Hey everyone, this is Zodiac GameLab. The Demo version of my incremental game Crystal Ascend is available for download! Welcome to try it out!Let me briefly explain the gameplay. You start with an absorption ring, controlled by your mouse. Aim at the floating crystals, “smack!” – the crystal shatters, aether flows out, and is absorbed by the large crystal in the center. You don’t need to click the mouse; the absorption ring attacks automatically at a fixed frequency. The large central crystal is your elemental Crystal Sprite. Your main goal is to keep breaking crystals, collecting aether, and feeding it until it’s full!Each round gives you limited time to collect aether. When time runs out, the Crystal Sprite falls asleep (kids need their sleep to grow – perfectly normal). At that point, you can spend the aether you’ve collected to upgrade the tech tree. There are many upgrade nodes, such as increasing the absorption ring’s range, attack power, attack frequency, and so on. In the mid‑to‑late game, there are also plenty of corrupted crystals with special effects. When broken, their special effects can trigger chain reactions. So this game is not just about pure numerical growth – the real joy lies in unlocking new mechanics!Here’s what the skill tree looks like now. I’ve only shown a small part to avoid too many spoilers.Here’s a short clip from the late game. After fully feeding one Elemental, there’s a rebirth‑like system that resets the skill tree. But this reset isn’t just playing through again – it completely transforms into a new playstyle! In the Demo, you can experience the complete Dark element build, including both basic and advanced skill trees. You can also try the basic Iron element. In the full release, the advanced Iron stage will be unlocked, along with complete Lightning and Fire element Elementals. Additionally, the full version will introduce dual‑element Elementals that combine two elements’ powers to create entirely new skill sets with fully inde...
Hey everyone, this is Zodiac GameLab. The Playtest version of my incremental game Crystal Ascend is coming to an end!I'm very glad that so many of you participated in the beta and provided valuable feedback. Thank you all! My Demo version has taken into account many of the suggestions from the Playtest, and I've added even more playable content. All the content is now complete, and I'm ready to present a polished and refined version to everyone.Since the numerical balance of the Demo has changed quite a bit, and for stability reasons, Playtest saves will not carry over to the Demo.The Playtest will officially end on July 24, and the test entry has already been closed. If you're new here and want to try the game, please add it to your wishlist! Our Demo will be available for download very soon, and you'll receive an email notification the moment it's playable.Compared to the Playtest version, the Demo includes the following major improvements:The wave duration in the Playtest was too short, leading to a less satisfying experience. In the Demo, I've added nodes across the early, mid, and late game that extend wave duration. This gives you more time to enjoy smashing crystals as your power grows, making the overall pacing much better. The countdown timer now flashes and plays a sound alert when it drops below 5 seconds.An in‑game counter has been added to show your current Aether stockpile in real time, so you can always keep track of your progress.Detailed descriptions for Aether Cores and Rainbow Crystals have been added. Right‑click any node in the skill tree to view them.A new Iron Elemental has been added! After awakening your initial Elemental, you can use the harvested Elemental Seeds to unlock it in the Elemental selection screen.A new Dark Ultimate Elemental has also been added, unlocked in the same way as the Iron Elemental. The Ultimate Elemental inherits all the skill trees from its lower‑tier counterpart, while offering even more upgrade options. If you fe...
Hey everyone, this is Zodiac GameLab. The incremental game Crystal Ascend has made some progress!This episode continues building the Iron element skills.When you think of iron, it feels hard – perfect for making blunt weapons that can knock enemies away. So after the absorption ring gains the power of the Iron element, it can now launch crystals! When a crystal is shattered, it flies out in the direction opposite to the impact point relative to its center. If it hits other crystals along the way, it deals collision damage. Finding the right angle, hitting fast and accurately – that’s the key to mastering the Iron element! See, Iron is the second unlockable element, and it’s slightly trickier than Dark – it requires a little bit of skill. But don’t worry, it’s not demanding. The game is still a relaxing, casual experience. Once you’re armed with higher‑level skills, you can just mindlessly flick your mouse and still destroy everything.Paired with this mechanic is another Iron skill – Caltrops. When you land a critical hit, caltrops shoot out in all directions, dealing significant area damage.What’s more, the caltrop effect can be passed on to launched crystals. That means when a flying crystal crashes into another crystal and scores a critical hit, it also releases caltrops. If the crystal density is high enough, a single flying crystal can clear the entire field!This won’t be the final version—there are still plenty of effects to add, but I’ll stop here for now.About this GameA simple incremental game where you nurture crystal elementals by destroying floating crystals and harvesting aether. Upgrade the skill tree, unlock new abilities to gather resources faster, and build your ultimate crystal companions. If you’re interested, feel free to add to wishlist 😊
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