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Squarsenal

Squarsenal

by Unknown

★ 100%
Price $1.79
Avg Players 0
Reviews 33
Released Apr 24, 2026
2DAbstractArcadeCasual
View on Steam ↗

What players are saying

▲ Recommended 3 hrs
Squarsenal is a well polished, cohesive, small game that explores an interesting game mechanic - using the square to enable your attacks. However, I feel like the game only scratches the surface of potential for the game mechanic it's based on.

I would expect there to be some room for skill expression from the player e.g skill combos and synergies - like you would see in a true "deckbuilder". The majority of the time you do not have to think very hard about the items you are targeting in the square.

I also feel like there was a missed opportunity to add personality and nuance the enemies - some enemies do have effects that change how you interact with your arsenal, but they aren't pronounced enough. Rarely would my gameplay be actually obstructed meaningfully by the cloud guy covering my view, or the fire guy burning my items.

Overall it's a nice game, and is well made, especially for the price - a lot of potential for a full, faster paced sequel
1 found helpful Steam ↗
▲ Recommended 0 hrs
Interesting attack mechanic, especially for DVD menu aficionados. I have two suggestions for features, though:
1) Have the game remember your settings between play sessions. The audio keeps turning back on when I restart the game.
2) Include a windowed mode. This may just be me, but I like to play idle games while doing other things, which is impossible if the game cannot be windowed.
UPDATE: The absolute legend added the features I suggested within a day. Thank you! :D
0 found helpful Steam ↗
▲ Recommended 1 hrs
Cute little RPG based around a unique battle system where you basically group bouncing screensaver icons to do attacks. A bit mindless given the lack of scoring or any kind of mechanic to punish failure but for the price its well worth it for the novelty alone.
0 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Patch 2

31 days ago
Second patch with minor changes : Fix some grammar mistakes and rephrased some text Added a warning pop up when creating a new game if there is an already existing save

First feebacks patch

47 days ago
Since the launch of the game, the first feedbacks arrived so I made some minors changes accordingly : Added an option to show the game windowed Options are now saved and will be remembered when exiting the game Some players confused the ruby sprite for a heart, so the sprite has been modified to make the distinction clearer Added a visual feedback on the cursor when the attack is ready The button "Continue" is now at the top of the main menu when available instead of "New game"

Posts come from Steam's official announcements feed.

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