progressing. Then comes the "silver and gold coins". THESE add an additional randomness on to the INSANELY random features already impleminted. Choice to get a choice between 3 random cards. All being trash cards or save up 2 - 3 rounds worth of silver to get the SMALLEST of possible boosts to your run. PS. save your gold till you get 3 ( goodluck with that because it's easier said than done ) I have never raged on a game but damn man - it feels like this game was made by Satan himself. And no, I'm not trash at games and no I did not just do 2 runs and feel like commenting like I did. GL to the next person trying their b.ts off to win.
6 found helpful Steam ↗
▲ Recommended 0 hrs
It's a great ''active'' idler. In fact, this is the kind of game where incremental is a better descriptor. Try the demo, then I'm pretty sure you'll buy the full game.
5 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Update #5: New Game Modes!

11 days ago
Good news, everyone! After the last update buffed things all around, the game's onboarding and balancing finally feels a lot more polished now — which allowed me to add some cool new things!IMPROVEMENTSAdded a new DAILY SPRINT mode where you compete with other players to see who can get to one million the fastestBoth DAILY SPRINT and DAILY TRIAL now show the number of attempts next to the scoreAdded TRILLIONAIRE upgrade, which allows you to try and go for the trillionChanged profit cap for assets from 1m to 10mReworked the main menu layout and added buttons to abandon runsBALANCINGINNOVATOR profit increase changed from $3 to $5SURPRISE cycles changed from 1x to 2xSURPRISE cycle time changed from 30s to 60sFIREHOSE profit increase changed from $5 to $10FIREHOSE cycles changed from 5x to 10xHORIZONTAL SCALING profit increase changed from $1 to $3BUGFIXESFixed a bug where ECHO's effect would remain if the card was sold from the boardFixed the description of research cards showing the wrong amount of cycles Fixed a bug where on the way to the billion purchasing upgrades would not work properly and lead to broken gamesFixed LOTTERY still appearing in daily cardsI hope y'all like these changes. Do let me know if anything's off and I'll get back to work! ;-)Have a great weekend!Cheers,Mario aka ehmprah

Update #4: Buff Bonanza!

29 days ago
Good news, everyone! After the first nerfs were disappointing for some players, I couldn't rest and worked twice as hard on the buffs that I promised — and here they finally are!With this update I wanted to do three things: give players more silver to make the early progression fastermake more assets viable and fun to usemake stacking more fun and rewarding across the boardDo let me know if the following changes get the job done in your opinion:BALANCINGReduced silver cost of most upgradesSilver generation time changed from 20s to 15sSILVER MINE cycle time changed from 30s to 20sLOTTERY now also stacks lottery chanceLOTTERY cycle time changed from 15s to 20sHODL now also stacks profit increaseGROUP now also stacks profit increaseGROW now also stacks profit increaseDEEP STACKS now stacks profit, but gains $100 extra when stackedHERMIT cycle time changed from 10s to 5sHERMIT speed bonus changed from 0.3 to 0.1HERMIT now also stacks speed bonusALGO TRADING cycle time changed from 4s to 6sALGO TRADING now increases speed by x0.01 per cycleALGO TRADING now also stacks speed increaseINNOVATOR profit increase changed from $2 to $3LUCKY STREAK lucky chance changed from 10% to 50%ECHO slow changed from x0.3 to x0.2COLLECTOR cycle time changed from 7.5s to 5sIMPROVEMENTSReworked the description of COPY / DUPLICATE for more clarityAdded a career reset button to the title screen which allows you to delete all data and start overAll cards that require an upgrade to work (like stacking or selling) will now show a notice in the tooltip if that upgrade isn't unlocked yetLOTTERY no longer appears in daily trials for fairer competitionBUGFIXESFixed issue where touch input wouldn't register on cards after using a physical key or buttonFixed the prestige upgrade resetting the run counter, which messed with the run historyFixed issue where you could not swap two cards of the same kind before unlocking the stacking upgradeFixed issue where you could not swap two cards of the same kind wh...

[BETA BRANCH] Update #4: Buff Bonanza!

35 days ago
Good news, everyone! After last week's nerfs were disappointing for some players, I couldn't rest and worked twice as hard on the buffs that I promised — and here they finally are!For now the update will only be live on the BETA BRANCH and only is up to date in ENGLISH. After verifying that everything works as intended and once I have the localization updates, it will continue to the main branch.With this update I wanted to do three things: give players more silver to make the early progression fastermake more assets viable and fun to usemake stacking more fun and rewarding across the boardDo test and let me know if the following changes get the job done in your opinion:BALANCINGSILVER generation time changed from 20s to 15sSILVER MINE cycle time changed from 30s to 20sLOTTERY now also stacks lottery chanceHODL now also stacks profit increaseGROUP now also stacks profit increaseGROW now also stacks profit increaseDEEP STACKS now stacks profit, but gains $100 extra when stackedHERMIT cycle time changed from 10s to 5sHERMIT speed bonus changed from 0.3 to 0.1HERMIT now also stacks speed bonusALGO TRADING cycle time changed from 4s to 6sALGO TRADING now increases speed by x0.01 per cycleALGO TRADING now also stacks speed increaseIMPROVEMENTSReworked the description of COPY / DUPLICATE for more clarityAdded a career reset button to the title screen which allows you to delete all data and start overAll cards that require an upgrade to work (like stacking or selling) will now show a notice in the tooltip if that upgrade isn't unlocked yetBUGFIXESFixed issue where touch input wouldn't register on cards after using a physical key or buttonFixed the prestige upgrade resetting the run counter, which messed with the run historyFixed issue where you could not swap two cards of the same kind before unlocking the stacking upgradeFixed issue where you could not swap two cards of the same kind when they reached the maximum stacksHODL no longer increases profit through JUNK FEE whil...

Posts come from Steam's official announcements feed.

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