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Squarsenal

Squarsenal

by Gibberishape

★ 100%
Price $1.79
Avg Players 0
Reviews 44
Released Apr 24, 2026
2DAbstractArcadeCasual

Media

Video
Screenshot
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Squarsenal tasks you with positioning a square to catch weapons bouncing across the screen while managing upgrades and strategic loadouts. The core loop combines reflexive positioning with weapon selection, rewarding careful arsenal curation over brute force. It's a polished short experience that appeals to players seeking mechanical depth in their idle games.

About this game

What players are saying

▲ Recommended 1 hrs
Idle & Incremental Lovers recommends Squarsenal:
Who would have thought that catching weapons moving like bouncing DVD logos into your square would make for a great battle system? Obviously, this creative dev. And he was so right! Short but amazing!
+ The battle system is supported by a pretty good weapon design. You're not acting like a braindead barbarian, but rather carefuly picking your weapons like a master in the arts of war.
+ Pacing is great, upgrades are regular, creative and significant. No boring grind.
+ Reminiscent of the Commodore 64 aesthetic (I have Ultima IV in mind).
+/- Similar to Match 3 game that use matching for attacking, your can't really look at the fight itself cause your attention is drawn to the attack part of the screen. It's part of the genre, though, and thankfully the enemy you face doesn't have a real impact on your strategy.
+/- Game is short but priced accordingly, and I enjoyed every minute of it. It's short in the "We want more!" sense, not in the "What a robbery, I asked for a refund!" sense.
*Whats a boomer's weapon of choice? A boomerang.*
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5 found helpful Steam ↗
▲ Recommended 0 hrs
Interesting attack mechanic, especially for DVD menu aficionados. I have two suggestions for features, though:
1) Have the game remember your settings between play sessions. The audio keeps turning back on when I restart the game.
2) Include a windowed mode. This may just be me, but I like to play idle games while doing other things, which is impossible if the game cannot be windowed.
UPDATE: The absolute legend added the features I suggested within a day. Thank you! :D
3 found helpful Steam ↗
▲ Recommended 3 hrs
Squarsenal is a well polished, cohesive, small game that explores an interesting game mechanic - using the square to enable your attacks. However, I feel like the game only scratches the surface of potential for the game mechanic it's based on.

I would expect there to be some room for skill expression from the player e.g skill combos and synergies - like you would see in a true "deckbuilder". The majority of the time you do not have to think very hard about the items you are targeting in the square.

I also feel like there was a missed opportunity to add personality and nuance the enemies - some enemies do have effects that change how you interact with your arsenal, but they aren't pronounced enough. Rarely would my gameplay be actually obstructed meaningfully by the cloud guy covering my view, or the fire guy burning my items.

Overall it's a nice game, and is well made, especially for the price - a lot of potential for a full, faster paced sequel
2 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Patch 2

76 days ago
Second patch with minor changes : Fix some grammar mistakes and rephrased some text Added a warning pop up when creating a new game if there is an already existing save

First feebacks patch

92 days ago
Since the launch of the game, the first feedbacks arrived so I made some minors changes accordingly : Added an option to show the game windowed Options are now saved and will be remembered when exiting the game Some players confused the ruby sprite for a heart, so the sprite has been modified to make the distinction clearer Added a visual feedback on the cursor when the attack is ready The button "Continue" is now at the top of the main menu when available instead of "New game"

Posts come from Steam's official announcements feed.

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