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Crownhold

Crownhold

by Sedecem Games

★ 85%
Price N/A
Avg Players 45
Reviews 498
Released Coming soon
CasualClickerEconomyIdler
View on Steam ↗

Media

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Guide a growing kingdom from modest beginnings through resource management and territorial expansion in this bite-sized incremental. Balance production chains, explore new regions to unlock fresh mechanics, and raise an army to assault neighboring realms. Best suited for players seeking a complete progression arc without the time commitment of larger idle games.

About this game

Players, last 35 days

Peak 260 · Low 10

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▼ Not recommended 0 hrs
the dev really needs to fix the lingering tabs from buildings when you purchase something, you cant just have upgrade menu's half the size of your screen and then also put two such cases next to eachother, where you have to travel half the world just to get rid of the menu to go into another menu that was suppose to be accessible right next to it. ill change my review once this is fixed but as of now, the game is more of a hastle than enjoyable with these ♥♥♥♥♥♥ menus, thought it wouldve been changed from the demo atleast
49 found helpful Steam ↗
▲ Recommended 12 hrs
Only played about an hour so far, but here's my opinion.
Edit: It's been about a dozen hours; I've adapted the review, although not much has changed.

Pros:
-> If you like clicker/incremental type of games this one is pretty good. It has many systems interacting with one another making it interesting.

-> The tutorial/onboarding is well done, you understand what's expected quite easily and you do not need to read much text to get going.

-> I've had no performance issues, it runs smoothly.

-> The graphics fit the game, the menu/ui easy to navigate.

-> did a few 'end run', which allows to spend points for the next run. So far, it felt rewarding to do so, but the rewards don't feel that balanced.

-> The map expands, and progress isn't rooted in a very small area with only numbers going up, the game feels bigger thanks to those details that the dev didn't need to make. He could've made the same game on a single screen but opted to put the effort of making things properly, which isn't often done for auto-clicker/incremental games.

-> It feels original, and the kingdom theme is well exploited as you work to get your ressources up, your gold, handling population, ships that allow you to unlock trade, envoys from distant kingdoms and whatnot. It's great to see the effort made.

-> The game naturally progresses into different types of content, war is slightly complicated to understand but fits the game well in the way it's been handled. I expected it to actually make the gameplay worse, but it actually made it fun.

Cons:

-> The first 5-10 minutes were too quick. I feel like perhaps they want us feel the 'rush' of numbers going up, but the first 5 minutes of gameplay I made way too much progress way too early, I feel like it could've been slowed down a lot and I would've had more fun progressing. However, I do have to note that progress feels adequate past that, so perhaps it is complicated to balance.

-> Some minor bugs, most of those I've seen are just visual, and they're manageable, nothing game-breaking or gameplay related yet.

-> Despite how well they made the systems, some are a bit hard to understand from a quick glance; I wish the tooltips were clearer and key-information was delivered more directly, especially for systems that work with multiple smaller systems.

-> One of people's fears is how many hours this game realistically lasts, and it's not as much as I had hoped. If you're worried about price-per-hours-of-fun ratio, then this might not be the best acquisition. However, if you don't mind paying more despite the fun not lasting that long, you'll likely enjoy this game.

Anyway, I see this game just dropped, so I believe it's better than I expected, and I'll be finishing it for sure. I'll come back if my opinion changes.

tl;dr : Good game, buy it, you'll like it
37 found helpful Steam ↗
▼ Not recommended 6 hrs
Wide but shallow
Prestige and resets only resets progress to an earlier checkpoint, trivializing a majority of the early game - progress is essentially linear.
90% of the game is flying through upgrades, the last 10% is spent waiting for an arbitrary time gate to allow you to destroy the final castle - even if your army's DPS should out compete the castle's reconstruction, it will not allow you to progress/win/end your misery without waiting for you to generate 75 Dominion.

Late game upgrades are extremely unbalanced and nonsensical - Discovery, the slowest building currency is used to unlock whole swaths of upgrades before you're saving up ridiculous amounts just to unlock 5 of the cheapest military units.

It's just not balanced or rewarding
21 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Crownhold 1.0.5

30 days ago
Endgame improvements: The 3 bastions in the final battle each offer a new upgrade (a new steward, more trade power or stone). Players can choose which one is destroyed/unlocked first during the battle. Make the Dominion tooltips more transparent: there are now infos like the needed damage to reach the next point and it also shows the progress to the next objective e.g. "Next: Bastion Assault — 40 Dominion: 8 Dominion remaining" Added an optional upgrade to "Reconstruct the Realm" that repairs all visible damages in the game after the final battle. Tooltip Changes: Tooltips now show an info if the bonus effect is multiplicative Many tooltips now show the max level e.g. "Current Level: Level 2/15" A lot of tooltips improvements to correct mistakes, make mechanics more transparent or easier to understand Improved the consistency of colors in descriptions and tooltips Improved German tooltips that had "Fallfehler" due to a change how tooltips where composed Others: Fixed a bug that could softlock the game when starting a run with leftover prestige points Reduced the spatial radius in which the Ironbridge reconstruction bell is audible

Bugfixes

35 days ago
Bugfixes & Changes: - Fixed a progression bug in Ashford that used a hidden damage number intended for reruns that would cause the progression to get stuck - Fixed some sounds that were not respecting the SFX volume sliders and mute settings, especially in the last expansion - Seal progress bar at the Royal Court now shows "Seal available" instead of "100%" when full. - The panels for the finale now appear above all ingame panels but under UI like the pause menu - Fixed a bug that withholds gold prestige if the game was played during certain old patches that changed the progression.

Crownhold 1.0.4

36 days ago
First off, thank you. Crownhold is my first game, and seeing people actually playing and enjoying it means a lot. I know there are still rough edges, but I hope most of you are having a good time with it despite them.Due to the feedback I'm starting to overhaul the endgame to make it less dependent on Prestige, give more freedom how to complete it with different playstyles and improve the explanations so there is less confusion how to progress. This patch adds new visuals, a new leveling system for the endgame city and soldier upgrades that unlock based on the battle progression.More updates with additional unlocks and a couple of new systems for the last stages will follow to make the progression feel more engaging towards the end.One of the three new castle buildouts:A new way to increase Dominion gain:Balancing changes:Finished endgame city now allows to generate a bonus to increase Dominion gain in exchange for resources.Added 3 new main castle buildouts + Dominion gain bonus linked to the destruction of the 3 bastions in the endgameAdded soldier damage upgrades (that in turn increase Dominion gain) linked to the destruction of the 3 bastionsA lot of these new upgrades appear before unlocking to make it clearer how to progress in the last expansion.Unlocking all warfare upgrades now hides unnecessary supply upgradesNumerous tooltip explanation improvementsBugfixes:The game now loads it's assets without multithreading due to an engine bug that caused missing textures. This change can increase loading times on low-end CPUs but not make a big difference with most setupsFixed a state that could leave the game finale softlocked on repeated runsFixed skip button placement that could trim the German translation text

Posts come from Steam's official announcements feed.

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