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FragMiner
by starea
Price
N/A
Avg Players
0
Released
Q3 2026
2DArcadeCasualClicker
Media
FragMiner puts you in control of explosive mining operations where chain reactions are your primary tool for resource extraction. You'll trigger cascading bomb detonations to break apart ore, collect the resulting loot, and invest in upgrades that enhance your destructive capacity. Best suited for players who enjoy physics-based puzzle satisfaction and incremental progression through destructive means.
About this game
They mine with pickaxes... you mine with bombs 💣! Trigger satisfying chain reactions, vacuum up loot, and get stronger with powerful upgrades as you explore diverse mines.
Latest updates
Prestige 1 felt a bit slow in the early stages, so I have added a new type of reward when prestiging: the Sulphur Bomb!This bomb explodes four times in the same position, dealing massive damage over time. It is perfect for destroying thicker ores as soon as you descend into the Prestige 1 mine.Aside from that, I have improved the game's UI and overall clarity by adding a few new panels and features:Bomb Info Panel: There is now a "Bomb Info" button in the base camp. It opens a simple panel showing your bombs' icon, name, damage, and radius. I will add full descriptions in a future update once localization and translations are finalized.Reworked Ores Info: The "Ores Info" panel has been completely reworked. It now displays the precise HP and value of each ore after accounting for your skill tree and prestige calculations. This took a bit longer than expected to implement, but it is a massive quality-of-life update!Skill Tree Navigation: You can now navigate the skill tree by panning (click & hold). You can also quickly close the menu by pressing ESC on your keyboard or clicking the right mouse button.Shrapnel Ore Visuals: Shrapnel Ore projectiles now have a visible explosion effect. Previously, it was hard to tell what the projectiles were doing besides destroying everything. A new cyan/light-blue explosion now clearly highlights the impact.As always, let me know if you are enjoying the demo and share your thoughts!
Road to Launch #1: The Crystal Depths
54 days agoI am starting this Road to Launch mini-devlog series to showcase what lies beyond the FragMiner demo.After the first prestige level, the Sulphuric Mines, players have the option to dig deeper into Prestige 2: the Crystal Depths. This layer features a distinct blue aesthetic and provides several starting bonuses. Players begin with higher bomb damage and increased gold value. These mines also contain advanced materials like Shrapnel Ore right from the start.This prestige level also introduces a new skill tree node: the Lucky Event.There is currently a 10% chance per run for this event to occur. It is marked by a money rain effect and doubles all gold collected from loot during that run. Please note that this value is still in development and is not yet finalized.The Crystal Depths includes many other skill tree nodes, such as stone-to-geode conversion and an entirely new bomb type. I do not want to spoil everything just yet.I will be posting about the next prestige level and mine stage in the next update. Stay tuned!
Demo Update - v0.7
62 days agoI’m adding a much-needed feature: multiple consecutive runs! Instead of having to go back and forth from the mine to the base camp, you can now choose to do 2 or 3 mine runs before heading back to the base camp. This gives the gameplay better flow and is, overall, a gold/hour buff! Well… kind of. But don’t worry, I’ve also buffed the global +% gold buff from the first prestige (prestige 1) and slightly nerfed the costs of a few nodes to quicken the progress a bit.The final game will feature 5 prestige levels (so a total of 6 mine stages), each one adding a new gameplay feature, so I don’t want the player to feel any slog at all. I’ll showcase each new prestige present in the full game via posts, so remember to follow FragMiner! I need a bit of time to cook, however.Anyway, enough talking; here’s the changelog:Added 3 new buttons below the “Back to mine” green button in the base camp; these buttons allow the player to do multiple mine runs before going back to the base camp.Buffed the +x% gold value bonus from the first prestige.Buffed the damage of a few ore-related nodes, such as the Sulphur node.Added some effects and motion to the UI, such as buttons and tooltips having new animations.Various minor bugfixes.Nerfed the “Stone to Copper” and “Dirt to Copper” nodes because they were scaling too hard with other nodes, such as “Miner’s Research”. To compensate, I’ve lowered the cost of those nodes, which are still powerful.Added some missing translations.Some footage of the new UI animations:The game is still planned to launch around mid-July this year, so I’ll be starting some kind of “Road to launch” posts later on to showcase what I’ve been cooking for the full game.The new version of the FragMiner demo (v0.7) is live; you can check it out!
Posts come from Steam's official announcements feed.
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