Next Reign: Kingdom
by Unknown
Price
N/A
Avg Players
0
Released
Q3 2026
ClickerIdlerIndieSimulation
Latest updates
Greetings fellow rulers,we are here with another update focused on YOUR feedback. We hear you, looked through the feedback and already added a few points based on prioritization. There are already a few things that repeatedly came up, so we made sure to take care of those first.A few highlights:The beginning was perceived rather slow. There is a feature we missed to mention in the first tutorial, but you can collect a few resources yourself which is especially useful in the beginning of the game. Just hover over the wheat field or forest and when you see the related resource icon appear, hold the left mouse button. Watching the first videos of content creators (thanks a lot for the coverage so far!) and based on the feedback, we realized that this mechanic was not picked up. Therefore we explicitly mentioned it in the first tutorial.In addition, manual gathering speed by players will be increased once the initial upgrades regarding wheat, wood and stone collection are fully upgraded. This way the mechanic is mentioned there again and also sped up so that the beginning ramps up quicker if it is used.And lastly - due to popular demand - clicking on a building related to crafting will open up the crafting menu! 🎉Here's the full changelog:## \ - 2026-04-22### Added- When fully upgrading the initial upgrades for wheat, wood and stone collection, it also increases the manually collected amount of the respective resource by +1- Clicking a building related to crafting will open up the crafting menu- Regular pixel font has been expanded with more glyphs. Therefore, more languages use the regular pixel font now instead of the engine's fallback font### Fixed- When shaking trees, trees in the background always got priority. Now, trees in the front have priority as it would be expected- Tutorial title is no longer using medieval pixel font when the language is not supported for it### Changed- Beginning tutorial of the demo was adjusted to explicitly mention manual resources coll...
Hey all! Thanks again for all the interest in our little game so far — we really appreciate it a lot ❤️Recently, we decided that we want to open up the game to a broader audience. So with this update, we’re introducing… localizations!There is a total of 12 languages to choose from:EnglishGermanSimplified ChineseRussianPortuguese (Brazil)Spanish (Latin America)KoreanJapaneseTurkishFrenchItalianPolishThis is our first pass on localization, so some translations may still be a bit rough around the edges.We’ll continue improving them over time — so if you notice anything odd or confusing, feel free to let us know!We hope this makes the game more accessible and enjoyable for many more of you around the world.Thanks again and until then!- TinyTulipGames
Greetings fellow rulers,our demo is LIVE and the response so far has been incredible!THANK YOU so much to everyone who already played it – it truly means the world to us!We’ve already received a lot of valuable feedback and started implementing improvements right away.If you haven’t tried the demo yet – now is the perfect time!## \ - 2026-04-14### Added- Added arrow buttons to increase/decrease traded target amount of resources by 1 (by 5 when holding shift, by 100 when holding left ctrl)- Added a tooltip when hovering over a resource in the market to display its name### Changed- Changed the exchange slider in the market to not allow trading beyond the stock limit preventing the waste of resources- Unlocking subjects, buildings etc. and then paying again for their first creation does not feel satisfying - therefore, the first creation of a subject, building etc. will always be free- Changed the tooltip to have a small waiting duration until it is displayed to weirdly jump around when moving the mouse quickly over several buttons- When more than five formation spots are unlocked and no formation is specified, the maximum possible amount of units is always sent instead of a maximum of five- In the demo, only a limit of 2450 per resource can be reached. To avoid confusion, the tooltip has been adjusted to display this info when a cost exceeds this maximum, as creating more of that entity is not included in the demo- Changed quests' danger level tooltip to be more specific to prevent confusion. A quest's danger level is not meant to directly reflect its overall difficulty. Instead, a higher danger level makes monsters stronger overall (also known ones) and increases their individual rewardsWith that being said: if you are curious and haven't checked the demo yet - what are you waiting for?Play the demo now and let us know what you think!- Matt from TinyTulipGames
Posts come from Steam's official announcements feed.