▲ Recommended
3 hrs
Squarsenal is a well polished, cohesive, small game that explores an interesting game mechanic - using the square to enable your attacks. However, I feel like the game only scratches the surface of potential for the game mechanic it's based on.
I would expect there to be some room for skill expression from the player e.g skill combos and synergies - like you would see in a true "deckbuilder". The majority of the time you do not have to think very hard about the items you are targeting in the square.
I also feel like there was a missed opportunity to add personality and nuance the enemies - some enemies do have effects that change how you interact with your arsenal, but they aren't pronounced enough. Rarely would my gameplay be actually obstructed meaningfully by the cloud guy covering my view, or the fire guy burning my items.
Overall it's a nice game, and is well made, especially for the price - a lot of potential for a full, faster paced sequel
I would expect there to be some room for skill expression from the player e.g skill combos and synergies - like you would see in a true "deckbuilder". The majority of the time you do not have to think very hard about the items you are targeting in the square.
I also feel like there was a missed opportunity to add personality and nuance the enemies - some enemies do have effects that change how you interact with your arsenal, but they aren't pronounced enough. Rarely would my gameplay be actually obstructed meaningfully by the cloud guy covering my view, or the fire guy burning my items.
Overall it's a nice game, and is well made, especially for the price - a lot of potential for a full, faster paced sequel
1 found helpful
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