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Next Reign: Kingdom

Next Reign: Kingdom

by Tiny Tulip Games

★ 92%
Price N/A
Avg Players 107
Reviews 147
Released Q3 2026
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View on Steam ↗

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Next Reign: Kingdom tasks you with expanding a humble settlement into a fully developed medieval realm through strategic planning and resource management. The game layers building chains, population growth, and economic systems that reward both active play and offline progression. Strategy fans seeking a slower-paced kingdom builder with incremental depth will find a relaxing alternative to real-time governance games.

About this game

Players, last 35 days

Peak 310 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 33 hrs
Great little game! Enjoyed it throughout.
I ran into a Linux exclusive issue and the developer personally reached out to resolve it. While it was a minor annoyance, I was happy to power through it. It's great to see a creator having this level of passion about their project.
6 found helpful Steam ↗
▲ Recommended 129 hrs
I used to have a negative review of this game. But then the game dev "Matt" personally reached out and addressed the problems. My past review is outdated, and every patch chipped away at a grievance I had.

Game itself aside, developers that are willing to listen to their customers MUST be rewarded and helped in every way possible. Only if we nurture such great Developer x customer behaviour can video games as a whole improve.

Please remember that this is Tiny Tulip Games' first product, and it is extremely fairly priced. I highly urge you to support them.

Honest review:

This game is extremely respectful of your time and offers SO MUCH for its price, 100% recommendation for anyone who wants to have a game in the background that functions perfectly as an idle game, and can have your attention if you want that little bit extra progress. Best part, the game in its own subtle way reminds you to take a break, when you realize you shouldn't just stare and wait while that last upgrade you picked is progressing at its own pace. This makes the work day a breeze, and other activities with waiting actually pleasant.

10/10 would buy again if I could.
6 found helpful Steam ↗
▲ Recommended 2 hrs
It's a fun little resource gathering/town building game. I like the oldschool graphics. can't beat it for the price.
6 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Hotfix v1.0.12 - Stuck Workers and Prosperity Generation

5 days ago
Greetings fellow rulers! This patch is just a small one that just fixes two annoyances. Fixed an issue with Workers being stuck on Festivals according to UI Fixed an issue with not generating Prosperity when below maximum although enough resources are present If you have Workers stuck on a Festival in your save, they will be free once any Festival finishes. For the Prosperity, you might need to wait a few seconds, but then generation should pick up again where it left off. Should you still encounter any of these two or different issues, please let us know and we'll take care of it as fast as usual :)

Hotfix v1.0.11

6 days ago
Greetings fellow rulers! Today's patch includes several fixes and small adjustments. We still have quite a bit more on the list, but we didn't want to hold off as there are quite a few already included and it just makes the current experience nicer. Changed all "Completed Quests" passive Prestige Upgrades to show a plus instead of a star to match with other similar Upgrades Increased Market restock to 500% of the original speed to make it usable more frequently Increased all Market stock by 100% except Animals to be able to trade larger amounts at once Increased Animal space by +5 for each Animal type that is currently accessible. This also gets rid of not obtaining a new Animal type after fulfilling its prerequisites for the first time because space is full Potion recipe buttons in the Alchemy menu now display potion costs when hovering Adjusted Lich (big, blue fire skeleton) attack animation Changed resource points like the Wheat field to pick up input while menus are open to collect outside of menus while they are open Fixed all Tavern distributions that consume 3 or more resources to display the correct icons Fixed several typos in English localization Fixed resources that were not restocking properly on the Market Fixed Trading Policies to not change alignment as the threshold grows Fixed trading Animals on Market not to be capped by remaining Animal space We still got two for example reports open which affect Workers that believe to be on a Festival while they are working in their area and therefore not allowing to upgrade them. Theo ther one is a rather specific Prosperity situation where the maximum displayed is not the one that is achievable. For the latter one - should you encounter it - you can pause your distribution completely through the checkbox in the menu, wait for Prosperity to drop to 0 and then wait for a while longer (preferably 1 or 2 minutes) for it to fully reset. Afterwards it should accumulate as expected. These seem to be rather rare but w...

Hotfix v1.0.10

11 days ago
Greetings fellow rulers! This patch hunts down some of the remaining small issues you brought to our attention. Let's get to it. Fixed a bug where buttons would display a Magic cost of 50000 but were checking for 99999 and therefore would only be enabled after reaching 99999 Fixed a bug where Expedition Relics stats would depend on currently selected Units even when it was changed after the Expedition was started. If there is an Expedition already running when you load your save, this will be possible only once more to avoid issues and then behave as intended Fixed an issue that allowed to accumulate infinite amounts of Prosperity Changed Crystal Shards to be a little less valuable in trading to be able to acquire them quicker through Trading Ships

Posts come from Steam's official announcements feed.

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