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Minimon: Tiny Idle Tactics

Minimon: Tiny Idle Tactics

by Unknown

Price N/A
Avg Players 0
Released Coming soon
2DAuto BattlerAutomationCasual
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Latest updates

Demo Update: Endless Overhaul, Detailed Stats & QoL Changes!

16 days ago
Demo Update: Endless Overhaul, Detailed Stats & QoL Changes!Hey everyone! We've got a fresh update for the Minimon: Tiny Idle Tactics demo. This week, we focused heavily on lifting the veil on how your stats work, making Endless Mode completely seamless, smoothing out menu navigation, and improving the new-player experience.⚠️ IMPORTANT NOTICE: SAVE DATA WIPE ⚠️Please note that this update requires a complete wipe of your existing save data. We’ve made some foundational changes under the hood that break compatibility with older saves. We know losing progress is never fun, and we want to assure you that we will work to ensure data is never wiped in the full main game. However, during this pre-release demo phase, occasional wipes are unfortunately necessary to keep development moving forward and test new systems accurately. Thank you so much for your understanding and for helping us playtest!Here is everything new in this patch:📊 Detailed Stats & UI PolishNew Detailed Stats Breakdown (First Pass!): We've added a new panel that shows exactly where your Minimon's stats are coming from. You can now see a clear mathematical breakdown of your Base Stats, Equipped Items, Permanent Upgrades, and Active Roster Passive Bonuses.Developer Note: This is a "v1" implementation! You might encounter a few minor bugs, and the UI layout is still actively being polished, but we wanted to get this level of transparency into your hands as soon as possible.Transparent Ability Tooltips: Equipped ability tooltips now show the exact math behind your final damage and effects (e.g., Base value × Bonus = Final result). No more guessing how much an item is actually helping you!Snappier Menus & Instant Tabs: Tired of waiting for menu animations? We've disabled the introductory drop-in animations when using shortcut buttons or flipping back and forth between your Abilities, Items, and Upgrades. Menu swapping is now completely instantaneous!Smart Currency HUD: The currency bar will now automatically...

Demo Update: Tutorial Overhaul & Elemental Balance!

24 days ago
Demo Update: Tutorial Overhaul & Elemental Balance!Hey everyone! We just pushed a fresh update to the demo. This week, we focused heavily on smoothing out the early-game experience and doing a massive sweep across our elemental abilities and progression scaling.Here is the full breakdown of what’s changed:🌟 Major Highlights & FTUE ReworkReworked Tutorial / First-Time User Experience: We’ve completely rebuilt the underlying system to be more modular and flexible. Tutorial information now triggers contextually based on player actions and responds more intelligently to how you play.Note: This is just a first pass! Now that the foundation is updated, expect more tutorial info and refinements soon.🔥 Elemental Balance TweaksWe've adjusted several elements to normalize power spikes and give underperforming elements a bit more utility.Ice: Tweaked several abilities to add Shielding and AoE damage.Wind: Tweaked several abilities to add more AoE and lower cooldowns.Lightning & Physical: Received a slight buff across the board.Fire, Water, & Poison: Received a slight nerf to bring them in line with other elements.📈 Progression & General BalanceEvo 3 Unlock Level: Lowered from level 99 to level 35. (Our bad on that one! You can actually play with it now.)Evo 3 HP: Reduced from 30 per level to 20 per level to keep late-game scaling healthy.Path Changes: Implemented various small path changes and minor balance tweaks.🛠️ UI & Bug FixesImplemented various UI updates for a cleaner look.Fixed several minor bugs to improve stability.Thanks for playing the demo and sharing your feedback! Keep it coming in the Steam forums or join our Discord to let us know what you think of the new tutorial and balance changes.~Minimon Dev Team

Posts come from Steam's official announcements feed.

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